132001f49Smrg/** 232001f49Smrg * Test very basic glsl functionality (identity vertex and fragment shaders). 332001f49Smrg * Brian Paul & Stephane Marchesin 432001f49Smrg */ 532001f49Smrg 632001f49Smrg 732001f49Smrg#include <assert.h> 832001f49Smrg#include <string.h> 932001f49Smrg#include <stdio.h> 1032001f49Smrg#include <stdlib.h> 1132001f49Smrg#include <math.h> 1232001f49Smrg#include <GL/glew.h> 1332001f49Smrg#include "glut_wrap.h" 1432001f49Smrg#include "shaderutil.h" 1532001f49Smrg 1632001f49Smrg 1732001f49Smrgstatic GLuint fragShader; 1832001f49Smrgstatic GLuint vertShader; 1932001f49Smrgstatic GLuint program; 2032001f49Smrgstatic GLint win = 0; 2132001f49Smrg 2232001f49Smrg 2332001f49Smrgstatic void 2432001f49SmrgRedisplay(void) 2532001f49Smrg{ 2632001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 2732001f49Smrg 2832001f49Smrg glBegin(GL_TRIANGLES); 2932001f49Smrg glVertex3f(-0.9, -0.9, 0.0); 3032001f49Smrg glVertex3f( 0.9, -0.9, 0.0); 3132001f49Smrg glVertex3f( 0.0, 0.9, 0.0); 3232001f49Smrg glEnd(); 3332001f49Smrg 3432001f49Smrg glutSwapBuffers(); 3532001f49Smrg} 3632001f49Smrg 3732001f49Smrg 3832001f49Smrgstatic void 3932001f49SmrgReshape(int width, int height) 4032001f49Smrg{ 4132001f49Smrg glViewport(0, 0, width, height); 4232001f49Smrg glMatrixMode(GL_PROJECTION); 4332001f49Smrg glLoadIdentity(); 4432001f49Smrg glMatrixMode(GL_MODELVIEW); 4532001f49Smrg glLoadIdentity(); 4632001f49Smrg} 4732001f49Smrg 4832001f49Smrg 4932001f49Smrgstatic void 5032001f49SmrgCleanUp(void) 5132001f49Smrg{ 5232001f49Smrg glDeleteShader(fragShader); 5332001f49Smrg glDeleteShader(vertShader); 5432001f49Smrg glDeleteProgram(program); 5532001f49Smrg glutDestroyWindow(win); 5632001f49Smrg} 5732001f49Smrg 5832001f49Smrg 5932001f49Smrgstatic void 6032001f49SmrgKey(unsigned char key, int x, int y) 6132001f49Smrg{ 6232001f49Smrg if (key == 27) { 6332001f49Smrg CleanUp(); 6432001f49Smrg exit(0); 6532001f49Smrg } 6632001f49Smrg glutPostRedisplay(); 6732001f49Smrg} 6832001f49Smrg 6932001f49Smrg 7032001f49Smrgstatic void 7132001f49SmrgInit(void) 7232001f49Smrg{ 7332001f49Smrg static const char *fragShaderText = 7432001f49Smrg "void main() {\n" 7532001f49Smrg " gl_FragColor = vec4(1.0,0.0,0.0,1.0);\n" 7632001f49Smrg "}\n"; 7732001f49Smrg static const char *vertShaderText = 7832001f49Smrg "void main() {\n" 7932001f49Smrg " gl_Position = gl_Vertex;\n" 8032001f49Smrg "}\n"; 8132001f49Smrg 8232001f49Smrg if (!ShadersSupported()) 8332001f49Smrg exit(1); 8432001f49Smrg 8532001f49Smrg fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); 8632001f49Smrg 8732001f49Smrg vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); 8832001f49Smrg 8932001f49Smrg program = LinkShaders(vertShader, fragShader); 9032001f49Smrg 9132001f49Smrg glUseProgram(program); 9232001f49Smrg 9332001f49Smrg assert(glGetError() == 0); 9432001f49Smrg 9532001f49Smrg glClearColor(0.3f, 0.3f, 0.3f, 1.0f); 9632001f49Smrg 9732001f49Smrg printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); 9832001f49Smrg 9932001f49Smrg assert(glIsProgram(program)); 10032001f49Smrg assert(glIsShader(fragShader)); 10132001f49Smrg assert(glIsShader(vertShader)); 10232001f49Smrg 10332001f49Smrg glColor3f(1, 0, 0); 10432001f49Smrg} 10532001f49Smrg 10632001f49Smrg 10732001f49Smrgint 10832001f49Smrgmain(int argc, char *argv[]) 10932001f49Smrg{ 11032001f49Smrg glutInit(&argc, argv); 11132001f49Smrg glutInitWindowSize(200, 200); 11232001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); 11332001f49Smrg win = glutCreateWindow(argv[0]); 11432001f49Smrg glewInit(); 11532001f49Smrg glutReshapeFunc(Reshape); 11632001f49Smrg glutKeyboardFunc(Key); 11732001f49Smrg glutDisplayFunc(Redisplay); 11832001f49Smrg Init(); 11932001f49Smrg glutMainLoop(); 12032001f49Smrg return 0; 12132001f49Smrg} 122