132001f49Smrgvoid main() {
232001f49Smrg    float sum = 0.0;
332001f49Smrg    do {
432001f49Smrg	sum += 0.1;
532001f49Smrg	if (sum < 0.499999)
632001f49Smrg	    continue;
732001f49Smrg	break;
832001f49Smrg    } while (true);
932001f49Smrg    gl_FragColor = vec4(sum);
1032001f49Smrg}
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