132001f49Smrg/* 232001f49Smrg * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 332001f49Smrg * 432001f49Smrg * Permission is hereby granted, free of charge, to any person obtaining a 532001f49Smrg * copy of this software and associated documentation files (the "Software"), 632001f49Smrg * to deal in the Software without restriction, including without limitation 732001f49Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 832001f49Smrg * and/or sell copies of the Software, and to permit persons to whom the 932001f49Smrg * Software is furnished to do so, subject to the following conditions: 1032001f49Smrg * 1132001f49Smrg * The above copyright notice and this permission notice shall be included 1232001f49Smrg * in all copies or substantial portions of the Software. 1332001f49Smrg * 1432001f49Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 1532001f49Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1632001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1732001f49Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 1832001f49Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 1932001f49Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 2032001f49Smrg */ 2132001f49Smrg 2232001f49Smrg/* 2332001f49Smrg * This is a port of the infamous "glxgears" demo to straight EGL 2432001f49Smrg * Port by Dane Rushton 10 July 2005 2532001f49Smrg * 2632001f49Smrg * No command line options. 2732001f49Smrg * Program runs for 5 seconds then exits, outputing framerate to console 2832001f49Smrg */ 2932001f49Smrg 3032001f49Smrg#define EGL_EGLEXT_PROTOTYPES 3132001f49Smrg 3232001f49Smrg#include <assert.h> 3332001f49Smrg#include <math.h> 3432001f49Smrg#include <stdlib.h> 3532001f49Smrg#include <stdio.h> 3632001f49Smrg#include <string.h> 3732001f49Smrg#include "gl_wrap.h" 3832001f49Smrg#include <EGL/egl.h> 3932001f49Smrg#include <EGL/eglext.h> 4032001f49Smrg 4132001f49Smrg#define MAX_CONFIGS 10 4232001f49Smrg#define MAX_MODES 100 4332001f49Smrg 4432001f49Smrg#define BENCHMARK 4532001f49Smrg 4632001f49Smrg#ifdef BENCHMARK 4732001f49Smrg 4832001f49Smrg/* XXX this probably isn't very portable */ 4932001f49Smrg 5032001f49Smrg#include <sys/time.h> 5132001f49Smrg#include <unistd.h> 5232001f49Smrg 5332001f49Smrg/* return current time (in seconds) */ 5432001f49Smrgstatic double 5532001f49Smrgcurrent_time(void) 5632001f49Smrg{ 5732001f49Smrg struct timeval tv; 5832001f49Smrg#ifdef __VMS 5932001f49Smrg (void) gettimeofday(&tv, NULL ); 6032001f49Smrg#else 6132001f49Smrg struct timezone tz; 6232001f49Smrg (void) gettimeofday(&tv, &tz); 6332001f49Smrg#endif 6432001f49Smrg return (double) tv.tv_sec + tv.tv_usec / 1000000.0; 6532001f49Smrg} 6632001f49Smrg 6732001f49Smrg#else /*BENCHMARK*/ 6832001f49Smrg 6932001f49Smrg/* dummy */ 7032001f49Smrgstatic double 7132001f49Smrgcurrent_time(void) 7232001f49Smrg{ 7332001f49Smrg /* update this function for other platforms! */ 7432001f49Smrg static double t = 0.0; 7532001f49Smrg static int warn = 1; 7632001f49Smrg if (warn) { 7732001f49Smrg fprintf(stderr, "Warning: current_time() not implemented!!