132001f49Smrg/** 232001f49Smrg * Test linking of multiple compilation units. 332001f49Smrg * Brian Paul 432001f49Smrg * 28 March 2009 532001f49Smrg */ 632001f49Smrg 732001f49Smrg#include <assert.h> 832001f49Smrg#include <string.h> 932001f49Smrg#include <stdio.h> 1032001f49Smrg#include <stdlib.h> 1132001f49Smrg#include <math.h> 1232001f49Smrg#include <GL/glew.h> 1332001f49Smrg#include "glut_wrap.h" 1432001f49Smrg#include "shaderutil.h" 1532001f49Smrg 1632001f49Smrg 1732001f49Smrgstatic GLfloat diffuse[4] = { 0.5f, 1.0f, 0.5f, 1.0f }; 1832001f49Smrgstatic GLfloat specular[4] = { 0.8f, 0.8f, 0.8f, 1.0f }; 1932001f49Smrgstatic GLfloat lightPos[4] = { 0.0f, 10.0f, 20.0f, 0.0f }; 2032001f49Smrgstatic GLfloat delta = 1.0f; 2132001f49Smrg 2232001f49Smrgstatic GLuint VertShader1; 2332001f49Smrgstatic GLuint VertShader2; 2432001f49Smrgstatic GLuint FragShader1; 2532001f49Smrgstatic GLuint FragShader2; 2632001f49Smrgstatic GLuint Program; 2732001f49Smrg 2832001f49Smrgstatic GLint uDiffuse; 2932001f49Smrgstatic GLint uSpecular; 3032001f49Smrgstatic GLint uTexture; 3132001f49Smrg 3232001f49Smrgstatic GLint Win = 0; 3332001f49Smrgstatic GLboolean anim = GL_TRUE; 3432001f49Smrg 3532001f49Smrg 3632001f49Smrg 3732001f49Smrgstatic const char *FragShaderSource1 = 3832001f49Smrg "float compute_dotprod(const vec3 normal) \n" 3932001f49Smrg "{ \n" 4032001f49Smrg " float dotProd = max(dot(gl_LightSource[0].position.xyz, \n" 4132001f49Smrg " normalize(normal)), 0.0); \n" 4232001f49Smrg " return dotProd; \n" 4332001f49Smrg "} \n"; 4432001f49Smrg 4532001f49Smrgstatic const char *FragShaderSource2 = 4632001f49Smrg "uniform vec4 diffuse;\n" 4732001f49Smrg "uniform vec4 specular;\n" 4832001f49Smrg "varying vec3 normal;\n" 4932001f49Smrg "\n" 5032001f49Smrg "// external function \n" 5132001f49Smrg "float compute_dotprod(const vec3 normal); \n" 5232001f49Smrg "\n" 5332001f49Smrg "void main() \n" 5432001f49Smrg "{ \n" 5532001f49Smrg " float dotProd = compute_dotprod(normal); \n" 5632001f49Smrg " gl_FragColor = diffuse * dotProd + specular * pow(dotProd, 20.0); \n" 5732001f49Smrg "} \n"; 5832001f49Smrg 5932001f49Smrg 6032001f49Smrgstatic const char *VertShaderSource1 = 6132001f49Smrg "vec3 compute_normal() \n" 6232001f49Smrg "{ \n" 6332001f49Smrg " return gl_NormalMatrix * gl_Normal; \n" 6432001f49Smrg "} \n"; 6532001f49Smrg 6632001f49Smrgstatic const char *VertShaderSource2 = 6732001f49Smrg "varying vec3 normal;\n" 6832001f49Smrg "\n" 6932001f49Smrg "// external function \n" 7032001f49Smrg "vec3 compute_normal(); \n" 7132001f49Smrg "\n" 7232001f49Smrg "void main() \n" 7332001f49Smrg "{ \n" 7432001f49Smrg " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; \n" 7532001f49Smrg " normal = compute_normal(); \n" 7632001f49Smrg "} \n"; 7732001f49Smrg 7832001f49Smrg 7932001f49Smrgstatic void 8032001f49Smrgnormalize(GLfloat *dst, const GLfloat *src) 8132001f49Smrg{ 8232001f49Smrg GLfloat len = sqrt(src[0] * src[0] + src[1] * src[1] + src[2] * src[2]); 