132001f49Smrg/**
232001f49Smrg * Test GLSL 1.20 gl_PointCoord fragment program attribute.
332001f49Smrg * Brian Paul
432001f49Smrg * 11 Aug 2007
532001f49Smrg */
632001f49Smrg
732001f49Smrg
832001f49Smrg#include <assert.h>
932001f49Smrg#include <string.h>
1032001f49Smrg#include <stdio.h>
1132001f49Smrg#include <stdlib.h>
1232001f49Smrg#include <math.h>
1332001f49Smrg#include <GL/glew.h>
1432001f49Smrg#include "glut_wrap.h"
1532001f49Smrg#include "shaderutil.h"
1632001f49Smrg
1732001f49Smrg
1832001f49Smrgstatic GLint WinWidth = 300, WinHeight = 300;
1932001f49Smrgstatic char *FragProgFile = NULL;
2032001f49Smrgstatic char *VertProgFile = NULL;
2132001f49Smrgstatic GLuint fragShader;
2232001f49Smrgstatic GLuint vertShader;
2332001f49Smrgstatic GLuint program;
2432001f49Smrgstatic GLint win = 0;
2532001f49Smrgstatic GLint tex0;
2632001f49Smrgstatic GLenum Filter = GL_NEAREST;
2732001f49Smrgstatic GLenum Origin = GL_UPPER_LEFT;
2832001f49Smrg
2932001f49Smrg
3032001f49Smrgstatic void
3132001f49SmrgRedisplay(void)
3232001f49Smrg{
3332001f49Smrg   printf("GL_POINT_SPRITE_COORD_ORIGIN = %s\n",
3432001f49Smrg          (Origin == GL_UPPER_LEFT ? "GL_UPPER_LEFT" : "GL_LOWER_LEFT"));
3532001f49Smrg
3632001f49Smrg   glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, Origin);
3732001f49Smrg
3832001f49Smrg   glClear(GL_COLOR_BUFFER_BIT);
3932001f49Smrg
4032001f49Smrg   /* draw one point/sprite */
4132001f49Smrg   glPushMatrix();
4232001f49Smrg   glPointSize(60);
4332001f49Smrg   glBegin(GL_POINTS);
4432001f49Smrg   glVertex2f(WinWidth / 2.0f, WinHeight / 2.0f);
4532001f49Smrg   glEnd();
4632001f49Smrg   glPopMatrix();
4732001f49Smrg
4832001f49Smrg   glutSwapBuffers();
4932001f49Smrg}
5032001f49Smrg
5132001f49Smrg
5232001f49Smrgstatic void
5332001f49SmrgReshape(int width, int height)
5432001f49Smrg{
5532001f49Smrg   glViewport(0, 0, width, height);
5632001f49Smrg   glMatrixMode(GL_PROJECTION);
5732001f49Smrg   glLoadIdentity();
5832001f49Smrg   glOrtho(0, width, 0, height, -1, 1);
5932001f49Smrg
6032001f49Smrg   glMatrixMode(GL_MODELVIEW);
6132001f49Smrg   glLoadIdentity();
6232001f49Smrg
6332001f49Smrg   WinWidth = width;
6432001f49Smrg   WinHeight = height;
6532001f49Smrg}
6632001f49Smrg
6732001f49Smrg
6832001f49Smrgstatic void
6932001f49SmrgCleanUp(void)
7032001f49Smrg{
7132001f49Smrg   glDeleteShader(fragShader);
7232001f49Smrg   glDeleteShader(vertShader);
7332001f49Smrg   glDeleteProgram(program);
7432001f49Smrg   glutDestroyWindow(win);
7532001f49Smrg}
7632001f49Smrg
7732001f49Smrg
7832001f49Smrgstatic void
7932001f49SmrgKey(unsigned char key, int x, int y)
8032001f49Smrg{
8132001f49Smrg  (void) x;
8232001f49Smrg  (void) y;
8332001f49Smrg
8432001f49Smrg   switch(key) {
8532001f49Smrg   case 'o':
8632001f49Smrg   case 'O':
8732001f49Smrg      if (Origin == GL_UPPER_LEFT)
8832001f49Smrg         Origin = GL_LOWER_LEFT;
8932001f49Smrg      else
9032001f49Smrg         Origin = GL_UPPER_LEFT;
9132001f49Smrg      break;
9232001f49Smrg   case 27:
9332001f49Smrg      CleanUp();
9432001f49Smrg      exit(0);
9532001f49Smrg      break;
9632001f49Smrg   }
9732001f49Smrg   glutPostRedisplay();
9832001f49Smrg}
9932001f49Smrg
10032001f49Smrg
10132001f49Smrg
10232001f49Smrgstatic void
10332001f49SmrgMakeTexture(void)
10432001f49Smrg{
10532001f49Smrg#define SZ 16
10632001f49Smrg   GLubyte image[SZ][SZ][4];
10732001f49Smrg   GLuint i, j;
10832001f49Smrg
10932001f49Smrg   for (i = 0; i < SZ; i++) {
11032001f49Smrg      for (j = 0; j < SZ; j++) {
11132001f49Smrg         if ((i + j) & 1) {
11232001f49Smrg            image[i][j][0] = 0;
11332001f49Smrg            image[i][j][1] = 0;
11432001f49Smrg            image[i][j][2] = 0;
11532001f49Smrg            image[i][j][3] = 255;
11632001f49Smrg         }
11732001f49Smrg         else {