\n"); 7832001f49Smrg warn = 0; 7932001f49Smrg } 8032001f49Smrg return t += 1.0; 8132001f49Smrg} 8232001f49Smrg 8332001f49Smrg#endif /*BENCHMARK*/ 8432001f49Smrg 8532001f49Smrg 8632001f49Smrg#ifndef M_PI 8732001f49Smrg#define M_PI 3.14159265 8832001f49Smrg#endif 8932001f49Smrg 9032001f49Smrg 9132001f49Smrgstatic GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; 9232001f49Smrgstatic GLint gear1, gear2, gear3; 9332001f49Smrgstatic GLfloat angle = 0.0; 9432001f49Smrg 9532001f49Smrg#if 0 9632001f49Smrgstatic GLfloat eyesep = 5.0; /* Eye separation. */ 9732001f49Smrgstatic GLfloat fix_point = 40.0; /* Fixation point distance. */ 9832001f49Smrgstatic GLfloat left, right, asp; /* Stereo frustum params. */ 9932001f49Smrg#endif 10032001f49Smrg 10132001f49Smrg 10232001f49Smrg/* 10332001f49Smrg * 10432001f49Smrg * Draw a gear wheel. You'll probably want to call this function when 10532001f49Smrg * building a display list since we do a lot of trig here. 10632001f49Smrg * 10732001f49Smrg * Input: inner_radius - radius of hole at center 10832001f49Smrg * outer_radius - radius at center of teeth 10932001f49Smrg * width - width of gear 11032001f49Smrg * teeth - number of teeth 11132001f49Smrg * tooth_depth - depth of tooth 11232001f49Smrg */ 11332001f49Smrgstatic void 11432001f49Smrggear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, 11532001f49Smrg GLint teeth, GLfloat tooth_depth) 11632001f49Smrg{ 11732001f49Smrg GLint i; 11832001f49Smrg GLfloat r0, r1, r2; 11932001f49Smrg GLfloat angle, da; 12032001f49Smrg GLfloat u, v, len; 12132001f49Smrg 12232001f49Smrg r0 = inner_radius; 12332001f49Smrg r1 = outer_radius - tooth_depth / 2.0; 12432001f49Smrg r2 = outer_radius + tooth_depth / 2.0; 12532001f49Smrg 12632001f49Smrg da = 2.0 * M_PI / teeth / 4.0; 12732001f49Smrg 12832001f49Smrg glShadeModel(GL_FLAT); 12932001f49Smrg 13032001f49Smrg glNormal3f(0.0, 0.0, 1.0); 13132001f49Smrg 13232001f49Smrg /* draw front face */ 13332001f49Smrg glBegin(GL_QUAD_STRIP); 13432001f49Smrg for (i = 0; i <= teeth; i++) { 13532001f49Smrg angle = i * 2.0 * M_PI / teeth; 13632001f49Smrg glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); 13732001f49Smrg glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); 13832001f49Smrg if (i < teeth) { 13932001f49Smrg glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); 14032001f49Smrg glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), 14132001f49Smrg width * 0.5); 14232001f49Smrg } 14332001f49Smrg } 14432001f49Smrg glEnd(); 14532001f49Smrg 14632001f49Smrg /* draw front sides of teeth */ 14732001f49Smrg glBegin(GL_QUADS); 14832001f49Smrg da = 2.0 * M_PI / teeth / 4.0; 14932001f49Smrg for (i = 0; i < teeth; i++) { 15032001f49Smrg angle = i * 2.0 * M_PI / teeth; 15132001f49Smrg 15232001f49Smrg glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); 15332001f49Smrg glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); 15432001f49Smrg glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), 15532001f49Smrg width * 0.5); 15632001f49Smrg glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), 15732001f49Smrg width * 0.5); 15832001f49Smrg } 15932001f49Smrg glEnd(); 16032001f49Smrg 16132001f49Smrg glNormal3f(0.0, 0.0, -1.0); 16232001f49Smrg 16332001f49Smrg /* draw back face */ 16432001f49Smrg glBegin(GL_QUAD_STRIP); 16532001f49Smrg for (i = 0; i <= teeth; i++) { 16632001f49Smrg angle = i * 2.0 * M_PI / teeth; 16732001f49Smrg glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); 16832001f49Smrg glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); 16932001f49Smrg if (i < teeth) { 17032001f49Smrg glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), 17132001f49Smrg -width * 0.5); 17232001f49Smrg glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); 17332001f49Smrg } 17432001f49Smrg } 17532001f49Smrg glEnd(); 17632001f49Smrg 17732001f49Smrg /* draw back sides of teeth */ 17832001f49Smrg glBegin(GL_QUADS); 17932001f49Smrg da = 2.0 * M_PI / teeth / 4.0; 18032001f49Smrg for (i = 0; i < teeth; i++) { 18132001f49Smrg angle = i * 2.0 * M_PI / teeth; 18232001f49Smrg 18332001f49Smrg glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), 