132001f49Smrg/** 232001f49Smrg * "Mandelbrot" shader demo. Uses the example shaders from 332001f49Smrg * chapter 15 (or 18) of the OpenGL Shading Language "orange" book. 432001f49Smrg * 15 Jan 2007 532001f49Smrg */ 632001f49Smrg 732001f49Smrg#include <assert.h> 832001f49Smrg#include <string.h> 932001f49Smrg#include <stdio.h> 1032001f49Smrg#include <stdlib.h> 1132001f49Smrg#include <math.h> 1232001f49Smrg#include <GL/glew.h> 1332001f49Smrg#include "glut_wrap.h" 1432001f49Smrg#include "shaderutil.h" 1532001f49Smrg 1632001f49Smrg 1732001f49Smrgstatic char *FragProgFile = "CH18-mandel.frag"; 1832001f49Smrgstatic char *VertProgFile = "CH18-mandel.vert"; 1932001f49Smrg 2032001f49Smrg/* program/shader objects */ 2132001f49Smrgstatic GLuint fragShader; 2232001f49Smrgstatic GLuint vertShader; 2332001f49Smrgstatic GLuint program; 2432001f49Smrg 2532001f49Smrg 2632001f49Smrgstatic struct uniform_info Uniforms[] = { 2732001f49Smrg /* vert */ 2832001f49Smrg { "LightPosition", 1, GL_FLOAT_VEC3, { 0.1, 0.1, 9.0, 0}, -1 }, 2932001f49Smrg { "SpecularContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 }, 3032001f49Smrg { "DiffuseContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 }, 3132001f49Smrg { "Shininess", 1, GL_FLOAT, { 20.0, 0, 0, 0 }, -1 }, 3232001f49Smrg /* frag */ 3332001f49Smrg { "MaxIterations", 1, GL_FLOAT, { 12, 0, 0, 0 }, -1 }, 3432001f49Smrg { "Zoom", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 }, 3532001f49Smrg { "Xcenter", 1, GL_FLOAT, { -1.5, 0, 0, 0 }, -1 }, 3632001f49Smrg { "Ycenter", 1, GL_FLOAT, { .005, 0, 0, 0 }, -1 }, 3732001f49Smrg { "InnerColor", 1, GL_FLOAT_VEC3, { 1, 0, 0, 0 }, -1 }, 3832001f49Smrg { "OuterColor1", 1, GL_FLOAT_VEC3, { 0, 1, 0, 0 }, -1 }, 3932001f49Smrg { "OuterColor2", 1, GL_FLOAT_VEC3, { 0, 0, 1, 0 }, -1 }, 4032001f49Smrg END_OF_UNIFORMS 4132001f49Smrg}; 4232001f49Smrg 4332001f49Smrgstatic GLint win = 0; 4432001f49Smrg 4532001f49Smrgstatic GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; 4632001f49Smrg 4732001f49Smrgstatic GLint uZoom, uXcenter, uYcenter; 4832001f49Smrgstatic GLfloat zoom = 1.0, xCenter = -1.5, yCenter = 0.0; 4932001f49Smrg 5032001f49Smrg 5132001f49Smrgstatic void 5232001f49SmrgRedisplay(void) 5332001f49Smrg{ 5432001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 5532001f49Smrg 5632001f49Smrg /* set interactive uniform parameters */ 5732001f49Smrg glUniform1fv(uZoom, 1, &zoom); 5832001f49Smrg glUniform1fv(uXcenter, 1, &xCenter); 5932001f49Smrg glUniform1fv(uYcenter, 1, &yCenter); 6032001f49Smrg 6132001f49Smrg glPushMatrix(); 6232001f49Smrg glRotatef(xRot, 1.0f, 0.0f, 0.0f); 6332001f49Smrg glRotatef(yRot, 0.0f, 1.0f, 0.0f); 6432001f49Smrg glRotatef(zRot, 0.0f, 0.0f, 1.0f); 6532001f49Smrg 6632001f49Smrg glBegin(GL_POLYGON); 6732001f49Smrg glTexCoord2f(0, 0); glVertex2f(-1, -1); 6832001f49Smrg glTexCoord2f(1, 0); glVertex2f( 1, -1); 6932001f49Smrg glTexCoord2f(1, 1); glVertex2f( 1, 1); 7032001f49Smrg glTexCoord2f(0, 1); glVertex2f(-1, 1); 7132001f49Smrg glEnd(); 7232001f49Smrg 7332001f49Smrg glPopMatrix(); 7432001f49Smrg 7532001f49Smrg glutSwapBuffers(); 7632001f49Smrg} 7732001f49Smrg 7832001f49Smrg 7932001f49Smrgstatic void 8032001f49SmrgReshape(int width, int height) 8132001f49Smrg{ 8232001f49Smrg glViewport(0, 0, width, height); 8332001f49Smrg glMatrixMode(GL_PROJECTION); 8432001f49Smrg glLoadIdentity(); 8532001f49Smrg glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); 8632001f49Smrg glMatrixMode(GL_MODELVIEW); 8732001f49Smrg glLoadIdentity(); 8832001f49Smrg glTranslatef(0.0f, 0.0f, -6.0f); 8932001f49Smrg} 9032001f49Smrg 9132001f49Smrg 9232001f49Smrgstatic void 9332001f49SmrgCleanUp(void) 9432001f49Smrg{ 9532001f49Smrg glDeleteShader(fragShader); 9632001f49Smrg glDeleteShader(vertShader); 