8332001f49Smrg dst[0] = src[0] / len; 8432001f49Smrg dst[1] = src[1] / len; 8532001f49Smrg dst[2] = src[2] / len; 8632001f49Smrg dst[3] = src[3]; 8732001f49Smrg} 8832001f49Smrg 8932001f49Smrg 9032001f49Smrgstatic void 9132001f49SmrgRedisplay(void) 9232001f49Smrg{ 9332001f49Smrg GLfloat vec[4]; 9432001f49Smrg 9532001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 9632001f49Smrg 9732001f49Smrg /* update light position */ 9832001f49Smrg normalize(vec, lightPos); 9932001f49Smrg glLightfv(GL_LIGHT0, GL_POSITION, vec); 10032001f49Smrg 10132001f49Smrg glutSolidSphere(2.0, 10, 5); 10232001f49Smrg 10332001f49Smrg glutSwapBuffers(); 10432001f49Smrg} 10532001f49Smrg 10632001f49Smrg 10732001f49Smrgstatic void 10832001f49SmrgIdle(void) 10932001f49Smrg{ 11032001f49Smrg lightPos[0] += delta; 11132001f49Smrg if (lightPos[0] > 25.0f || lightPos[0] < -25.0f) 11232001f49Smrg delta = -delta; 11332001f49Smrg glutPostRedisplay(); 11432001f49Smrg} 11532001f49Smrg 11632001f49Smrg 11732001f49Smrgstatic void 11832001f49SmrgReshape(int width, int height) 11932001f49Smrg{ 12032001f49Smrg glViewport(0, 0, width, height); 12132001f49Smrg glMatrixMode(GL_PROJECTION); 12232001f49Smrg glLoadIdentity(); 12332001f49Smrg glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); 12432001f49Smrg glMatrixMode(GL_MODELVIEW); 12532001f49Smrg glLoadIdentity(); 12632001f49Smrg glTranslatef(0.0f, 0.0f, -15.0f); 12732001f49Smrg} 12832001f49Smrg 12932001f49Smrg 13032001f49Smrgstatic void 13132001f49SmrgCleanUp(void) 13232001f49Smrg{ 13332001f49Smrg glDeleteShader(VertShader1); 13432001f49Smrg glDeleteShader(VertShader2); 13532001f49Smrg glDeleteShader(FragShader1); 13632001f49Smrg glDeleteShader(FragShader2); 13732001f49Smrg glDeleteProgram(Program); 13832001f49Smrg glutDestroyWindow(Win); 13932001f49Smrg} 14032001f49Smrg 14132001f49Smrg 14232001f49Smrgstatic void 14332001f49SmrgKey(unsigned char key, int x, int y) 14432001f49Smrg{ 14532001f49Smrg (void) x; 14632001f49Smrg (void) y; 14732001f49Smrg 14832001f49Smrg switch(key) { 14932001f49Smrg case ' ': 15032001f49Smrg case 'a': 15132001f49Smrg anim = !anim; 15232001f49Smrg if (anim) 15332001f49Smrg glutIdleFunc(Idle); 15432001f49Smrg else 15532001f49Smrg glutIdleFunc(NULL); 15632001f49Smrg break; 15732001f49Smrg case 'x': 15832001f49Smrg lightPos[0] -= 1.0f; 15932001f49Smrg break; 16032001f49Smrg case 'X': 16132001f49Smrg lightPos[0] += 1.0f; 16232001f49Smrg break; 16332001f49Smrg case 27: 16432001f49Smrg CleanUp(); 16532001f49Smrg exit(0); 16632001f49Smrg break; 16732001f49Smrg } 16832001f49Smrg glutPostRedisplay(); 16932001f49Smrg} 17032001f49Smrg 17132001f49Smrg 17232001f49Smrgstatic void 17332001f49SmrgCheckLink(GLuint prog) 17432001f49Smrg{ 17532001f49Smrg GLint stat; 17632001f49Smrg glGetProgramiv(prog, GL_LINK_STATUS, &stat); 17732001f49Smrg if (!stat) { 17832001f49Smrg GLchar log[1000]; 17932001f49Smrg GLsizei len; 18032001f49Smrg glGetProgramInfoLog(prog, 1000, &len, log); 