132001f49Smrg/* 232001f49Smrg * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 332001f49Smrg * 432001f49Smrg * Permission is hereby granted, free of charge, to any person obtaining a 532001f49Smrg * copy of this software and associated documentation files (the "Software"), 632001f49Smrg * to deal in the Software without restriction, including without limitation 732001f49Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 832001f49Smrg * and/or sell copies of the Software, and to permit persons to whom the 932001f49Smrg * Software is furnished to do so, subject to the following conditions: 1032001f49Smrg * 1132001f49Smrg * The above copyright notice and this permission notice shall be included 1232001f49Smrg * in all copies or substantial portions of the Software. 1332001f49Smrg * 1432001f49Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 1532001f49Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1632001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1732001f49Smrg * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 1832001f49Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 1932001f49Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 2032001f49Smrg */ 2132001f49Smrg 2232001f49Smrg/** 2332001f49Smrg * OpenGL/GLUT common code for perf programs. 2432001f49Smrg * Brian Paul 2532001f49Smrg * 15 Sep 2009 2632001f49Smrg */ 2732001f49Smrg 2832001f49Smrg 2932001f49Smrg#include <stdio.h> 3032001f49Smrg#include "glmain.h" 3132001f49Smrg#include "glut_wrap.h" 3232001f49Smrg 3332001f49Smrg 3432001f49Smrgstatic int Win; 3532001f49Smrgstatic GLfloat Xrot = 0, Yrot = 0, Zrot = 0; 3632001f49Smrg 3732001f49Smrg 3832001f49Smrg/** Return time in seconds */ 3932001f49Smrgdouble 4032001f49SmrgPerfGetTime(void) 4132001f49Smrg{ 4232001f49Smrg return glutGet(GLUT_ELAPSED_TIME) * 0.001; 4332001f49Smrg} 4432001f49Smrg 4532001f49Smrg 4632001f49Smrgvoid 4732001f49SmrgPerfSwapBuffers(void) 4832001f49Smrg{ 4932001f49Smrg glutSwapBuffers(); 5032001f49Smrg} 5132001f49Smrg 5232001f49Smrg 5332001f49Smrg/** make simple checkerboard texture object */ 5432001f49SmrgGLuint 5532001f49SmrgPerfCheckerTexture(GLsizei width, GLsizei height) 5632001f49Smrg{ 5732001f49Smrg const GLenum filter = GL_NEAREST; 5832001f49Smrg GLubyte *img = (GLubyte *) malloc(width * height * 4); 5932001f49Smrg GLint i, j, k; 6032001f49Smrg GLuint obj; 6132001f49Smrg 6232001f49Smrg k = 0; 6332001f49Smrg for (i = 0; i < height; i++) { 6432001f49Smrg for (j = 0; j < width; j++) { 6532001f49Smrg GLubyte color; 6632001f49Smrg if (((i / 8) ^ (j / 8)) & 1) { 6732001f49Smrg color = 0xff; 6832001f49Smrg } 6932001f49Smrg else { 7032001f49Smrg color = 0x0; 7132001f49Smrg } 7232001f49Smrg img[k++] = color; 7332001f49Smrg img[k++] = color; 7432001f49Smrg img[k++] = color; 7532001f49Smrg img[k++] = color; 7632001f49Smrg } 7732001f49Smrg } 7832001f49Smrg 7932001f49Smrg glGenTextures(1, &obj); 8032001f49Smrg glBindTexture(GL_TEXTURE_2D, obj); 8132001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); 8232001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); 8332001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, 8432001f49Smrg GL_RGBA, GL_UNSIGNED_BYTE, img); 8532001f49Smrg free(img); 8632001f49Smrg 8732001f49Smrg return obj; 8832001f49Smrg} 8932001f49Smrg 9032001f49Smrg 9132001f49Smrgstatic GLuint 9232001f49SmrgCompileShader(GLenum type, const char *shader) 9332001f49Smrg{ 9432001f49Smrg GLuint sh; 9532001f49Smrg GLint stat; 9632001f49Smrg 9732001f49Smrg sh = glCreateShader(type); 