132001f49Smrg/*
232001f49Smrg * This program is under the GNU GPL.
332001f49Smrg * Use at your own risk.
432001f49Smrg *
532001f49Smrg * written by David Bucciarelli (tech.hmw@plus.it)
632001f49Smrg *            Humanware s.r.l.
732001f49Smrg */
832001f49Smrg
932001f49Smrg#include <assert.h>
1032001f49Smrg#include <stdio.h>
1132001f49Smrg#include <stdlib.h>
1232001f49Smrg#include <math.h>
1332001f49Smrg#include <time.h>
1432001f49Smrg#include <string.h>
1532001f49Smrg
1632001f49Smrg#ifdef WIN32
1732001f49Smrg#include <windows.h>
1832001f49Smrg#include <mmsystem.h>
1932001f49Smrg#endif
2032001f49Smrg
2132001f49Smrg#include "glut_wrap.h"
2232001f49Smrg#include "readtex.h"
2332001f49Smrg
2432001f49Smrg#ifdef XMESA
2532001f49Smrg#include "GL/xmesa.h"
2632001f49Smrgstatic int fullscreen = 1;
2732001f49Smrg#endif
2832001f49Smrg
2932001f49Smrg#ifndef M_PI
3032001f49Smrg#define M_PI 3.1415926535
3132001f49Smrg#endif
3232001f49Smrg
3332001f49Smrg#define vinit(a,i,j,k) {\
3432001f49Smrg  (a)[0]=i;\
3532001f49Smrg  (a)[1]=j;\
3632001f49Smrg  (a)[2]=k;\
3732001f49Smrg}
3832001f49Smrg
3932001f49Smrg#define vinit4(a,i,j,k,w) {\
4032001f49Smrg  (a)[0]=i;\
4132001f49Smrg  (a)[1]=j;\
4232001f49Smrg  (a)[2]=k;\
4332001f49Smrg  (a)[3]=w;\
4432001f49Smrg}
4532001f49Smrg
4632001f49Smrg
4732001f49Smrg#define vadds(a,dt,b) {\
4832001f49Smrg  (a)[0]+=(dt)*(b)[0];\
4932001f49Smrg  (a)[1]+=(dt)*(b)[1];\
5032001f49Smrg  (a)[2]+=(dt)*(b)[2];\
5132001f49Smrg}
5232001f49Smrg
5332001f49Smrg#define vequ(a,b) {\
5432001f49Smrg  (a)[0]=(b)[0];\
5532001f49Smrg  (a)[1]=(b)[1];\
5632001f49Smrg  (a)[2]=(b)[2];\
5732001f49Smrg}
5832001f49Smrg
5932001f49Smrg#define vinter(a,dt,b,c) {\
6032001f49Smrg  (a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
6132001f49Smrg  (a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
6232001f49Smrg  (a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
6332001f49Smrg}
6432001f49Smrg
6532001f49Smrg#define clamp(a)        ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))
6632001f49Smrg
6732001f49Smrg#define vclamp(v) {\
6832001f49Smrg  (v)[0]=clamp((v)[0]);\
6932001f49Smrg  (v)[1]=clamp((v)[1]);\
7032001f49Smrg  (v)[2]=clamp((v)[2]);\
7132001f49Smrg}
7232001f49Smrg
7332001f49Smrgstatic int WIDTH = 640;
7432001f49Smrgstatic int HEIGHT = 480;
7532001f49Smrg
7632001f49Smrgstatic GLint T0 = 0;
7732001f49Smrgstatic GLint Frames = 0;
7832001f49Smrgstatic GLint NiceFog = 1;
7932001f49Smrg
8032001f49Smrg#define DIMP 20.0
8132001f49Smrg#define DIMTP 16.0
8232001f49Smrg
8332001f49Smrg#define RIDCOL 0.4
8432001f49Smrg
8532001f49Smrg#define NUMTREE 50
8632001f49Smrg#define TREEINR 2.5
8732001f49Smrg#define TREEOUTR 8.0
8832001f49Smrg
8932001f49Smrg#define AGRAV -9.8
9032001f49Smrg
9132001f49Smrgtypedef struct
9232001f49Smrg{
9332001f49Smrg   int age;
9432001f49Smrg   float p[3][3];
9532001f49Smrg   float v[3];
9632001f49Smrg   float c[3][4];
9732001f49Smrg}
9832001f49Smrgpart;
9932001f49Smrg
10032001f49Smrgstatic float treepos[NUMTREE][3];
10132001f49Smrg
10232001f49Smrgstatic float black[3] = { 0.0, 0.0, 0.0 };
10332001f49Smrgstatic float blu[3] = { 1.0, 0.2, 0.0 };
10432001f49Smrgstatic float blu2[3] = { 1.0, 1.0, 0.0 };
10532001f49Smrg
10632001f49Smrgstatic float fogcolor[4] = { 1.0, 1.0, 1.0, 1.0 };
10732001f49Smrg
10832001f49Smrgstatic float q[4][3] = {
10932001f49Smrg   {-DIMP, 0.0, -DIMP},
11032001f49Smrg   {DIMP, 0.0, -DIMP},
11132001f49Smrg   {DIMP, 0.0, DIMP},
11232001f49Smrg   {-DIMP, 0.0, DIMP}
11332001f49Smrg};
11432001f49Smrg
11532001f49Smrgstatic float qt[4][2] = {
11632001f49Smrg   {-DIMTP, -DIMTP},
11732001f49Smrg   {DIMTP, -DIMTP},
