132001f49Smrg/* 232001f49Smrg * Simple test of multiple textures 332001f49Smrg */ 432001f49Smrg 532001f49Smrg 632001f49Smrg#include <stdio.h> 732001f49Smrg#include <stdlib.h> 832001f49Smrg#include <math.h> 932001f49Smrg#include <GL/glew.h> 1032001f49Smrg#include "glut_wrap.h" 1132001f49Smrg#include "readtex.h" 1232001f49Smrg 1332001f49Smrg#define TEST_CLAMP 0 1432001f49Smrg#define TEST_MIPMAPS 0 1532001f49Smrg#define TEST_GEN_COMPRESSED_MIPMAPS 0 1632001f49Smrg 1732001f49Smrg#define MAX_TEXTURES 8 1832001f49Smrg 1932001f49Smrg 2032001f49Smrgstatic int Win; 2132001f49Smrgstatic GLfloat Xrot = 0, Yrot = 0, Zrot = 0; 2232001f49Smrgstatic GLboolean Anim = GL_TRUE; 2332001f49Smrgstatic GLboolean Blend = GL_FALSE; 2432001f49Smrgstatic GLuint Filter = 0; 2532001f49Smrgstatic GLboolean Clamp = GL_FALSE; 2632001f49Smrgstatic GLfloat Scale = 1.0; 2732001f49Smrg 2832001f49Smrgstatic GLuint NumTextures; 2932001f49Smrgstatic GLuint Textures[MAX_TEXTURES]; 3032001f49Smrgstatic float TexRot[MAX_TEXTURES][3]; 3132001f49Smrgstatic float TexPos[MAX_TEXTURES][3]; 3232001f49Smrgstatic float TexAspect[MAX_TEXTURES]; 3332001f49Smrg 3432001f49Smrgstatic const char *DefaultFiles[] = { 3532001f49Smrg DEMOS_DATA_DIR "arch.rgb", 3632001f49Smrg DEMOS_DATA_DIR "reflect.rgb", 3732001f49Smrg DEMOS_DATA_DIR "tree2.rgba", 3832001f49Smrg DEMOS_DATA_DIR "tile.rgb" 3932001f49Smrg}; 4032001f49Smrg 4132001f49Smrg 4232001f49Smrg#define NUM_FILTERS 6 4332001f49Smrgstatic 4432001f49Smrgstruct filter { 4532001f49Smrg GLenum min, mag; 4632001f49Smrg const char *name; 4732001f49Smrg} FilterModes[NUM_FILTERS] = { 4832001f49Smrg { GL_NEAREST, GL_NEAREST, "Nearest,Nearest" }, 4932001f49Smrg { GL_LINEAR, GL_LINEAR, "Linear,Linear" }, 5032001f49Smrg { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, "NearestMipmapNearest,Nearest" }, 5132001f49Smrg { GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR, "NearestMipmapNearest,Linear" }, 5232001f49Smrg { GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR, "LinearMipmapNearest,Linear" }, 5332001f49Smrg { GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, "LinearMipmapLinear,Linear" } 5432001f49Smrg}; 5532001f49Smrg 5632001f49Smrg 5732001f49Smrg 5832001f49Smrg 5932001f49Smrgstatic void 6032001f49SmrgIdle(void) 6132001f49Smrg{ 6232001f49Smrg Xrot = glutGet(GLUT_ELAPSED_TIME) * 0.02; 6332001f49Smrg Yrot = glutGet(GLUT_ELAPSED_TIME) * 0.04; 6432001f49Smrg /* Zrot += 2.0; */ 6532001f49Smrg glutPostRedisplay(); 6632001f49Smrg} 6732001f49Smrg 6832001f49Smrg 6932001f49Smrgstatic void 7032001f49SmrgDrawTextures(void) 7132001f49Smrg{ 7232001f49Smrg GLuint i; 7332001f49Smrg 7432001f49Smrg for (i = 0; i < NumTextures; i++) { 7532001f49Smrg GLfloat ar = TexAspect[i]; 7632001f49Smrg 7732001f49Smrg glPushMatrix(); 7832001f49Smrg glTranslatef(TexPos[i][0], TexPos[i][1], TexPos[i][2]); 7932001f49Smrg glRotatef(TexRot[i][0], 1, 0, 0); 8032001f49Smrg glRotatef(TexRot[i][1], 0, 1, 0); 8132001f49Smrg glRotatef(TexRot[i][2], 0, 0, 1); 8232001f49Smrg 8332001f49Smrg glBindTexture(GL_TEXTURE_2D, Textures[i]); 8432001f49Smrg glBegin(GL_POLYGON); 8532001f49Smrg#if TEST_CLAMP 8632001f49Smrg glTexCoord2f( -0.5, -0.5 ); glVertex2f( -ar, -1.0 ); 8732001f49Smrg glTexCoord2f( 1.5, -0.5 ); glVertex2f( ar, -1.0 ); 8832001f49Smrg glTexCoord2f( 1.5, 1.5 ); glVertex2f( ar, 1.0 ); 8932001f49Smrg glTexCoord2f( -0.5, 1.5 ); glVertex2f( -ar, 1.0 ); 9032001f49Smrg#else 9132001f49Smrg glTexCoord2f( 0.0, 0.0 ); glVertex2f( -ar, -1.0 ); 9232001f49Smrg glTexCoord2f( 1.0, 0.0 ); glVertex2f( ar, -1.0 ); 9332001f49Smrg glTexCoord2f( 1.0, 1.0 ); glVertex2f( ar, 1.0 ); 9432001f49Smrg glTexCoord2f( 0.0, 1.0 ); glVertex2f( -ar, 1.0 ); 9532001f49Smrg#endif 9632001f49Smrg glEnd(); 9732001f49Smrg 9832001f49Smrg glPopMatrix(); 9932001f49Smrg } 10032001f49Smrg} 10132001f49Smrg 10232001f49Smrgstatic void 10332001f49SmrgDraw(void) 10432001f49Smrg{ 10532001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 10632001f49Smrg 10732001f49Smrg if (Blend) { 10832001f49Smrg glEnable(GL_BLEND); 10932001f49Smrg glDisable(GL_DEPTH_TEST); 11032001f49Smrg } 11132001f49Smrg else { 11232001f49Smrg glDisable(GL_BLEND); 11332001f49Smrg glEnable(GL_DEPTH_TEST); 11432001f49Smrg } 11532001f49Smrg 11632001f49Smrg glPushMatrix(); 11732001f49Smrg glRotatef(Xrot, 1, 0, 0); 11832001f49Smrg glRotatef(Yrot, 0, 1, 0); 11932001f49Smrg glRotatef(Zrot, 0, 0, 1); 12032001f49Smrg glScalef(Scale, Scale, Scale); 12132001f49Smrg 12232001f49Smrg DrawTextures(); 12332001f49Smrg 12432001f49Smrg glPopMatrix(); 12532001f49Smrg 12632001f49Smrg glutSwapBuffers(); 12732001f49Smrg} 12832001f49Smrg 12932001f49Smrg 13032001f49Smrgstatic void 13132001f49SmrgReshape(int width, int height) 13232001f49Smrg{ 13332001f49Smrg glViewport(0, 0, width, height); 13432001f49Smrg glMatrixMode(GL_PROJECTION); 13532001f49Smrg glLoadIdentity(); 13632001f49Smrg glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 50.0); 13732001f49Smrg glMatrixMode(GL_MODELVIEW); 13832001f49Smrg glLoadIdentity(); 13932001f49Smrg glTranslatef(0.0, 0.0, -10.0); 14032001f49Smrg} 14132001f49Smrg 14232001f49Smrg 14332001f49Smrgstatic GLfloat 14432001f49SmrgRandFloat(float min, float max) 14532001f49Smrg{ 14632001f49Smrg float x = (float) (rand() % 1000) * 0.001; 14732001f49Smrg x = x * (max - min) + min; 14832001f49Smrg return x; 14932001f49Smrg} 15032001f49Smrg 15132001f49Smrg 15232001f49Smrgstatic void 15332001f49SmrgRandomize(void) 15432001f49Smrg{ 15532001f49Smrg GLfloat k = 1.0; 15632001f49Smrg GLuint i; 15732001f49Smrg 15832001f49Smrg srand(glutGet(GLUT_ELAPSED_TIME)); 15932001f49Smrg 16032001f49Smrg for (i = 0; i < NumTextures; i++) { 16132001f49Smrg TexRot[i][0] = RandFloat(0.0, 360); 16232001f49Smrg TexRot[i][1] = RandFloat(0.0, 360); 16332001f49Smrg TexRot[i][2] = RandFloat(0.0, 360); 16432001f49Smrg TexPos[i][0] = RandFloat(-k, k); 16532001f49Smrg TexPos[i][1] = RandFloat(-k, k); 16632001f49Smrg TexPos[i][2] = RandFloat(-k, k); 16732001f49Smrg } 16832001f49Smrg} 16932001f49Smrg 17032001f49Smrg 17132001f49Smrgstatic void 17232001f49SmrgSetTexParams(void) 17332001f49Smrg{ 17432001f49Smrg GLuint i; 17532001f49Smrg for (i = 0; i < NumTextures; i++) { 17632001f49Smrg glBindTexture(GL_TEXTURE_2D, Textures[i]); 17732001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 17832001f49Smrg FilterModes[Filter].min); 17932001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 