132001f49Smrg/*
232001f49Smrg * Use GL_NV_fragment_program to implement per-pixel lighting.
332001f49Smrg *
432001f49Smrg * Brian Paul
532001f49Smrg * 7 April 2003
632001f49Smrg */
732001f49Smrg
832001f49Smrg#include <assert.h>
932001f49Smrg#include <string.h>
1032001f49Smrg#include <stdio.h>
1132001f49Smrg#include <stdlib.h>
1232001f49Smrg#include <math.h>
1332001f49Smrg#include <GL/glew.h>
1432001f49Smrg#include "glut_wrap.h"
1532001f49Smrg
1632001f49Smrg
1732001f49Smrgstatic GLfloat Diffuse[4] = { 0.5, 0.5, 1.0, 1.0 };
1832001f49Smrgstatic GLfloat Specular[4] = { 0.8, 0.8, 0.8, 1.0 };
1932001f49Smrgstatic GLfloat LightPos[4] = { 0.0, 10.0, 20.0, 1.0 };
2032001f49Smrgstatic GLfloat Delta = 1.0;
2132001f49Smrg
2232001f49Smrgstatic GLuint FragProg;
2332001f49Smrgstatic GLuint VertProg;
2432001f49Smrgstatic GLboolean Anim = GL_TRUE;
2532001f49Smrgstatic GLboolean Wire = GL_FALSE;
2632001f49Smrgstatic GLboolean PixelLight = GL_TRUE;
2732001f49Smrgstatic GLint Win;
2832001f49Smrgstatic GLfloat Xrot = 0, Yrot = 0;
2932001f49Smrg
3032001f49Smrg
3132001f49Smrg#define NAMED_PARAMETER4FV(prog, name, v)        \
3232001f49Smrg  glProgramNamedParameter4fvNV(prog, strlen(name), (const GLubyte *) name, v)
3332001f49Smrg
3432001f49Smrg
3532001f49Smrgstatic void Display( void )
3632001f49Smrg{
3732001f49Smrg   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
3832001f49Smrg
3932001f49Smrg   if (PixelLight) {
4032001f49Smrg#if defined(GL_NV_fragment_program)
4132001f49Smrg      NAMED_PARAMETER4FV(FragProg, "LightPos", LightPos);
4232001f49Smrg      glEnable(GL_FRAGMENT_PROGRAM_NV);
4332001f49Smrg      glEnable(GL_VERTEX_PROGRAM_NV);
4432001f49Smrg#endif
4532001f49Smrg      glDisable(GL_LIGHTING);
4632001f49Smrg   }
4732001f49Smrg   else {
4832001f49Smrg      glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
4932001f49Smrg#if defined(GL_NV_fragment_program)
5032001f49Smrg      glDisable(GL_FRAGMENT_PROGRAM_NV);
5132001f49Smrg      glDisable(GL_VERTEX_PROGRAM_NV);
5232001f49Smrg#endif
5332001f49Smrg      glEnable(GL_LIGHTING);
5432001f49Smrg   }
5532001f49Smrg
5632001f49Smrg   glPushMatrix();
5732001f49Smrg   glRotatef(Xrot, 1, 0, 0);
5832001f49Smrg   glRotatef(Yrot, 0, 1, 0);
5932001f49Smrg
6032001f49Smrg#if 1
6132001f49Smrg   glutSolidSphere(2.0, 10, 5);
6232001f49Smrg#else
6332001f49Smrg   {
6432001f49Smrg      GLUquadricObj *q = gluNewQuadric();
6532001f49Smrg      gluQuadricNormals(q, GL_SMOOTH);
6632001f49Smrg      gluQuadricTexture(q, GL_TRUE);
6732001f49Smrg      glRotatef(90, 1, 0, 0);
6832001f49Smrg      glTranslatef(0, 0, -1);
6932001f49Smrg      gluCylinder(q, 1.0, 1.0, 2.0, 24, 1);
7032001f49Smrg      gluDeleteQuadric(q);
7132001f49Smrg   }
7232001f49Smrg#endif
7332001f49Smrg
7432001f49Smrg   glPopMatrix();
7532001f49Smrg
7632001f49Smrg   glutSwapBuffers();
7732001f49Smrg}
7832001f49Smrg
7932001f49Smrg
8032001f49Smrgstatic void Idle(void)
8132001f49Smrg{
8232001f49Smrg   LightPos[0] += Delta;
8332001f49Smrg   if (LightPos[0] > 25.0)
8432001f49Smrg      Delta = -1.0;
8532001f49Smrg   else if (LightPos[0] <- 25.0)
8632001f49Smrg      Delta = 1.0;
8732001f49Smrg   glutPostRedisplay();
8832001f49Smrg}
8932001f49Smrg
9032001f49Smrg
9132001f49Smrgstatic void Reshape( int width, int height )
9232001f49Smrg{
9332001f49Smrg   glViewport( 0, 0, width, height );
9432001f49Smrg   glMatrixMode( GL_PROJECTION );
9532001f49Smrg   glLoadIdentity();
9632001f49Smrg   glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
9732001f49Smrg   /*glOrtho( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
9832001f49Smrg   glMatrixMode( GL_MODELVIEW );
9932001f49Smrg   glLoadIdentity();
10032001f49Smrg   glTranslatef( 0.0, 0.0, -15.0 );
10132001f49Smrg}
10232001f49Smrg
10332001f49Smrg