11832001f49Smrg   {DIMTP, DIMTP},
11932001f49Smrg   {-DIMTP, DIMTP}
12032001f49Smrg};
12132001f49Smrg
12232001f49Smrgstatic int win = 0;
12332001f49Smrg
12432001f49Smrgstatic int np;
12532001f49Smrgstatic float eject_r, dt, maxage, eject_vy, eject_vl;
12632001f49Smrgstatic short shadows;
12732001f49Smrgstatic float ridtri;
12832001f49Smrgstatic int fog = 1;
12932001f49Smrgstatic int help = 1;
13032001f49Smrgstatic int joyavailable = 0;
13132001f49Smrgstatic int joyactive = 0;
13232001f49Smrg
13332001f49Smrgstatic part *p;
13432001f49Smrg
13532001f49Smrgstatic GLuint groundid;
13632001f49Smrgstatic GLuint treeid;
13732001f49Smrg
13832001f49Smrgstatic float obs[3] = { 2.0, 1.0, 0.0 };
13932001f49Smrgstatic float dir[3];
14032001f49Smrgstatic float v = 0.0;
14132001f49Smrgstatic float alpha = -84.0;
14232001f49Smrgstatic float beta = 90.0;
14332001f49Smrg
14432001f49Smrgstatic float
14532001f49Smrgvrnd(void)
14632001f49Smrg{
14732001f49Smrg   return (((float) rand()) / RAND_MAX);
14832001f49Smrg}
14932001f49Smrg
15032001f49Smrgstatic void
15132001f49Smrgsetnewpart(part * p)
15232001f49Smrg{
15332001f49Smrg   float a, v[3], *c;
15432001f49Smrg
15532001f49Smrg   p->age = 0;
15632001f49Smrg
15732001f49Smrg   a = vrnd() * 3.14159265359 * 2.0;
15832001f49Smrg
15932001f49Smrg   vinit(v, sin(a) * eject_r * vrnd(), 0.15, cos(a) * eject_r * vrnd());
16032001f49Smrg   vinit(p->p[0], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
16132001f49Smrg	 v[2] + vrnd() * ridtri);
16232001f49Smrg   vinit(p->p[1], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
16332001f49Smrg	 v[2] + vrnd() * ridtri);
16432001f49Smrg   vinit(p->p[2], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
16532001f49Smrg	 v[2] + vrnd() * ridtri);
16632001f49Smrg
16732001f49Smrg   vinit(p->v, v[0] * eject_vl / (eject_r / 2),
16832001f49Smrg	 vrnd() * eject_vy + eject_vy / 2, v[2] * eject_vl / (eject_r / 2));
16932001f49Smrg
17032001f49Smrg   c = blu;
17132001f49Smrg
17232001f49Smrg   vinit4(p->c[0], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
17332001f49Smrg	  c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
17432001f49Smrg	  c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
17532001f49Smrg   vinit4(p->c[1], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
17632001f49Smrg	  c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
17732001f49Smrg	  c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
17832001f49Smrg   vinit4(p->c[2], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
17932001f49Smrg	  c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
18032001f49Smrg	  c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
18132001f49Smrg}
18232001f49Smrg
18332001f49Smrgstatic void
18432001f49Smrgsetpart(part * p)
18532001f49Smrg{
18632001f49Smrg   float fact;
18732001f49Smrg
18832001f49Smrg   if (p->p[0][1] < 0.1) {
18932001f49Smrg      setnewpart(p);
19032001f49Smrg      return;
19132001f49Smrg   }
19232001f49Smrg
19332001f49Smrg   p->v[1] += AGRAV * dt;
19432001f49Smrg
19532001f49Smrg   vadds(p->p[0], dt, p->v);
19632001f49Smrg   vadds(p->p[1], dt, p->v);
19732001f49Smrg   vadds(p->p[2], dt, p->v);
19832001f49Smrg
19932001f49Smrg   p->age++;
20032001f49Smrg
20132001f49Smrg   if ((p->age) > maxage) {
20232001f49Smrg      vequ(p->c[0], blu2);
20332001f49Smrg      vequ(p->c[1], blu2);
20432001f49Smrg      vequ(p->c[2], blu2);
20532001f49Smrg   }
20632001f49Smrg   else {
20732001f49Smrg      fact = 1.0 / maxage;
20832001f49Smrg      vadds(p->c[0], fact, blu2);
20932001f49Smrg      vclamp(p->c[0]);