18432001f49Smrg -width * 0.5); 18532001f49Smrg glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), 18632001f49Smrg -width * 0.5); 18732001f49Smrg glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); 18832001f49Smrg glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); 18932001f49Smrg } 19032001f49Smrg glEnd(); 19132001f49Smrg 19232001f49Smrg /* draw outward faces of teeth */ 19332001f49Smrg glBegin(GL_QUAD_STRIP); 19432001f49Smrg for (i = 0; i < teeth; i++) { 19532001f49Smrg angle = i * 2.0 * M_PI / teeth; 19632001f49Smrg 19732001f49Smrg glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); 19832001f49Smrg glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); 19932001f49Smrg u = r2 * cos(angle + da) - r1 * cos(angle); 20032001f49Smrg v = r2 * sin(angle + da) - r1 * sin(angle); 20132001f49Smrg len = sqrt(u * u + v * v); 20232001f49Smrg u /= len; 20332001f49Smrg v /= len; 20432001f49Smrg glNormal3f(v, -u, 0.0); 20532001f49Smrg glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); 20632001f49Smrg glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); 20732001f49Smrg glNormal3f(cos(angle), sin(angle), 0.0); 20832001f49Smrg glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), 20932001f49Smrg width * 0.5); 21032001f49Smrg glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), 21132001f49Smrg -width * 0.5); 21232001f49Smrg u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); 21332001f49Smrg v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); 21432001f49Smrg glNormal3f(v, -u, 0.0); 21532001f49Smrg glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), 21632001f49Smrg width * 0.5); 21732001f49Smrg glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), 21832001f49Smrg -width * 0.5); 21932001f49Smrg glNormal3f(cos(angle), sin(angle), 0.0); 22032001f49Smrg } 22132001f49Smrg 22232001f49Smrg glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); 22332001f49Smrg glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); 22432001f49Smrg 22532001f49Smrg glEnd(); 22632001f49Smrg 22732001f49Smrg glShadeModel(GL_SMOOTH); 22832001f49Smrg 22932001f49Smrg /* draw inside radius cylinder */ 23032001f49Smrg glBegin(GL_QUAD_STRIP); 23132001f49Smrg for (i = 0; i <= teeth; i++) { 23232001f49Smrg angle = i * 2.0 * M_PI / teeth; 23332001f49Smrg glNormal3f(-cos(angle), -sin(angle), 0.0); 23432001f49Smrg glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); 23532001f49Smrg glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); 23632001f49Smrg } 23732001f49Smrg glEnd(); 23832001f49Smrg} 23932001f49Smrg 24032001f49Smrg 24132001f49Smrgstatic void 24232001f49Smrgdraw(void) 24332001f49Smrg{ 24432001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 24532001f49Smrg 24632001f49Smrg glPushMatrix(); 24732001f49Smrg glRotatef(view_rotx, 1.0, 0.0, 0.0); 24832001f49Smrg glRotatef(view_roty, 0.0, 1.0, 0.0); 24932001f49Smrg glRotatef(view_rotz, 0.0, 0.0, 1.0); 25032001f49Smrg 25132001f49Smrg glPushMatrix(); 25232001f49Smrg glTranslatef(-3.0, -2.0, 0.0); 25332001f49Smrg glRotatef(angle, 0.0, 0.0, 1.0); 25432001f49Smrg glCallList(gear1); 25532001f49Smrg glPopMatrix(); 25632001f49Smrg 25732001f49Smrg glPushMatrix(); 25832001f49Smrg glTranslatef(3.1, -2.0, 0.0); 25932001f49Smrg glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); 26032001f49Smrg glCallList(gear2); 26132001f49Smrg glPopMatrix(); 26232001f49Smrg 26332001f49Smrg glPushMatrix(); 26432001f49Smrg glTranslatef(-3.1, 4.2, 0.0); 26532001f49Smrg glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); 26632001f49Smrg glCallList(gear3); 26732001f49Smrg