18032001f49Smrg FilterModes[Filter].mag); 18132001f49Smrg 18232001f49Smrg if (Clamp) { 18332001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 18432001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 18532001f49Smrg } 18632001f49Smrg else { 18732001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 18832001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 18932001f49Smrg } 19032001f49Smrg } 19132001f49Smrg} 19232001f49Smrg 19332001f49Smrg 19432001f49Smrgstatic void 19532001f49SmrgPrintState(void) 19632001f49Smrg{ 19732001f49Smrg printf("Blend=%s Filter=%s\n", 19832001f49Smrg Blend ? "Y" : "n", 19932001f49Smrg FilterModes[Filter].name); 20032001f49Smrg} 20132001f49Smrg 20232001f49Smrg 20332001f49Smrgstatic void 20432001f49SmrgKey(unsigned char key, int x, int y) 20532001f49Smrg{ 20632001f49Smrg const GLfloat step = 3.0; 20732001f49Smrg (void) x; 20832001f49Smrg (void) y; 20932001f49Smrg switch (key) { 21032001f49Smrg case 'a': 21132001f49Smrg case ' ': 21232001f49Smrg Anim = !Anim; 21332001f49Smrg if (Anim) 21432001f49Smrg glutIdleFunc(Idle); 21532001f49Smrg else 21632001f49Smrg glutIdleFunc(NULL); 21732001f49Smrg break; 21832001f49Smrg case 'b': 21932001f49Smrg Blend = !Blend; 22032001f49Smrg break; 22132001f49Smrg case 's': 22232001f49Smrg Scale /= 1.1; 22332001f49Smrg break; 22432001f49Smrg case 'S': 22532001f49Smrg Scale *= 1.1; 22632001f49Smrg break; 22732001f49Smrg case 'f': 22832001f49Smrg Filter = (Filter + 1) % NUM_FILTERS; 22932001f49Smrg SetTexParams(); 23032001f49Smrg break; 23132001f49Smrg case 'r': 23232001f49Smrg Randomize(); 23332001f49Smrg break; 23432001f49Smrg#if TEST_CLAMP 23532001f49Smrg case 'c': 23632001f49Smrg Clamp = !Clamp; 23732001f49Smrg SetTexParams(); 23832001f49Smrg break; 23932001f49Smrg#endif 24032001f49Smrg case 'z': 24132001f49Smrg Zrot -= step; 24232001f49Smrg break; 24332001f49Smrg case 'Z': 24432001f49Smrg Zrot += step; 24532001f49Smrg break; 24632001f49Smrg case 27: 24732001f49Smrg glutDestroyWindow(Win); 24832001f49Smrg exit(0); 24932001f49Smrg break; 25032001f49Smrg } 25132001f49Smrg 25232001f49Smrg PrintState(); 25332001f49Smrg 25432001f49Smrg glutPostRedisplay(); 25532001f49Smrg} 25632001f49Smrg 25732001f49Smrg 25832001f49Smrgstatic void 25932001f49SmrgSpecialKey(int key, int x, int y) 26032001f49Smrg{ 26132001f49Smrg const GLfloat step = 3.0; 26232001f49Smrg (void) x; 26332001f49Smrg (void) y; 26432001f49Smrg switch (key) { 26532001f49Smrg case GLUT_KEY_UP: 26632001f49Smrg Xrot -= step; 26732001f49Smrg break; 26832001f49Smrg case GLUT_KEY_DOWN: 26932001f49Smrg Xrot += step; 27032001f49Smrg break; 27132001f49Smrg case GLUT_KEY_LEFT: 27232001f49Smrg Yrot -= step; 27332001f49Smrg break; 27432001f49Smrg case GLUT_KEY_RIGHT: 27532001f49Smrg Yrot += step; 27632001f49Smrg break; 27732001f49Smrg } 27832001f49Smrg glutPostRedisplay(); 27932001f49Smrg} 28032001f49Smrg 28132001f49Smrg 28232001f49Smrgstatic void 28332001f49SmrgLoadTextures(GLuint n, const char *files[]) 28432001f49Smrg{ 28532001f49Smrg GLuint i; 28632001f49Smrg 28732001f49Smrg NumTextures = n < MAX_TEXTURES ? n : MAX_TEXTURES; 28832001f49Smrg 28932001f49Smrg glGenTextures(n, Textures); 