21032001f49Smrg      p->c[0][3] = fact * (maxage - p->age);
21132001f49Smrg
21232001f49Smrg      vadds(p->c[1], fact, blu2);
21332001f49Smrg      vclamp(p->c[1]);
21432001f49Smrg      p->c[1][3] = fact * (maxage - p->age);
21532001f49Smrg
21632001f49Smrg      vadds(p->c[2], fact, blu2);
21732001f49Smrg      vclamp(p->c[2]);
21832001f49Smrg      p->c[2][3] = fact * (maxage - p->age);
21932001f49Smrg   }
22032001f49Smrg}
22132001f49Smrg
22232001f49Smrgstatic void
22332001f49Smrgdrawtree(float x, float y, float z)
22432001f49Smrg{
22532001f49Smrg   glBegin(GL_QUADS);
22632001f49Smrg   glTexCoord2f(0.0, 0.0);
22732001f49Smrg   glVertex3f(x - 1.5, y + 0.0, z);
22832001f49Smrg
22932001f49Smrg   glTexCoord2f(1.0, 0.0);
23032001f49Smrg   glVertex3f(x + 1.5, y + 0.0, z);
23132001f49Smrg
23232001f49Smrg   glTexCoord2f(1.0, 1.0);
23332001f49Smrg   glVertex3f(x + 1.5, y + 3.0, z);
23432001f49Smrg
23532001f49Smrg   glTexCoord2f(0.0, 1.0);
23632001f49Smrg   glVertex3f(x - 1.5, y + 3.0, z);
23732001f49Smrg
23832001f49Smrg
23932001f49Smrg   glTexCoord2f(0.0, 0.0);
24032001f49Smrg   glVertex3f(x, y + 0.0, z - 1.5);
24132001f49Smrg
24232001f49Smrg   glTexCoord2f(1.0, 0.0);
24332001f49Smrg   glVertex3f(x, y + 0.0, z + 1.5);
24432001f49Smrg
24532001f49Smrg   glTexCoord2f(1.0, 1.0);
24632001f49Smrg   glVertex3f(x, y + 3.0, z + 1.5);
24732001f49Smrg
24832001f49Smrg   glTexCoord2f(0.0, 1.0);
24932001f49Smrg   glVertex3f(x, y + 3.0, z - 1.5);
25032001f49Smrg
25132001f49Smrg   glEnd();
25232001f49Smrg
25332001f49Smrg}
25432001f49Smrg
25532001f49Smrgstatic void
25632001f49Smrgcalcposobs(void)
25732001f49Smrg{
25832001f49Smrg   dir[0] = sin(alpha * M_PI / 180.0);
25932001f49Smrg   dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
26032001f49Smrg   dir[1] = cos(beta * M_PI / 180.0);
26132001f49Smrg
26232001f49Smrg   if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
26332001f49Smrg      dir[0] = 0;
26432001f49Smrg   if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
26532001f49Smrg      dir[1] = 0;
26632001f49Smrg   if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
26732001f49Smrg      dir[2] = 0;
26832001f49Smrg
26932001f49Smrg   obs[0] += v * dir[0];
27032001f49Smrg   obs[1] += v * dir[1];
27132001f49Smrg   obs[2] += v * dir[2];
27232001f49Smrg}
27332001f49Smrg
27432001f49Smrgstatic void
27532001f49Smrgprintstring(void *font, char *string)
27632001f49Smrg{
27732001f49Smrg   int len, i;
27832001f49Smrg
27932001f49Smrg   len = (int) strlen(string);
28032001f49Smrg   for (i = 0; i < len; i++)
28132001f49Smrg      glutBitmapCharacter(font, string[i]);
28232001f49Smrg}
28332001f49Smrg
28432001f49Smrgstatic void
28532001f49Smrgreshape(int width, int height)
28632001f49Smrg{
28732001f49Smrg   WIDTH = width;
28832001f49Smrg   HEIGHT = height;
28932001f49Smrg   glViewport(0, 0, (GLint) width, (GLint) height);
29032001f49Smrg   glMatrixMode(GL_PROJECTION);
29132001f49Smrg   glLoadIdentity();
29232001f49Smrg   gluPerspective(70.0, width / (float) height, 0.1, 30.0);
29332001f49Smrg
29432001f49Smrg   glMatrixMode(GL_MODELVIEW);
29532001f49Smrg}
29632001f49Smrg
29732001f49Smrgstatic void
29832001f49Smrgprinthelp(void)
29932001f49Smrg{
30032001f49Smrg   glColor4f(0.0, 0.0, 0.0, 0.5);
30132001f49Smrg   glRecti(40, 40, 600, 440);
30232001f49Smrg
30332001f49Smrg   glColor3f(1.0, 0.0, 0.0);
30432001f49Smrg   glRasterPos2i(300, 420);
30532001f49Smrg   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
30632001f49Smrg
30732001f49Smrg   glRasterPos2i(60, 390);
30832001f49Smrg   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
30932001f49Smrg
31032001f49Smrg   glRasterPos2i(60, 360);