9732001f49Smrg glDeleteProgram(program); 9832001f49Smrg glutDestroyWindow(win); 9932001f49Smrg} 10032001f49Smrg 10132001f49Smrg 10232001f49Smrgstatic void 10332001f49SmrgKey(unsigned char key, int x, int y) 10432001f49Smrg{ 10532001f49Smrg (void) x; 10632001f49Smrg (void) y; 10732001f49Smrg 10832001f49Smrg switch(key) { 10932001f49Smrg case 'z': 11032001f49Smrg zoom *= 0.9; 11132001f49Smrg break; 11232001f49Smrg case 'Z': 11332001f49Smrg zoom /= 0.9; 11432001f49Smrg break; 11532001f49Smrg case 27: 11632001f49Smrg CleanUp(); 11732001f49Smrg exit(0); 11832001f49Smrg break; 11932001f49Smrg } 12032001f49Smrg glutPostRedisplay(); 12132001f49Smrg} 12232001f49Smrg 12332001f49Smrg 12432001f49Smrgstatic void 12532001f49SmrgSpecialKey(int key, int x, int y) 12632001f49Smrg{ 12732001f49Smrg const GLfloat step = 0.1 * zoom; 12832001f49Smrg 12932001f49Smrg (void) x; 13032001f49Smrg (void) y; 13132001f49Smrg 13232001f49Smrg switch(key) { 13332001f49Smrg case GLUT_KEY_UP: 13432001f49Smrg yCenter += step; 13532001f49Smrg break; 13632001f49Smrg case GLUT_KEY_DOWN: 13732001f49Smrg yCenter -= step; 13832001f49Smrg break; 13932001f49Smrg case GLUT_KEY_LEFT: 14032001f49Smrg xCenter -= step; 14132001f49Smrg break; 14232001f49Smrg case GLUT_KEY_RIGHT: 14332001f49Smrg xCenter += step; 14432001f49Smrg break; 14532001f49Smrg } 14632001f49Smrg glutPostRedisplay(); 14732001f49Smrg} 14832001f49Smrg 14932001f49Smrg 15032001f49Smrgstatic void 15132001f49SmrgInit(void) 15232001f49Smrg{ 15332001f49Smrg if (!ShadersSupported()) 15432001f49Smrg exit(1); 15532001f49Smrg 15632001f49Smrg vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); 15732001f49Smrg fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); 15832001f49Smrg program = LinkShaders(vertShader, fragShader); 15932001f49Smrg 16032001f49Smrg glUseProgram(program); 16132001f49Smrg 16232001f49Smrg SetUniformValues(program, Uniforms); 16332001f49Smrg PrintUniforms(Uniforms); 16432001f49Smrg 16532001f49Smrg uZoom = glGetUniformLocation(program, "Zoom"); 16632001f49Smrg uXcenter = glGetUniformLocation(program, "Xcenter"); 16732001f49Smrg uYcenter = glGetUniformLocation(program, "Ycenter"); 16832001f49Smrg 16932001f49Smrg assert(glGetError() == 0); 17032001f49Smrg 17132001f49Smrg glClearColor(0.4f, 0.4f, 0.8f, 0.0f); 17232001f49Smrg 17332001f49Smrg printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); 17432001f49Smrg 17532001f49Smrg assert(glIsProgram(program)); 17632001f49Smrg assert(glIsShader(fragShader)); 17732001f49Smrg assert(glIsShader(vertShader)); 17832001f49Smrg 17932001f49Smrg glColor3f(1, 0, 0); 18032001f49Smrg} 18132001f49Smrg 18232001f49Smrg 18332001f49Smrgstatic void 18432001f49SmrgParseOptions(int argc, char *argv[]) 18532001f49Smrg{ 18632001f49Smrg int i; 18732001f49Smrg for (i = 1; i < argc; i++) { 18832001f49Smrg if (strcmp(argv[i], "-fs") == 0) { 18932001f49Smrg FragProgFile = argv[i+1]; 19032001f49Smrg } 19132001f49Smrg else if (strcmp(argv[i], "-vs") == 0) { 19232001f49Smrg VertProgFile = argv[i+1]; 19332001f49Smrg } 19432001f49Smrg } 19532001f49Smrg} 19632001f49Smrg 19732001f49Smrg 19832001f49Smrgint 19932001f49Smrgmain(int argc, char *argv[]) 20032001f49Smrg{ 20132001f49Smrg glutInit(&argc, argv); 20232001f49Smrg glutInitWindowSize(400, 400); 20332001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 20432001f49Smrg win = glutCreateWindow(argv[0]); 20532001f49Smrg glewInit(); 20632001f49Smrg glutReshapeFunc(Reshape); 20732001f49Smrg glutKeyboardFunc(Key); 20832001f49Smrg glutSpecialFunc(SpecialKey); 20932001f49Smrg glutDisplayFunc(Redisplay); 21032001f49Smrg ParseOptions(argc, argv); 21132001f49Smrg Init(); 21232001f49Smrg glutMainLoop(); 21332001f49Smrg return 0; 21432001f49Smrg} 21532001f49Smrg 216