10432001f49Smrgstatic void Key( unsigned char key, int x, int y )
10532001f49Smrg{
10632001f49Smrg   (void) x;
10732001f49Smrg   (void) y;
10832001f49Smrg   switch (key) {
10932001f49Smrg     case ' ':
11032001f49Smrg        Anim = !Anim;
11132001f49Smrg        if (Anim)
11232001f49Smrg           glutIdleFunc(Idle);
11332001f49Smrg        else
11432001f49Smrg           glutIdleFunc(NULL);
11532001f49Smrg        break;
11632001f49Smrg      case 'x':
11732001f49Smrg         LightPos[0] -= 1.0;
11832001f49Smrg         break;
11932001f49Smrg      case 'X':
12032001f49Smrg         LightPos[0] += 1.0;
12132001f49Smrg         break;
12232001f49Smrg      case 'w':
12332001f49Smrg         Wire = !Wire;
12432001f49Smrg         if (Wire)
12532001f49Smrg            glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
12632001f49Smrg         else
12732001f49Smrg            glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
12832001f49Smrg         break;
12932001f49Smrg      case 'p':
13032001f49Smrg         PixelLight = !PixelLight;
13132001f49Smrg         if (PixelLight) {
13232001f49Smrg            printf("Per-pixel lighting\n");
13332001f49Smrg         }
13432001f49Smrg         else {
13532001f49Smrg            printf("Conventional lighting\n");
13632001f49Smrg         }
13732001f49Smrg         break;
13832001f49Smrg      case 27:
13932001f49Smrg         glutDestroyWindow(Win);
14032001f49Smrg         exit(0);
14132001f49Smrg   }
14232001f49Smrg   glutPostRedisplay();
14332001f49Smrg}
14432001f49Smrg
14532001f49Smrgstatic void SpecialKey( int key, int x, int y )
14632001f49Smrg{
14732001f49Smrg   const GLfloat step = 3.0;
14832001f49Smrg   (void) x;
14932001f49Smrg   (void) y;
15032001f49Smrg   switch (key) {
15132001f49Smrg      case GLUT_KEY_UP:
15232001f49Smrg         Xrot -= step;
15332001f49Smrg         break;
15432001f49Smrg      case GLUT_KEY_DOWN:
15532001f49Smrg         Xrot += step;
15632001f49Smrg         break;
15732001f49Smrg      case GLUT_KEY_LEFT:
15832001f49Smrg         Yrot -= step;
15932001f49Smrg         break;
16032001f49Smrg      case GLUT_KEY_RIGHT:
16132001f49Smrg         Yrot += step;
16232001f49Smrg         break;
16332001f49Smrg   }
16432001f49Smrg   glutPostRedisplay();
16532001f49Smrg}
16632001f49Smrg
16732001f49Smrg
16832001f49Smrgstatic void Init( void )
16932001f49Smrg{
17032001f49Smrg   static const char *fragProgramText =
17132001f49Smrg      "!!FP1.0\n"
17232001f49Smrg      "DECLARE Diffuse; \n"
17332001f49Smrg      "DECLARE Specular; \n"
17432001f49Smrg      "DECLARE LightPos; \n"
17532001f49Smrg
17632001f49Smrg      "# Compute normalized LightPos, put it in R0\n"
17732001f49Smrg      "DP3 R0.x, LightPos, LightPos;\n"
17832001f49Smrg      "RSQ R0.y, R0.x;\n"
17932001f49Smrg      "MUL R0, LightPos, R0.y;\n"
18032001f49Smrg
18132001f49Smrg      "# Compute normalized normal, put it in R1\n"
18232001f49Smrg      "DP3 R1, f[TEX0], f[TEX0]; \n"
18332001f49Smrg      "RSQ R1.y, R1.x;\n"
18432001f49Smrg      "MUL R1, f[TEX0], R1.y;\n"
18532001f49Smrg
18632001f49Smrg      "# Compute dot product of light direction and normal vector\n"
18732001f49Smrg      "DP3_SAT R2, R0, R1;"
18832001f49Smrg
18932001f49Smrg      "MUL R3, Diffuse, R2;    # diffuse attenuation\n"
19032001f49Smrg
19132001f49Smrg      "POW R4, R2.x, {20.0}.x; # specular exponent\n"
19232001f49Smrg
19332001f49Smrg      "MUL R5, Specular, R4;   # specular attenuation\n"
19432001f49Smrg
19532001f49Smrg      "ADD o[COLR], R3, R5;    # add diffuse and specular colors\n"
19632001f49Smrg      "END \n"
19732001f49Smrg      ;
19832001f49Smrg
19932001f49Smrg   static const char *vertProgramText =
20032001f49Smrg      "!!VP1.0\n"
20132001f49Smrg      "# typical modelview/projection transform\n"
20232001f49Smrg      "DP4   o[HPOS].x, c[0], v[OPOS] ;\n"