31132001f49Smrg   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Increase particle size");
31232001f49Smrg   glRasterPos2i(60, 330);
31332001f49Smrg   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "T - Decrease particle size");
31432001f49Smrg
31532001f49Smrg   glRasterPos2i(60, 300);
31632001f49Smrg   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "r - Increase emission radius");
31732001f49Smrg   glRasterPos2i(60, 270);
31832001f49Smrg   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "R - Decrease emission radius");
31932001f49Smrg
32032001f49Smrg   glRasterPos2i(60, 240);
32132001f49Smrg   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
32232001f49Smrg   glRasterPos2i(60, 210);
32332001f49Smrg   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "s - Toggle shadows");
32432001f49Smrg   glRasterPos2i(60, 180);
32532001f49Smrg   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
32632001f49Smrg   glRasterPos2i(60, 150);
32732001f49Smrg   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
32832001f49Smrg   glRasterPos2i(60, 120);
32932001f49Smrg   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
33032001f49Smrg
33132001f49Smrg   glRasterPos2i(60, 90);
33232001f49Smrg   if (joyavailable)
33332001f49Smrg      printstring(GLUT_BITMAP_TIMES_ROMAN_24,
33432001f49Smrg		  "j - Toggle jostick control (Joystick control available)");
33532001f49Smrg   else
33632001f49Smrg      printstring(GLUT_BITMAP_TIMES_ROMAN_24,
33732001f49Smrg		  "(No Joystick control available)");
33832001f49Smrg}
33932001f49Smrg
34032001f49Smrgstatic void
34132001f49Smrgdojoy(void)
34232001f49Smrg{
34332001f49Smrg#ifdef WIN32
34432001f49Smrg   static UINT max[2] = { 0, 0 };
34532001f49Smrg   static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
34632001f49Smrg   MMRESULT res;
34732001f49Smrg   JOYINFO joy;
34832001f49Smrg
34932001f49Smrg   res = joyGetPos(JOYSTICKID1, &joy);
35032001f49Smrg
35132001f49Smrg   if (res == JOYERR_NOERROR) {
35232001f49Smrg      joyavailable = 1;
35332001f49Smrg
35432001f49Smrg      if (max[0] < joy.wXpos)
35532001f49Smrg	 max[0] = joy.wXpos;
35632001f49Smrg      if (min[0] > joy.wXpos)
35732001f49Smrg	 min[0] = joy.wXpos;
35832001f49Smrg      center[0] = (max[0] + min[0]) / 2;
35932001f49Smrg
36032001f49Smrg      if (max[1] < joy.wYpos)
36132001f49Smrg	 max[1] = joy.wYpos;
36232001f49Smrg      if (min[1] > joy.wYpos)
36332001f49Smrg	 min[1] = joy.wYpos;
36432001f49Smrg      center[1] = (max[1] + min[1]) / 2;
36532001f49Smrg
36632001f49Smrg      if (joyactive) {
36732001f49Smrg	 if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
36832001f49Smrg	    alpha +=
36932001f49Smrg	       2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
37032001f49Smrg	 if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
37132001f49Smrg	    beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
37232001f49Smrg
37332001f49Smrg	 if (joy.wButtons & JOY_BUTTON1)
37432001f49Smrg	    v += 0.01;
37532001f49Smrg	 if (joy.wButtons & JOY_BUTTON2)
37632001f49Smrg	    v -= 0.01;
37732001f49Smrg      }
37832001f49Smrg   }
37932001f49Smrg   else
38032001f49Smrg      joyavailable = 0;
38132001f49Smrg#endif
38232001f49Smrg}
38332001f49Smrg
38432001f49Smrgstatic void
38532001f49Smrgdrawfire(void)
38632001f49Smrg{
38732001f49Smrg   static char frbuf[80] = "";
38832001f49Smrg   int j;
38932001f49Smrg   static double t0 = -1.;
39032001f49Smrg   double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
39132001f49Smrg   if (t0 < 0.0)
39232001f49Smrg      t0 = t;
39332001f49Smrg   dt = (t - t0) * 1.0;
39432001f49Smrg   t0 = t;