11832001f49Smrg            image[i][j][0] = j * 255 / (SZ-1);
11932001f49Smrg            image[i][j][1] = i * 255 / (SZ-1);
12032001f49Smrg            image[i][j][2] = 0;
12132001f49Smrg            image[i][j][3] = 255;
12232001f49Smrg         }
12332001f49Smrg      }
12432001f49Smrg   }
12532001f49Smrg
12632001f49Smrg   glActiveTexture(GL_TEXTURE0); /* unit 0 */
12732001f49Smrg   glBindTexture(GL_TEXTURE_2D, 42);
12832001f49Smrg   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0,
12932001f49Smrg                GL_RGBA, GL_UNSIGNED_BYTE, image);
13032001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
13132001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
13232001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
13332001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
13432001f49Smrg#undef SZ
13532001f49Smrg}
13632001f49Smrg
13732001f49Smrg
13832001f49Smrgstatic void
13932001f49SmrgInit(void)
14032001f49Smrg{
14132001f49Smrg   static const char *fragShaderText =
14232001f49Smrg      "#version 120 \n"
14332001f49Smrg      "uniform sampler2D tex0; \n"
14432001f49Smrg      "void main() { \n"
14532001f49Smrg      "   gl_FragColor = texture2D(tex0, gl_PointCoord.xy, 0.0); \n"
14632001f49Smrg      "}\n";
14732001f49Smrg   static const char *vertShaderText =
14832001f49Smrg      "void main() {\n"
14932001f49Smrg      "   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
15032001f49Smrg      "}\n";
15132001f49Smrg
15232001f49Smrg   if (!ShadersSupported())
15332001f49Smrg      exit(1);
15432001f49Smrg
15532001f49Smrg   vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
15632001f49Smrg   fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
15732001f49Smrg   program = LinkShaders(vertShader, fragShader);
15832001f49Smrg
15932001f49Smrg   glUseProgram(program);
16032001f49Smrg
16132001f49Smrg   tex0 = glGetUniformLocation(program, "tex0");
16232001f49Smrg   printf("Uniforms: tex0: %d\n", tex0);
16332001f49Smrg
16432001f49Smrg   glUniform1i(tex0, 0); /* tex unit 0 */
16532001f49Smrg
16632001f49Smrg   /*assert(glGetError() == 0);*/
16732001f49Smrg
16832001f49Smrg   glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
16932001f49Smrg
17032001f49Smrg   printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
17132001f49Smrg
17232001f49Smrg   assert(glIsProgram(program));
17332001f49Smrg   assert(glIsShader(fragShader));
17432001f49Smrg   assert(glIsShader(vertShader));
17532001f49Smrg
17632001f49Smrg   MakeTexture();
17732001f49Smrg
17832001f49Smrg   glEnable(GL_POINT_SPRITE);
17932001f49Smrg
18032001f49Smrg   glColor3f(1, 0, 0);
18132001f49Smrg}
18232001f49Smrg
18332001f49Smrg
18432001f49Smrgstatic void
18532001f49SmrgParseOptions(int argc, char *argv[])
18632001f49Smrg{
18732001f49Smrg   int i;
18832001f49Smrg   for (i = 1; i < argc; i++) {
18932001f49Smrg      if (strcmp(argv[i], "-fs") == 0) {
19032001f49Smrg         FragProgFile = argv[i+1];
19132001f49Smrg      }
19232001f49Smrg      else if (strcmp(argv[i], "-vs") == 0) {
19332001f49Smrg         VertProgFile = argv[i+1];
19432001f49Smrg      }
19532001f49Smrg   }
19632001f49Smrg}
19732001f49Smrg
19832001f49Smrg
19932001f49Smrgint
20032001f49Smrgmain(int argc, char *argv[])
20132001f49Smrg{
20232001f49Smrg   glutInit(&argc, argv);
20332001f49Smrg   glutInitWindowSize(WinWidth, WinHeight);
20432001f49Smrg   glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
20532001f49Smrg   win = glutCreateWindow(argv[0]);
20632001f49Smrg   glewInit();
20732001f49Smrg   glutReshapeFunc(Reshape);
20832001f49Smrg   glutKeyboardFunc(Key);
20932001f49Smrg   glutDisplayFunc(Redisplay);
21032001f49Smrg   ParseOptions(argc, argv);
21132001f49Smrg   Init();
21232001f49Smrg   glutMainLoop();
21332001f49Smrg   return 0;
21432001f49Smrg}
215