132001f49Smrg 232001f49Smrg#include <stdio.h> 332001f49Smrg#include <string.h> 432001f49Smrg#include <stdlib.h> 532001f49Smrg 632001f49Smrg#ifndef WIN32 732001f49Smrg#include <unistd.h> 832001f49Smrg#include <signal.h> 932001f49Smrg#endif 1032001f49Smrg 1132001f49Smrg#include <GL/glew.h> 1232001f49Smrg#include "glut_wrap.h" 1332001f49Smrg 1432001f49Smrg#include "readtex.c" 1532001f49Smrg 1632001f49Smrg 1732001f49Smrg#define TEXTURE_FILE DEMOS_DATA_DIR "bw.rgb" 1832001f49Smrg 1932001f49Smrgunsigned show_fps = 0; 2032001f49Smrgunsigned int frame_cnt = 0; 2132001f49Smrgvoid alarmhandler(int); 2232001f49Smrgstatic const char *filename = NULL; 2332001f49Smrg 2432001f49Smrgstatic void usage(char *name) 2532001f49Smrg{ 2632001f49Smrg fprintf(stderr, "usage: %s [ options ] shader_filename\n", name); 2732001f49Smrg#ifndef WIN32 2832001f49Smrg fprintf(stderr, "\n" ); 2932001f49Smrg fprintf(stderr, "options:\n"); 3032001f49Smrg fprintf(stderr, " -fps show frames per second\n"); 3132001f49Smrg#endif 3232001f49Smrg} 3332001f49Smrg 3432001f49Smrg#ifndef WIN32 3532001f49Smrgvoid alarmhandler (int sig) 3632001f49Smrg{ 3732001f49Smrg if (sig == SIGALRM) { 3832001f49Smrg printf("%d frames in 5.0 seconds = %.3f FPS\n", frame_cnt, 3932001f49Smrg frame_cnt / 5.0); 4032001f49Smrg 4132001f49Smrg frame_cnt = 0; 4232001f49Smrg } 4332001f49Smrg signal(SIGALRM, alarmhandler); 4432001f49Smrg alarm(5); 4532001f49Smrg} 4632001f49Smrg#endif 4732001f49Smrg 4832001f49Smrgstatic void args(int argc, char *argv[]) 4932001f49Smrg{ 5032001f49Smrg GLint i; 5132001f49Smrg 5232001f49Smrg for (i = 1; i < argc; i++) { 5332001f49Smrg if (strcmp(argv[i], "-fps") == 0) { 5432001f49Smrg show_fps = 1; 5532001f49Smrg } 5632001f49Smrg else if (i == argc - 1) { 5732001f49Smrg filename = argv[i]; 5832001f49Smrg } 5932001f49Smrg else { 6032001f49Smrg usage(argv[0]); 6132001f49Smrg exit(1); 6232001f49Smrg } 6332001f49Smrg } 6432001f49Smrg 6532001f49Smrg if (!filename) { 6632001f49Smrg usage(argv[0]); 6732001f49Smrg exit(1); 6832001f49Smrg } 6932001f49Smrg} 7032001f49Smrg 7132001f49Smrgstatic void Init( void ) 7232001f49Smrg{ 7332001f49Smrg GLuint Texture; 747ec3b29aSmrg GLint errnum; 7532001f49Smrg GLuint prognum; 7632001f49Smrg char buf[50000]; 7732001f49Smrg GLuint sz; 7832001f49Smrg FILE *f; 7932001f49Smrg 8032001f49Smrg if ((f = fopen(filename, "r")) == NULL) { 8132001f49Smrg fprintf(stderr, "Couldn't open %s\n", filename); 8232001f49Smrg exit(1); 8332001f49Smrg } 8432001f49Smrg 8532001f49Smrg sz = fread(buf, 1, sizeof(buf), f); 8632001f49Smrg if (!feof(f)) { 8732001f49Smrg fprintf(stderr, "file too long\n"); 8832001f49Smrg exit(1); 8932001f49Smrg } 9032001f49Smrg fprintf(stderr, "%.*s\n", sz, buf); 9132001f49Smrg 9232001f49Smrg if (!GLEW_ARB_fragment_program) { 9332001f49Smrg printf("Error: GL_ARB_fragment_program not supported!