39532001f49Smrg
39632001f49Smrg   dojoy();
39732001f49Smrg
39832001f49Smrg   if (NiceFog)
39932001f49Smrg      glHint(GL_FOG_HINT, GL_NICEST);
40032001f49Smrg   else
40132001f49Smrg      glHint(GL_FOG_HINT, GL_DONT_CARE);
40232001f49Smrg
40332001f49Smrg   glEnable(GL_DEPTH_TEST);
40432001f49Smrg
40532001f49Smrg   if (fog)
40632001f49Smrg      glEnable(GL_FOG);
40732001f49Smrg   else
40832001f49Smrg      glDisable(GL_FOG);
40932001f49Smrg
41032001f49Smrg   glDepthMask(GL_TRUE);
41132001f49Smrg   glClearColor(1.0, 1.0, 1.0, 1.0);
41232001f49Smrg   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
41332001f49Smrg
41432001f49Smrg   glPushMatrix();
41532001f49Smrg   calcposobs();
41632001f49Smrg   gluLookAt(obs[0], obs[1], obs[2],
41732001f49Smrg	     obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
41832001f49Smrg	     0.0, 1.0, 0.0);
41932001f49Smrg
42032001f49Smrg   glColor4f(1.0, 1.0, 1.0, 1.0);
42132001f49Smrg
42232001f49Smrg   glEnable(GL_TEXTURE_2D);
42332001f49Smrg
42432001f49Smrg   glBindTexture(GL_TEXTURE_2D, groundid);
42532001f49Smrg#if 1
42632001f49Smrg   glBegin(GL_QUADS);
42732001f49Smrg   glTexCoord2fv(qt[0]);
42832001f49Smrg   glVertex3fv(q[0]);
42932001f49Smrg   glTexCoord2fv(qt[1]);
43032001f49Smrg   glVertex3fv(q[1]);
43132001f49Smrg   glTexCoord2fv(qt[2]);
43232001f49Smrg   glVertex3fv(q[2]);
43332001f49Smrg   glTexCoord2fv(qt[3]);
43432001f49Smrg   glVertex3fv(q[3]);
43532001f49Smrg   glEnd();
43632001f49Smrg#else
43732001f49Smrg   /* Subdivide the ground into a bunch of quads.  This improves fog
43832001f49Smrg    * if GL_FOG_HINT != GL_NICEST
43932001f49Smrg    */
44032001f49Smrg   {
44132001f49Smrg      float x, y;
44232001f49Smrg      float dx = 1.0, dy = 1.0;
44332001f49Smrg      glBegin(GL_QUADS);
44432001f49Smrg      for (y = -DIMP; y < DIMP; y += 1.0) {
44532001f49Smrg         for (x = -DIMP; x < DIMP; x += 1.0) {
44632001f49Smrg            glTexCoord2f(0, 0);   glVertex3f(x, 0, y);
44732001f49Smrg            glTexCoord2f(1, 0);   glVertex3f(x+dx, 0, y);
44832001f49Smrg            glTexCoord2f(1, 1);   glVertex3f(x+dx, 0, y+dy);
44932001f49Smrg            glTexCoord2f(0, 1);   glVertex3f(x, 0, y+dy);
45032001f49Smrg         }
45132001f49Smrg      }
45232001f49Smrg      glEnd();
45332001f49Smrg   }
45432001f49Smrg#endif
45532001f49Smrg
45632001f49Smrg
45732001f49Smrg   glEnable(GL_ALPHA_TEST);
45832001f49Smrg   glAlphaFunc(GL_GEQUAL, 0.9);
45932001f49Smrg
46032001f49Smrg   glBindTexture(GL_TEXTURE_2D, treeid);
46132001f49Smrg   for (j = 0; j < NUMTREE; j++)
46232001f49Smrg      drawtree(treepos[j][0], treepos[j][1], treepos[j][2]);
46332001f49Smrg
46432001f49Smrg   glDisable(GL_TEXTURE_2D);
46532001f49Smrg   glDepthMask(GL_FALSE);
46632001f49Smrg   glDisable(GL_ALPHA_TEST);
46732001f49Smrg
46832001f49Smrg   if (shadows) {
46932001f49Smrg      glBegin(GL_TRIANGLES);
47032001f49Smrg      for (j = 0; j < np; j++) {
47132001f49Smrg	 glColor4f(black[0], black[1], black[2], p[j].c[0][3]);
47232001f49Smrg	 glVertex3f(p[j].p[0][0], 0.1, p[j].p[0][2]);
47332001f49Smrg
47432001f49Smrg	 glColor4f(black[0], black[1], black[2], p[j].c[1][3]);
47532001f49Smrg	 glVertex3f(p[j].p[1][0], 0.1, p[j].p[1][2]);
47632001f49Smrg
47732001f49Smrg	 glColor4f(black[0], black[1], black[2], p[j].c[2][3]);
47832001f49Smrg	 glVertex3f(p[j].p[2][0], 0.1, p[j].p[2][2]);
47932001f49Smrg      }
48032001f49Smrg      glEnd();
48132001f49Smrg   }
48232001f49Smrg
48332001f49Smrg   glBegin(GL_TRIANGLES);
48432001f49Smrg   for (j = 0; j < np; j++) {
48532001f49Smrg      glColor4fv(p[j].c[0]);
48632001f49Smrg      glVertex3fv(p[j].p[0]);