29032001f49Smrg 29132001f49Smrg SetTexParams(); 29232001f49Smrg 29332001f49Smrg for (i = 0; i < n; i++) { 29432001f49Smrg GLint w, h; 29532001f49Smrg glBindTexture(GL_TEXTURE_2D, Textures[i]); 29632001f49Smrg#if TEST_MIPMAPS 29732001f49Smrg { 29832001f49Smrg static const GLubyte color[9][4] = { 29932001f49Smrg {255, 0, 0}, 30032001f49Smrg {0, 255, 0}, 30132001f49Smrg {0, 0, 255}, 30232001f49Smrg {0, 255, 255}, 30332001f49Smrg {255, 0, 255}, 30432001f49Smrg {255, 255, 0}, 30532001f49Smrg {255, 128, 255}, 30632001f49Smrg {128, 128, 128}, 30732001f49Smrg {64, 64, 64} 30832001f49Smrg }; 30932001f49Smrg 31032001f49Smrg GLubyte image[256*256*4]; 31132001f49Smrg int i, level; 31232001f49Smrg w = h = 256; 31332001f49Smrg for (level = 0; level <= 8; level++) { 31432001f49Smrg for (i = 0; i < w * h; i++) { 31532001f49Smrg image[i*4+0] = color[level][0]; 31632001f49Smrg image[i*4+1] = color[level][1]; 31732001f49Smrg image[i*4+2] = color[level][2]; 31832001f49Smrg image[i*4+3] = color[level][3]; 31932001f49Smrg } 32032001f49Smrg printf("Load level %d: %d x %d\n", level, w>>level, h>>level); 32132001f49Smrg glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w>>level, h>>level, 0, 32232001f49Smrg GL_RGBA, GL_UNSIGNED_BYTE, image); 32332001f49Smrg } 32432001f49Smrg } 32532001f49Smrg#elif TEST_GEN_COMPRESSED_MIPMAPS 32632001f49Smrg { 32732001f49Smrg GLenum intFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; 32832001f49Smrg int f; 32932001f49Smrg GLenum format; 33032001f49Smrg GLubyte *img = LoadRGBImage(files[i], &w, &h, &format); 33132001f49Smrg GLboolean write_compressed = GL_FALSE; 33232001f49Smrg GLboolean read_compressed = GL_FALSE; 33332001f49Smrg 33432001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); 33532001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, intFormat, w, h, 0, 33632001f49Smrg format, GL_UNSIGNED_BYTE, img); 33732001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE); 33832001f49Smrg free(img); 33932001f49Smrg 34032001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, i, 34132001f49Smrg GL_TEXTURE_INTERNAL_FORMAT, &f); 34232001f49Smrg printf("actual internal format 0x%x\n", f); 34332001f49Smrg 34432001f49Smrg if (write_compressed) { 34532001f49Smrg GLint i, sz, w, h; 34632001f49Smrg int num_levels = 8; 34732001f49Smrg for (i = 0; i < num_levels; i++) { 34832001f49Smrg char name[20], *buf; 34932001f49Smrg FILE *f; 35032001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w); 35132001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h); 35232001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, i, 35332001f49Smrg GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &sz); 35432001f49Smrg printf("Writing level %d: %d x %d bytes: %d\n", i, w, h, sz); 35532001f49Smrg buf = malloc(sz); 35632001f49Smrg glGetCompressedTexImageARB(GL_TEXTURE_2D, i, buf); 35732001f49Smrg sprintf(name, "comp%d", i); 35832001f49Smrg f = fopen(name, "w"); 35932001f49Smrg fwrite(buf, 1, sz, f); 36032001f49Smrg fclose(f); 36132001f49Smrg free(buf); 36232001f49Smrg } 36332001f49Smrg } 36432001f49Smrg 36532001f49Smrg if (read_compressed) { 36632001f49Smrg GLint i, sz, w, h; 36732001f49Smrg int num_levels = 8; 36832001f49Smrg for (i = 01; i < num_levels; i++) { 36932001f49Smrg char name[20], *buf; 37032001f49Smrg FILE *f; 37132001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w); 37232001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h); 37332001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, i, 37432001f49Smrg GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &sz); 37532001f49Smrg buf = malloc(sz); 37632001f49Smrg sprintf(name, "comp%d", i); 37732001f49Smrg printf("Reading level %d: %d x %d bytes: %d from %s\n", 37832001f49Smrg i, w, h, sz, name); 37932001f49Smrg f = fopen(name, "r"); 38032001f49Smrg fread(buf, 1, sz, f); 38132001f49Smrg fclose(f); 38232001f49Smrg glCompressedTexImage2DARB(GL_TEXTURE_2D, i, intFormat, 38332001f49Smrg w, h, 0, sz, buf); 38432001f49Smrg free(buf); 38532001f49Smrg } 38632001f49Smrg } 38732001f49Smrg } 38832001f49Smrg#else 38932001f49Smrg if (!LoadRGBMipmaps2(files[i], GL_TEXTURE_2D, GL_RGB, &w, &h)) { 39032001f49Smrg printf("Error: couldn't load %s\n", files[i]); 39132001f49Smrg exit(1); 39232001f49Smrg } 39332001f49Smrg#endif 39432001f49Smrg TexAspect[i] = (float) w / (float) h; 39532001f49Smrg printf("Loaded %s\n", files[i]); 39632001f49Smrg } 39732001f49Smrg} 39832001f49Smrg 39932001f49Smrg 40032001f49Smrgstatic void 40132001f49SmrgInit(int argc, const char *argv[]) 40232001f49Smrg{ 40332001f49Smrg if (argc == 1) 40432001f49Smrg LoadTextures(4, DefaultFiles); 40532001f49Smrg else 40632001f49Smrg LoadTextures(argc - 1, argv + 1); 40732001f49Smrg 40832001f49Smrg Randomize(); 40932001f49Smrg 41032001f49Smrg glEnable(GL_TEXTURE_2D); 41132001f49Smrg 41232001f49Smrg glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 41332001f49Smrg glColor4f(1, 1, 1, 0.5); 41432001f49Smrg 41532001f49Smrg#if 0 41632001f49Smrg /* setup lighting, etc */ 41732001f49Smrg glEnable(GL_LIGHTING); 41832001f49Smrg glEnable(GL_LIGHT0); 41932001f49Smrg#endif 42032001f49Smrg} 42132001f49Smrg 42232001f49Smrg 42332001f49Smrgstatic void 42432001f49SmrgUsage(void) 42532001f49Smrg{ 42632001f49Smrg printf("Usage:\n"); 42732001f49Smrg printf(" textures [file.rgb] ...\n"); 42832001f49Smrg printf("Keys:\n"); 42932001f49Smrg printf(" a - toggle animation\n"); 43032001f49Smrg printf(" b - toggle blending\n"); 43132001f49Smrg printf(" f - change texture filter mode\n"); 43232001f49Smrg printf(" r - randomize\n"); 43332001f49Smrg printf(" ESC - exit\n"); 43432001f49Smrg} 43532001f49Smrg 43632001f49Smrg 43732001f49Smrgint 43832001f49Smrgmain(int argc, char *argv[]) 43932001f49Smrg{ 44032001f49Smrg glutInitWindowSize(700, 700); 44132001f49Smrg glutInit(&argc, argv); 44232001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 44332001f49Smrg Win = glutCreateWindow(argv[0]); 44432001f49Smrg glewInit(); 44532001f49Smrg glutReshapeFunc(Reshape); 44632001f49Smrg glutKeyboardFunc(Key); 44732001f49Smrg glutSpecialFunc(SpecialKey); 44832001f49Smrg glutDisplayFunc(Draw); 44932001f49Smrg if (Anim) 45032001f49Smrg glutIdleFunc(Idle); 45132001f49Smrg Init(argc, (const char **) argv); 45232001f49Smrg Usage(); 45332001f49Smrg PrintState(); 45432001f49Smrg glutMainLoop(); 45532001f49Smrg return 0; 45632001f49Smrg} 457