glPopMatrix(); 26832001f49Smrg 26932001f49Smrg glPopMatrix(); 27032001f49Smrg} 27132001f49Smrg 27232001f49Smrg 27332001f49Smrg/* new window size or exposure */ 27432001f49Smrgstatic void 27532001f49Smrgreshape(int width, int height) 27632001f49Smrg{ 27732001f49Smrg GLfloat h = (GLfloat) height / (GLfloat) width; 27832001f49Smrg 27932001f49Smrg glViewport(0, 0, (GLint) width, (GLint) height); 28032001f49Smrg 28132001f49Smrg glMatrixMode(GL_PROJECTION); 28232001f49Smrg glLoadIdentity(); 28332001f49Smrg glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); 28432001f49Smrg 28532001f49Smrg glMatrixMode(GL_MODELVIEW); 28632001f49Smrg glLoadIdentity(); 28732001f49Smrg glTranslatef(0.0, 0.0, -40.0); 28832001f49Smrg} 28932001f49Smrg 29032001f49Smrg 29132001f49Smrg 29232001f49Smrgstatic void 29332001f49Smrginit(void) 29432001f49Smrg{ 29532001f49Smrg static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; 29632001f49Smrg static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; 29732001f49Smrg static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; 29832001f49Smrg static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; 29932001f49Smrg 30032001f49Smrg glLightfv(GL_LIGHT0, GL_POSITION, pos); 30132001f49Smrg glEnable(GL_CULL_FACE); 30232001f49Smrg glEnable(GL_LIGHTING); 30332001f49Smrg glEnable(GL_LIGHT0); 30432001f49Smrg glEnable(GL_DEPTH_TEST); 30532001f49Smrg 30632001f49Smrg /* make the gears */ 30732001f49Smrg gear1 = glGenLists(1); 30832001f49Smrg glNewList(gear1, GL_COMPILE); 30932001f49Smrg glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); 31032001f49Smrg gear(1.0, 4.0, 1.0, 20, 0.7); 31132001f49Smrg glEndList(); 31232001f49Smrg 31332001f49Smrg gear2 = glGenLists(1); 31432001f49Smrg glNewList(gear2, GL_COMPILE); 31532001f49Smrg glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); 31632001f49Smrg gear(0.5, 2.0, 2.0, 10, 0.7); 31732001f49Smrg glEndList(); 31832001f49Smrg 31932001f49Smrg gear3 = glGenLists(1); 32032001f49Smrg glNewList(gear3, GL_COMPILE); 32132001f49Smrg glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); 32232001f49Smrg gear(1.3, 2.0, 0.5, 10, 0.7); 32332001f49Smrg glEndList(); 32432001f49Smrg 32532001f49Smrg glEnable(GL_NORMALIZE); 32632001f49Smrg} 32732001f49Smrg 32832001f49Smrg 32932001f49Smrg 33032001f49Smrg 33132001f49Smrgstatic void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr) 33232001f49Smrg{ 33332001f49Smrg double st = current_time(); 33432001f49Smrg double ct = st; 33532001f49Smrg int frames = 0; 33632001f49Smrg GLfloat seconds, fps; 33732001f49Smrg 33832001f49Smrg while (ct - st < ttr) 33932001f49Smrg { 34032001f49Smrg double tt = current_time(); 34132001f49Smrg double dt = tt - ct; 34232001f49Smrg ct = tt; 34332001f49Smrg 34432001f49Smrg /* advance rotation for next frame */ 34532001f49Smrg angle += 70.0 * dt; /* 70 degrees per second */ 34632001f49Smrg if (angle > 3600.0) 34732001f49Smrg angle -= 3600.0; 34832001f49Smrg 34932001f49Smrg draw(); 35032001f49Smrg 35132001f49Smrg eglSwapBuffers(dpy, surf); 35232001f49Smrg 35332001f49Smrg 35432001f49Smrg frames++; 35532001f49Smrg } 35632001f49Smrg 35732001f49Smrg seconds = ct - st; 35832001f49Smrg fps = frames / seconds; 35932001f49Smrg printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps); 36032001f49Smrg fflush(stdout); 36132001f49Smrg 36232001f49Smrg} 36332001f49Smrg 36432001f49Smrg 36532001f49Smrgint 36632001f49Smrgmain(int argc, char *argv[]) 36732001f49Smrg{ 36832001f49Smrg int major, minor; 36932001f49Smrg EGLContext ctx; 37032001f49Smrg EGLSurface surface; 37132001f49Smrg EGLConfig configs[MAX_CONFIGS]; 37232001f49Smrg