48732001f49Smrg
48832001f49Smrg      glColor4fv(p[j].c[1]);
48932001f49Smrg      glVertex3fv(p[j].p[1]);
49032001f49Smrg
49132001f49Smrg      glColor4fv(p[j].c[2]);
49232001f49Smrg      glVertex3fv(p[j].p[2]);
49332001f49Smrg
49432001f49Smrg      setpart(&p[j]);
49532001f49Smrg   }
49632001f49Smrg   glEnd();
49732001f49Smrg
49832001f49Smrg   glDisable(GL_TEXTURE_2D);
49932001f49Smrg   glDisable(GL_ALPHA_TEST);
50032001f49Smrg   glDisable(GL_DEPTH_TEST);
50132001f49Smrg   glDisable(GL_FOG);
50232001f49Smrg
50332001f49Smrg   glMatrixMode(GL_PROJECTION);
50432001f49Smrg   glLoadIdentity();
50532001f49Smrg   glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
50632001f49Smrg   glMatrixMode(GL_MODELVIEW);
50732001f49Smrg   glLoadIdentity();
50832001f49Smrg
50932001f49Smrg   glColor3f(1.0, 0.0, 0.0);
51032001f49Smrg   glRasterPos2i(10, 10);
51132001f49Smrg   printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
51232001f49Smrg   glRasterPos2i(370, 470);
51332001f49Smrg   printstring(GLUT_BITMAP_HELVETICA_10,
51432001f49Smrg	       "Fire V1.5 Written by David Bucciarelli (tech.hmw@plus.it)");
51532001f49Smrg
51632001f49Smrg   if (help)
51732001f49Smrg      printhelp();
51832001f49Smrg
51932001f49Smrg   reshape(WIDTH, HEIGHT);
52032001f49Smrg   glPopMatrix();
52132001f49Smrg
52232001f49Smrg   glutSwapBuffers();
52332001f49Smrg
52432001f49Smrg   Frames++;
52532001f49Smrg   {
52632001f49Smrg      GLint t = glutGet(GLUT_ELAPSED_TIME);
52732001f49Smrg      if (t - T0 >= 2000) {
52832001f49Smrg         GLfloat seconds = (t - T0) / 1000.0;
52932001f49Smrg         GLfloat fps = Frames / seconds;
53032001f49Smrg         sprintf(frbuf, "Frame rate: %f", fps);
53132001f49Smrg         printf("%s\n", frbuf);
5327ec3b29aSmrg         fflush(stdout);
53332001f49Smrg         T0 = t;
53432001f49Smrg         Frames = 0;
53532001f49Smrg      }
53632001f49Smrg   }
53732001f49Smrg}
53832001f49Smrg
53932001f49Smrg
54032001f49Smrgstatic void
54132001f49Smrgidle(void)
54232001f49Smrg{
54332001f49Smrg   glutPostRedisplay();
54432001f49Smrg}
54532001f49Smrg
54632001f49Smrg
54732001f49Smrgstatic void
54832001f49Smrgspecial(int key, int x, int y)
54932001f49Smrg{
55032001f49Smrg   switch (key) {
55132001f49Smrg   case GLUT_KEY_LEFT:
55232001f49Smrg      alpha += 2.0;
55332001f49Smrg      break;
55432001f49Smrg   case GLUT_KEY_RIGHT:
55532001f49Smrg      alpha -= 2.0;
55632001f49Smrg      break;
55732001f49Smrg   case GLUT_KEY_DOWN:
55832001f49Smrg      beta -= 2.0;
55932001f49Smrg      break;
56032001f49Smrg   case GLUT_KEY_UP:
56132001f49Smrg      beta += 2.0;
56232001f49Smrg      break;
56332001f49Smrg   }
56432001f49Smrg   glutPostRedisplay();
56532001f49Smrg}
56632001f49Smrg
56732001f49Smrgstatic void
56832001f49Smrgkey(unsigned char key, int x, int y)
56932001f49Smrg{
57032001f49Smrg   switch (key) {
57132001f49Smrg   case 27:
57232001f49Smrg      glutDestroyWindow(win);
57332001f49Smrg      exit(0);
57432001f49Smrg      break;
57532001f49Smrg
57632001f49Smrg   case 'a':
57732001f49Smrg      v += 0.0005;
57832001f49Smrg      break;
57932001f49Smrg   case 'z':
58032001f49Smrg      v -= 0.0005;
58132001f49Smrg      break;
58232001f49Smrg
58332001f49Smrg   case 'j':
58432001f49Smrg      joyactive = (!joyactive);
58532001f49Smrg      break;
58632001f49Smrg   case 'h':
58732001f49Smrg      help = (!help);
58832001f49Smrg      break;
58932001f49Smrg   case 'f':
59032001f49Smrg      fog = (!fog);
59132001f49Smrg      break;
59232001f49Smrg   case 's':
59332001f49Smrg      shadows = !shadows;
59432001f49Smrg      break;
59532001f49Smrg   case 'R':
