1#ifndef LION_RENDER_H 2#define LION_RENDER_H 3 4#include <VG/openvg.h> 5 6#define LION_SIZE 132 7struct lion { 8 VGPath paths[LION_SIZE]; 9 VGPaint fills[LION_SIZE]; 10}; 11 12struct lion *lion_create(void); 13void lion_render(struct lion *l); 14void lion_destroy(struct lion *l); 15 16#endif 17