EGLint numConfigs, i; 37332001f49Smrg EGLBoolean b; 37432001f49Smrg EGLDisplay d; 37532001f49Smrg EGLint configAttribs[10]; 37632001f49Smrg EGLint screenAttribs[10]; 37732001f49Smrg GLboolean printInfo = GL_FALSE; 37832001f49Smrg EGLint width = 300, height = 300; 37932001f49Smrg 38032001f49Smrg /* parse cmd line args */ 38132001f49Smrg for (i = 1; i < argc; i++) 38232001f49Smrg { 38332001f49Smrg if (strcmp(argv[i], "-info") == 0) 38432001f49Smrg { 38532001f49Smrg printInfo = GL_TRUE; 38632001f49Smrg } 38732001f49Smrg else 38832001f49Smrg printf("Warning: unknown parameter: %s\n", argv[i]); 38932001f49Smrg } 39032001f49Smrg 39132001f49Smrg /* DBR : Create EGL context/surface etc */ 39232001f49Smrg d = eglGetDisplay(EGL_DEFAULT_DISPLAY); 39332001f49Smrg assert(d); 39432001f49Smrg 39532001f49Smrg if (!eglInitialize(d, &major, &minor)) { 39632001f49Smrg printf("peglgears: eglInitialize failed\n"); 39732001f49Smrg return 0; 39832001f49Smrg } 39932001f49Smrg 40032001f49Smrg printf("peglgears: EGL version = %d.%d\n", major, minor); 40132001f49Smrg printf("peglgears: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); 40232001f49Smrg 40332001f49Smrg i = 0; 40432001f49Smrg configAttribs[i++] = EGL_RENDERABLE_TYPE; 40532001f49Smrg configAttribs[i++] = EGL_OPENGL_BIT; 40632001f49Smrg configAttribs[i++] = EGL_SURFACE_TYPE; 40732001f49Smrg configAttribs[i++] = EGL_PBUFFER_BIT; 40832001f49Smrg configAttribs[i++] = EGL_NONE; 40932001f49Smrg 41032001f49Smrg numConfigs = 0; 41132001f49Smrg if (!eglChooseConfig(d, configAttribs, configs, MAX_CONFIGS, &numConfigs) || 41232001f49Smrg !numConfigs) { 41332001f49Smrg printf("peglgears: failed to choose a config\n"); 41432001f49Smrg return 0; 41532001f49Smrg } 41632001f49Smrg 41732001f49Smrg eglBindAPI(EGL_OPENGL_API); 41832001f49Smrg 41932001f49Smrg ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL); 42032001f49Smrg if (ctx == EGL_NO_CONTEXT) { 42132001f49Smrg printf("peglgears: failed to create context\n"); 42232001f49Smrg return 0; 42332001f49Smrg } 42432001f49Smrg 42532001f49Smrg /* build up screenAttribs array */ 42632001f49Smrg i = 0; 42732001f49Smrg screenAttribs[i++] = EGL_WIDTH; 42832001f49Smrg screenAttribs[i++] = width; 42932001f49Smrg screenAttribs[i++] = EGL_HEIGHT; 43032001f49Smrg screenAttribs[i++] = height; 43132001f49Smrg screenAttribs[i++] = EGL_NONE; 43232001f49Smrg 43332001f49Smrg surface = eglCreatePbufferSurface(d, configs[0], screenAttribs); 43432001f49Smrg if (surface == EGL_NO_SURFACE) { 43532001f49Smrg printf("peglgears: failed to create pbuffer surface\n"); 43632001f49Smrg return 0; 43732001f49Smrg } 43832001f49Smrg 43932001f49Smrg b = eglMakeCurrent(d, surface, surface, ctx); 44032001f49Smrg if (!b) { 44132001f49Smrg printf("peglgears: make current failed\n"); 44232001f49Smrg return 0; 44332001f49Smrg } 44432001f49Smrg 44532001f49Smrg if (printInfo) 44632001f49Smrg { 44732001f49Smrg printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 44832001f49Smrg printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); 44932001f49Smrg printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); 45032001f49Smrg printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); 45132001f49Smrg } 45232001f49Smrg 45332001f49Smrg init(); 45432001f49Smrg reshape(width, height); 45532001f49Smrg 45632001f49Smrg glDrawBuffer( GL_BACK ); 45732001f49Smrg 45832001f49Smrg run_gears(d, surface, 5.0); 45932001f49Smrg 46032001f49Smrg eglDestroySurface(d, surface); 46132001f49Smrg eglDestroyContext(d, ctx); 46232001f49Smrg eglTerminate(d); 46332001f49Smrg 46432001f49Smrg return 0; 46532001f49Smrg} 466