\n"); 9432001f49Smrg exit(1); 9532001f49Smrg } 9632001f49Smrg printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 9732001f49Smrg 9832001f49Smrg /* Setup the fragment program */ 9932001f49Smrg glGenProgramsARB(1, &prognum); 10032001f49Smrg glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prognum); 10132001f49Smrg glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, 10232001f49Smrg sz, (const GLubyte *)buf); 10332001f49Smrg 1047ec3b29aSmrg errnum = glGetError(); 1057ec3b29aSmrg printf("glGetError = 0x%x\n", errnum); 1067ec3b29aSmrg if (errnum != GL_NO_ERROR) { 10732001f49Smrg GLint errorpos; 10832001f49Smrg 10932001f49Smrg glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); 11032001f49Smrg printf("errorpos: %d\n", errorpos); 11132001f49Smrg printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n", 11232001f49Smrg (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); 11332001f49Smrg } 11432001f49Smrg glEnable(GL_FRAGMENT_PROGRAM_ARB); 11532001f49Smrg 11632001f49Smrg 11732001f49Smrg /* Load texture */ 11832001f49Smrg glGenTextures(1, &Texture); 11932001f49Smrg glBindTexture(GL_TEXTURE_2D, Texture); 12032001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 12132001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 12232001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 12332001f49Smrg if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { 12432001f49Smrg printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE); 12532001f49Smrg exit(1); 12632001f49Smrg } 12732001f49Smrg 12832001f49Smrg 12932001f49Smrg glGenTextures(1, &Texture); 13032001f49Smrg glActiveTextureARB(GL_TEXTURE0_ARB + 1); 13132001f49Smrg glBindTexture(GL_TEXTURE_2D, Texture); 13232001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 13332001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 13432001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 13532001f49Smrg 13632001f49Smrg { 13732001f49Smrg GLubyte data[32][32]; 13832001f49Smrg int width = 32; 13932001f49Smrg int height = 32; 14032001f49Smrg int i; 14132001f49Smrg int j; 14232001f49Smrg 14332001f49Smrg for (i = 0; i < 32; i++) 14432001f49Smrg for (j = 0; j < 32; j++) 14532001f49Smrg { 14632001f49Smrg /** 14732001f49Smrg ** +-----------+ 14832001f49Smrg ** | W | 14932001f49Smrg ** | +-----+ | 15032001f49Smrg ** | | | | 15132001f49Smrg ** | | B | | 15232001f49Smrg ** | | | | 15332001f49Smrg ** | +-----+ | 15432001f49Smrg ** | | 15532001f49Smrg ** +-----------+ 15632001f49Smrg **/ 15732001f49Smrg int i2 = i - height / 2; 15832001f49Smrg int j2 = j - width / 2; 15932001f49Smrg int h8 = height / 8; 16032001f49Smrg int w8 = width / 8; 16132001f49Smrg if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) { 16232001f49Smrg data[i][j] = 0x00; 16332001f49Smrg } else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) { 16432001f49Smrg data[i][j] = 0x55; 16532001f49Smrg } else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) { 16632001f49Smrg data[i][j] = 0xaa; 16732001f49Smrg } else { 16832001f49Smrg data[i][j] = 0xff; 16932001f49Smrg } 17032001f49Smrg } 17132001f49Smrg 17232001f49Smrg glTexImage2D( GL_TEXTURE_2D, 0, 17332001f49Smrg GL_ALPHA8, 17432001f49Smrg 32, 32, 0, 17532001f49Smrg GL_ALPHA, GL_UNSIGNED_BYTE, data ); 17632001f49Smrg } 17732001f49Smrg 17832001f49Smrg 17932001f49Smrg { 18032001f49Smrg const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 }; 18132001f49Smrg