132001f49Smrguniform int KernelSizeInt; 232001f49Smrg 332001f49Smrgvoid main() { 432001f49Smrg int i; 532001f49Smrg vec4 sum = vec4(0.0); 632001f49Smrg for (i = 0; i < KernelSizeInt; ++i) { 732001f49Smrg sum.g += 0.25; 832001f49Smrg if (i > 0) 932001f49Smrg break; 1032001f49Smrg } 1132001f49Smrg sum.a = 1.0; 1232001f49Smrg gl_FragColor = sum; 1332001f49Smrg} 14