1uniform int KernelSizeInt;
2
3void main() {
4    int i;
5    vec4 sum = vec4(0.0);
6    for (i = 0; i < KernelSizeInt; ++i) {
7	sum.g += 0.25;
8    }
9    sum.a = 1.0;
10    gl_FragColor = sum;
11}
12