1#version 120 2#extension GL_ARB_geometry_shader4 : enable 3 4void main() 5{ 6 for(int i = 0; i < gl_VerticesIn; ++i) 7 { 8 gl_FrontColor = gl_FrontColorIn[i]; 9 gl_Position = gl_PositionIn[i]; 10 EmitVertex(); 11 } 12 EndPrimitive(); 13} 14