Cross Reference: tex.glsl
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xsrc
/
external
/
mit
/
mesa-demos
/
dist
/
src
/
fpglsl
/
tex.glsl
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/xsrc/external/mit/mesa-demos/dist/src/fpglsl/
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uniform sampler2D tex1;
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void main()
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{
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gl_FragColor = texture2D(tex1,
gl_Color.xy
);
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}
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