59632001f49Smrg      eject_r -= 0.03;
59732001f49Smrg      break;
59832001f49Smrg   case 'r':
59932001f49Smrg      eject_r += 0.03;
60032001f49Smrg      break;
60132001f49Smrg   case 't':
60232001f49Smrg      ridtri += 0.005;
60332001f49Smrg      break;
60432001f49Smrg   case 'T':
60532001f49Smrg      ridtri -= 0.005;
60632001f49Smrg      break;
60732001f49Smrg#ifdef XMESA
60832001f49Smrg   case ' ':
60932001f49Smrg      XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
61032001f49Smrg      fullscreen = (!fullscreen);
61132001f49Smrg      break;
61232001f49Smrg#endif
61332001f49Smrg   case 'n':
61432001f49Smrg      NiceFog = !NiceFog;
61532001f49Smrg      printf("NiceFog %d\n", NiceFog);
61632001f49Smrg      break;
61732001f49Smrg   }
61832001f49Smrg   glutPostRedisplay();
61932001f49Smrg}
62032001f49Smrg
62132001f49Smrgstatic void
62232001f49Smrginittextures(void)
62332001f49Smrg{
62432001f49Smrg   GLenum gluerr;
62532001f49Smrg   GLubyte tex[128][128][4];
62632001f49Smrg
62732001f49Smrg   glGenTextures(1, &groundid);
62832001f49Smrg   glBindTexture(GL_TEXTURE_2D, groundid);
62932001f49Smrg
63032001f49Smrg   glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
63132001f49Smrg   if (!LoadRGBMipmaps(DEMOS_DATA_DIR "s128.rgb", GL_RGB)) {
63232001f49Smrg      fprintf(stderr, "Error reading a texture.\n");
63332001f49Smrg      exit(-1);
63432001f49Smrg   }
63532001f49Smrg
63632001f49Smrg   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
63732001f49Smrg   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
63832001f49Smrg
63932001f49Smrg   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
64032001f49Smrg		   GL_LINEAR_MIPMAP_LINEAR);
64132001f49Smrg   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
64232001f49Smrg
64332001f49Smrg   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
64432001f49Smrg
64532001f49Smrg   glGenTextures(1, &treeid);
64632001f49Smrg   glBindTexture(GL_TEXTURE_2D, treeid);
64732001f49Smrg
64832001f49Smrg   if (1)
64932001f49Smrg   {
65032001f49Smrg      int w, h;
65132001f49Smrg      GLenum format;
65232001f49Smrg      int x, y;
65332001f49Smrg      GLubyte *image = LoadRGBImage(DEMOS_DATA_DIR "tree3.rgb",
65432001f49Smrg				    &w, &h, &format);
65532001f49Smrg
65632001f49Smrg      if (!image) {
65732001f49Smrg	 fprintf(stderr, "Error reading a texture.\n");
65832001f49Smrg	 exit(-1);
65932001f49Smrg      }
66032001f49Smrg
66132001f49Smrg      for (y = 0; y < 128; y++)
66232001f49Smrg	 for (x = 0; x < 128; x++) {
66332001f49Smrg	    tex[x][y][0] = image[(y + x * 128) * 3];
66432001f49Smrg	    tex[x][y][1] = image[(y + x * 128) * 3 + 1];
66532001f49Smrg	    tex[x][y][2] = image[(y + x * 128) * 3 + 2];
66632001f49Smrg	    if ((tex[x][y][0] == tex[x][y][1]) &&
66732001f49Smrg		(tex[x][y][1] == tex[x][y][2]) && (tex[x][y][2] == 255))
66832001f49Smrg	       tex[x][y][3] = 0;
66932001f49Smrg	    else
67032001f49Smrg	       tex[x][y][3] = 255;
67132001f49Smrg	 }
67232001f49Smrg
67332001f49Smrg      if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 4, 128, 128, GL_RGBA,
67432001f49Smrg				      GL_UNSIGNED_BYTE, (GLvoid *) (tex)))) {
67532001f49Smrg	 fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
67632001f49Smrg	 exit(-1);
67732001f49Smrg      }
67832001f49Smrg   }
67932001f49Smrg   else {
68032001f49Smrg      if (!LoadRGBMipmaps(DEMOS_DATA_DIR "tree2.rgba", GL_RGBA)) {
68132001f49Smrg	 fprintf(stderr, "Error reading a texture.\n");
68232001f49Smrg	 exit(-1);
68332001f49Smrg      }
68432001f49Smrg   }
68532001f49Smrg
68632001f49Smrg   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