const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 }; 18232001f49Smrg const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 }; 18332001f49Smrg const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 }; 18432001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient); 18532001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse); 18632001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular); 18732001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission); 18832001f49Smrg } 18932001f49Smrg 19032001f49Smrg glClearColor(.1, .3, .5, 0); 19132001f49Smrg fclose(f); 19232001f49Smrg} 19332001f49Smrg 19432001f49Smrgstatic void Reshape(int width, int height) 19532001f49Smrg{ 19632001f49Smrg 19732001f49Smrg glViewport(0, 0, (GLint)width, (GLint)height); 19832001f49Smrg 19932001f49Smrg glMatrixMode(GL_PROJECTION); 20032001f49Smrg glLoadIdentity(); 20132001f49Smrg glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); 20232001f49Smrg glMatrixMode(GL_MODELVIEW); 20332001f49Smrg} 20432001f49Smrg 20532001f49Smrgstatic void Key(unsigned char key, int x, int y) 20632001f49Smrg{ 20732001f49Smrg 20832001f49Smrg switch (key) { 20932001f49Smrg case 27: 21032001f49Smrg exit(1); 21132001f49Smrg default: 21232001f49Smrg break; 21332001f49Smrg } 21432001f49Smrg 21532001f49Smrg glutPostRedisplay(); 21632001f49Smrg} 21732001f49Smrg 21832001f49Smrgstatic void Draw(void) 21932001f49Smrg{ 22032001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 22132001f49Smrg 22232001f49Smrg glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, 1.0, 1.0, 0.0, 0.0); 22332001f49Smrg glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, 0.0, 0.0, 1.0, 1.0); 22432001f49Smrg glBegin(GL_TRIANGLES); 22532001f49Smrg 22632001f49Smrg glColor3f(0,0,1); 22732001f49Smrg glTexCoord3f(1,1,0); 22832001f49Smrg glVertex3f( 0.9, -0.9, -30.0); 22932001f49Smrg 23032001f49Smrg glColor3f(1,0,0); 23132001f49Smrg glTexCoord3f(1,-1,0); 23232001f49Smrg glVertex3f( 0.9, 0.9, -30.0); 23332001f49Smrg 23432001f49Smrg glColor3f(0,1,0); 23532001f49Smrg glTexCoord3f(-1,0,0); 23632001f49Smrg glVertex3f(-0.9, 0.0, -30.0); 23732001f49Smrg glEnd(); 23832001f49Smrg 23932001f49Smrg glFlush(); 24032001f49Smrg if (show_fps) { 24132001f49Smrg ++frame_cnt; 24232001f49Smrg glutPostRedisplay(); 24332001f49Smrg } 24432001f49Smrg} 24532001f49Smrg 24632001f49Smrg 24732001f49Smrgint main(int argc, char **argv) 24832001f49Smrg{ 24932001f49Smrg glutInit(&argc, argv); 25032001f49Smrg glutInitWindowPosition(0, 0); 25132001f49Smrg glutInitWindowSize(250, 250); 25232001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH); 25332001f49Smrg args(argc, argv); 25432001f49Smrg glutCreateWindow(filename); 25532001f49Smrg glewInit(); 25632001f49Smrg glutReshapeFunc(Reshape); 25732001f49Smrg glutKeyboardFunc(Key); 25832001f49Smrg glutDisplayFunc(Draw); 25932001f49Smrg Init(); 26032001f49Smrg#ifndef WIN32 26132001f49Smrg if (show_fps) { 26232001f49Smrg signal(SIGALRM, alarmhandler); 26332001f49Smrg alarm(5); 26432001f49Smrg } 26532001f49Smrg#endif 26632001f49Smrg glutMainLoop(); 26732001f49Smrg return 0; 26832001f49Smrg} 269