18132001f49Smrg fprintf(stderr, "Linker error:\n%s\n", log); 18232001f49Smrg } 18332001f49Smrg} 18432001f49Smrg 18532001f49Smrg 18632001f49Smrgstatic void 18732001f49SmrgInit(void) 18832001f49Smrg{ 18932001f49Smrg if (!ShadersSupported()) 19032001f49Smrg exit(1); 19132001f49Smrg 19232001f49Smrg printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); 19332001f49Smrg 19432001f49Smrg VertShader1 = CompileShaderText(GL_VERTEX_SHADER, VertShaderSource1); 19532001f49Smrg VertShader2 = CompileShaderText(GL_VERTEX_SHADER, VertShaderSource2); 19632001f49Smrg FragShader1 = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderSource1); 19732001f49Smrg FragShader2 = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderSource2); 19832001f49Smrg 19932001f49Smrg Program = glCreateProgram(); 20032001f49Smrg glAttachShader(Program, VertShader1); 20132001f49Smrg glAttachShader(Program, VertShader2); 20232001f49Smrg glAttachShader(Program, FragShader1); 20332001f49Smrg glAttachShader(Program, FragShader2); 20432001f49Smrg 20532001f49Smrg glLinkProgram(Program); 20632001f49Smrg 20732001f49Smrg CheckLink(Program); 20832001f49Smrg 20932001f49Smrg glUseProgram(Program); 21032001f49Smrg 21132001f49Smrg uDiffuse = glGetUniformLocation(Program, "diffuse"); 21232001f49Smrg uSpecular = glGetUniformLocation(Program, "specular"); 21332001f49Smrg uTexture = glGetUniformLocation(Program, "texture"); 21432001f49Smrg printf("DiffusePos %d SpecularPos %d TexturePos %d\n", 21532001f49Smrg uDiffuse, uSpecular, uTexture); 21632001f49Smrg 21732001f49Smrg glUniform4fv(uDiffuse, 1, diffuse); 21832001f49Smrg glUniform4fv(uSpecular, 1, specular); 21932001f49Smrg 22032001f49Smrg glClearColor(0.3f, 0.3f, 0.3f, 0.0f); 22132001f49Smrg glEnable(GL_DEPTH_TEST); 22232001f49Smrg 22332001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse); 22432001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular); 22532001f49Smrg glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0f); 22632001f49Smrg 22732001f49Smrg assert(glIsProgram(Program)); 22832001f49Smrg assert(glIsShader(VertShader1)); 22932001f49Smrg assert(glIsShader(VertShader2)); 23032001f49Smrg assert(glIsShader(FragShader1)); 23132001f49Smrg assert(glIsShader(FragShader2)); 23232001f49Smrg 23332001f49Smrg glColor3f(1, 0, 0); 23432001f49Smrg} 23532001f49Smrg 23632001f49Smrg 23732001f49Smrgint 23832001f49Smrgmain(int argc, char *argv[]) 23932001f49Smrg{ 24032001f49Smrg glutInit(&argc, argv); 24132001f49Smrg glutInitWindowSize(300, 300); 24232001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 24332001f49Smrg Win = glutCreateWindow(argv[0]); 24432001f49Smrg glewInit(); 24532001f49Smrg glutReshapeFunc(Reshape); 24632001f49Smrg glutKeyboardFunc(Key); 24732001f49Smrg glutDisplayFunc(Redisplay); 24832001f49Smrg if (anim) 24932001f49Smrg glutIdleFunc(Idle); 25032001f49Smrg Init(); 25132001f49Smrg glutMainLoop(); 25232001f49Smrg return 0; 25332001f49Smrg} 25432001f49Smrg 25532001f49Smrg 256