68732001f49Smrg   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
68832001f49Smrg
68932001f49Smrg   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
69032001f49Smrg		   GL_LINEAR_MIPMAP_LINEAR);
69132001f49Smrg   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
69232001f49Smrg
69332001f49Smrg   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
69432001f49Smrg}
69532001f49Smrg
69632001f49Smrgstatic void
69732001f49Smrginittree(void)
69832001f49Smrg{
69932001f49Smrg   int i;
70032001f49Smrg   float dist;
70132001f49Smrg
70232001f49Smrg   for (i = 0; i < NUMTREE; i++)
70332001f49Smrg      do {
70432001f49Smrg	 treepos[i][0] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
70532001f49Smrg	 treepos[i][1] = 0.0;
70632001f49Smrg	 treepos[i][2] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
70732001f49Smrg	 dist =
70832001f49Smrg	    sqrt(treepos[i][0] * treepos[i][0] +
70932001f49Smrg		 treepos[i][2] * treepos[i][2]);
71032001f49Smrg      } while ((dist < TREEINR) || (dist > TREEOUTR));
71132001f49Smrg}
71232001f49Smrg
71332001f49Smrgint
71432001f49Smrgmain(int ac, char **av)
71532001f49Smrg{
71632001f49Smrg   int i;
71732001f49Smrg
71832001f49Smrg   fprintf(stderr,
71932001f49Smrg	   "Fire V1.5\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
72032001f49Smrg
72132001f49Smrg   /* Default settings */
72232001f49Smrg
72332001f49Smrg   np = 800;
72432001f49Smrg   eject_r = -0.65;
72532001f49Smrg   dt = 0.015;
72632001f49Smrg   eject_vy = 4;
72732001f49Smrg   eject_vl = 1;
72832001f49Smrg   shadows = 1;
72932001f49Smrg   ridtri = 0.25;
73032001f49Smrg
73132001f49Smrg   maxage = 1.0 / dt;
73232001f49Smrg
73332001f49Smrg   if (ac == 2) {
73432001f49Smrg      np = atoi(av[1]);
73532001f49Smrg      if (np <= 0 || np > 1000000) {
73632001f49Smrg         fprintf(stderr, "Invalid input.\n");
73732001f49Smrg         exit(-1);
73832001f49Smrg      }
73932001f49Smrg   }
74032001f49Smrg
74132001f49Smrg   if (ac == 4) {
74232001f49Smrg      WIDTH = atoi(av[2]);
74332001f49Smrg      HEIGHT = atoi(av[3]);
74432001f49Smrg   }
74532001f49Smrg
74632001f49Smrg   glutInitWindowSize(WIDTH, HEIGHT);
74732001f49Smrg   glutInit(&ac, av);
74832001f49Smrg
74932001f49Smrg   glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
75032001f49Smrg
75132001f49Smrg   if (!(win = glutCreateWindow("Fire"))) {
75232001f49Smrg      fprintf(stderr, "Error opening a window.\n");
75332001f49Smrg      exit(-1);
75432001f49Smrg   }
75532001f49Smrg
75632001f49Smrg   reshape(WIDTH, HEIGHT);
75732001f49Smrg
75832001f49Smrg   inittextures();
75932001f49Smrg
76032001f49Smrg   glShadeModel(GL_FLAT);
76132001f49Smrg   glEnable(GL_DEPTH_TEST);
76232001f49Smrg
76332001f49Smrg   glEnable(GL_BLEND);
76432001f49Smrg   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
76532001f49Smrg
76632001f49Smrg   glEnable(GL_FOG);
76732001f49Smrg   glFogi(GL_FOG_MODE, GL_EXP);
76832001f49Smrg   glFogfv(GL_FOG_COLOR, fogcolor);
76932001f49Smrg   glFogf(GL_FOG_DENSITY, 0.1);
77032001f49Smrg
77132001f49Smrg   assert(np > 0);
77232001f49Smrg   p = (part *) malloc(sizeof(part) * np);
77332001f49Smrg   assert(p);
77432001f49Smrg
77532001f49Smrg   for (i = 0; i < np; i++)
77632001f49Smrg      setnewpart(&p[i]);
77732001f49Smrg
77832001f49Smrg   inittree();
77932001f49Smrg
78032001f49Smrg   glutKeyboardFunc(key);
78132001f49Smrg   glutSpecialFunc(special);
78232001f49Smrg   glutDisplayFunc(drawfire);
78332001f49Smrg   glutIdleFunc(idle);
78432001f49Smrg   glutReshapeFunc(reshape);
78532001f49Smrg   glutMainLoop();
78632001f49Smrg
78732001f49Smrg   return (0);
78832001f49Smrg}
789