20332001f49Smrg      "DP4   o[HPOS].y, c[1], v[OPOS] ;\n"
20432001f49Smrg      "DP4   o[HPOS].z, c[2], v[OPOS] ;\n"
20532001f49Smrg      "DP4   o[HPOS].w, c[3], v[OPOS] ;\n"
20632001f49Smrg      "# transform normal by inv transpose of modelview, put in tex0\n"
20732001f49Smrg      "DP3   o[TEX0].x, c[4], v[NRML] ;\n"
20832001f49Smrg      "DP3   o[TEX0].y, c[5], v[NRML] ;\n"
20932001f49Smrg      "DP3   o[TEX0].z, c[6], v[NRML] ;\n"
21032001f49Smrg      "DP3   o[TEX0].w, c[7], v[NRML] ;\n"
21132001f49Smrg      "END\n";
21232001f49Smrg   ;
21332001f49Smrg
21432001f49Smrg   if (!glutExtensionSupported("GL_NV_vertex_program")) {
21532001f49Smrg      printf("Sorry, this demo requires GL_NV_vertex_program\n");
21632001f49Smrg      exit(1);
21732001f49Smrg   }
21832001f49Smrg   if (!glutExtensionSupported("GL_NV_fragment_program")) {
21932001f49Smrg      printf("Sorry, this demo requires GL_NV_fragment_program\n");
22032001f49Smrg      exit(1);
22132001f49Smrg   }
22232001f49Smrg
22332001f49Smrg#if defined(GL_NV_fragment_program)
22432001f49Smrg   glGenProgramsNV(1, &FragProg);
22532001f49Smrg   assert(FragProg > 0);
22632001f49Smrg   glGenProgramsNV(1, &VertProg);
22732001f49Smrg   assert(VertProg > 0);
22832001f49Smrg
22932001f49Smrg   /*
23032001f49Smrg    * Fragment program
23132001f49Smrg    */
23232001f49Smrg   glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg,
23332001f49Smrg                   strlen(fragProgramText),
23432001f49Smrg                   (const GLubyte *) fragProgramText);
23532001f49Smrg   assert(glIsProgramNV(FragProg));
23632001f49Smrg   glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg);
23732001f49Smrg
23832001f49Smrg   NAMED_PARAMETER4FV(FragProg, "Diffuse", Diffuse);
23932001f49Smrg   NAMED_PARAMETER4FV(FragProg, "Specular", Specular);
24032001f49Smrg
24132001f49Smrg   /*
24232001f49Smrg    * Vertex program
24332001f49Smrg    */
24432001f49Smrg   glLoadProgramNV(GL_VERTEX_PROGRAM_NV, VertProg,
24532001f49Smrg                   strlen(vertProgramText),
24632001f49Smrg                   (const GLubyte *) vertProgramText);
24732001f49Smrg   assert(glIsProgramNV(VertProg));
24832001f49Smrg   glBindProgramNV(GL_VERTEX_PROGRAM_NV, VertProg);
24932001f49Smrg   glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
25032001f49Smrg   glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
25132001f49Smrg#endif
25232001f49Smrg
25332001f49Smrg   /*
25432001f49Smrg    * Misc init
25532001f49Smrg    */
25632001f49Smrg   glClearColor(0.3, 0.3, 0.3, 0.0);
25732001f49Smrg   glEnable(GL_DEPTH_TEST);
25832001f49Smrg   glEnable(GL_LIGHT0);
25932001f49Smrg   glEnable(GL_LIGHTING);
26032001f49Smrg   glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
26132001f49Smrg   glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
26232001f49Smrg   glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0);
26332001f49Smrg
26432001f49Smrg   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
26532001f49Smrg   printf("Press p to toggle between per-pixel and per-vertex lighting\n");
26632001f49Smrg}
26732001f49Smrg
26832001f49Smrg
26932001f49Smrgint main( int argc, char *argv[] )
27032001f49Smrg{
27132001f49Smrg   glutInitWindowSize( 200, 200 );
27232001f49Smrg   glutInit( &argc, argv );
27332001f49Smrg   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
27432001f49Smrg   Win = glutCreateWindow(argv[0]);
27532001f49Smrg   glewInit();
27632001f49Smrg   glutReshapeFunc( Reshape );
27732001f49Smrg   glutKeyboardFunc( Key );
27832001f49Smrg   glutSpecialFunc( SpecialKey );
27932001f49Smrg   glutDisplayFunc( Display );
28032001f49Smrg   if (Anim)
28132001f49Smrg      glutIdleFunc(Idle);
28232001f49Smrg   Init();
28332001f49Smrg   glutMainLoop();
28432001f49Smrg   return 0;
28532001f49Smrg}
286