1#ifndef LION_RENDER_H
2#define LION_RENDER_H
3
4#include <VG/openvg.h>
5
6#define LION_SIZE 132
7struct lion {
8   VGPath paths[LION_SIZE];
9   VGPaint fills[LION_SIZE];
10};
11
12struct lion *lion_create(void);
13void lion_render(struct lion *l);
14void lion_destroy(struct lion *l);
15
16#endif
17