132001f49Smrguniform int KernelSizeInt;
232001f49Smrg
332001f49Smrgvoid main() {
432001f49Smrg    int i;
532001f49Smrg    vec4 sum = vec4(0.0);
632001f49Smrg    for (i = 0; i < KernelSizeInt; ++i) {
732001f49Smrg	sum.g += 0.25;
832001f49Smrg        if (i > 0)
932001f49Smrg           break;
1032001f49Smrg    }
1132001f49Smrg    sum.a = 1.0;
1232001f49Smrg    gl_FragColor = sum;
1332001f49Smrg}
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