9832001f49Smrg glShaderSource(sh, 1, (const GLchar **) &shader, NULL); 9932001f49Smrg 10032001f49Smrg glCompileShader(sh); 10132001f49Smrg 10232001f49Smrg glGetShaderiv(sh, GL_COMPILE_STATUS, &stat); 10332001f49Smrg if (!stat) { 10432001f49Smrg GLchar log[1000]; 10532001f49Smrg GLsizei len; 10632001f49Smrg glGetShaderInfoLog(sh, 1000, &len, log); 10732001f49Smrg fprintf(stderr, "Error: problem compiling shader: %s\n", log); 10832001f49Smrg exit(1); 10932001f49Smrg } 11032001f49Smrg 11132001f49Smrg return sh; 11232001f49Smrg} 11332001f49Smrg 11432001f49Smrg 11532001f49Smrg/** Make shader program from given vert/frag shader text */ 11632001f49SmrgGLuint 11732001f49SmrgPerfShaderProgram(const char *vertShader, const char *fragShader) 11832001f49Smrg{ 11932001f49Smrg GLuint prog; 12032001f49Smrg GLint stat; 12132001f49Smrg 12232001f49Smrg if (!GLEW_VERSION_2_0) { 12332001f49Smrg fprintf(stderr, "Error: GL version 2.x or better required\n"); 12432001f49Smrg exit(1); 12532001f49Smrg } 12632001f49Smrg 12732001f49Smrg prog = glCreateProgram(); 12832001f49Smrg 12932001f49Smrg if (vertShader) { 13032001f49Smrg GLuint vs = CompileShader(GL_VERTEX_SHADER, vertShader); 13132001f49Smrg glAttachShader(prog, vs); 13232001f49Smrg } 13332001f49Smrg if (fragShader) { 13432001f49Smrg GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragShader); 13532001f49Smrg glAttachShader(prog, fs); 13632001f49Smrg } 13732001f49Smrg 13832001f49Smrg glLinkProgram(prog); 13932001f49Smrg glGetProgramiv(prog, GL_LINK_STATUS, &stat); 14032001f49Smrg if (!stat) { 14132001f49Smrg GLchar log[1000]; 14232001f49Smrg GLsizei len; 14332001f49Smrg glGetProgramInfoLog(prog, 1000, &len, log); 14432001f49Smrg fprintf(stderr, "Shader link error:\n%s\n", log); 14532001f49Smrg exit(1); 14632001f49Smrg } 14732001f49Smrg 14832001f49Smrg return prog; 14932001f49Smrg} 15032001f49Smrg 15132001f49Smrg 15232001f49Smrgint 15332001f49SmrgPerfReshapeWindow( unsigned w, unsigned h ) 15432001f49Smrg{ 15532001f49Smrg if (glutGet(GLUT_SCREEN_WIDTH) < w || 15632001f49Smrg glutGet(GLUT_SCREEN_HEIGHT) < h) 15732001f49Smrg return 0; 15832001f49Smrg 15932001f49Smrg glutReshapeWindow( w, h ); 16032001f49Smrg glutPostRedisplay(); 16132001f49Smrg return 1; 16232001f49Smrg} 16332001f49Smrg 16432001f49Smrg 16532001f49SmrgGLboolean 16632001f49SmrgPerfExtensionSupported(const char *ext) 16732001f49Smrg{ 16832001f49Smrg return glutExtensionSupported(ext); 16932001f49Smrg} 17032001f49Smrg 17132001f49Smrg 17232001f49Smrgstatic void 17332001f49SmrgIdle(void) 17432001f49Smrg{ 17532001f49Smrg PerfNextRound(); 17632001f49Smrg} 17732001f49Smrg 17832001f49Smrg 17932001f49Smrgstatic void 18032001f49SmrgDraw(void) 18132001f49Smrg{ 18232001f49Smrg PerfDraw(); 18332001f49Smrg glutSwapBuffers(); 18432001f49Smrg} 18532001f49Smrg 18632001f49Smrg 18732001f49Smrgstatic void 18832001f49SmrgReshape(int width, int height) 18932001f49Smrg{ 19032001f49Smrg WinWidth = width; 19132001f49Smrg WinHeight = height; 19232001f49Smrg glViewport(0, 0, width, height); 19332001f49Smrg glMatrixMode(GL_PROJECTION); 19432001f49Smrg glLoadIdentity(); 19532001f49Smrg glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); 19632001f49Smrg glMatrixMode(GL_MODELVIEW); 19732001f49Smrg glLoadIdentity(); 19832001f49Smrg glTranslatef(0.0, 0.0, -15.0); 19932001f49Smrg} 20032001f49Smrg 20132001f49Smrg 20232001f49Smrgstatic void 20332001f49SmrgKey(unsigned char key, int x, int y) 20432001f49Smrg{ 20532001f49Smrg const GLfloat step = 3.0; 20632001f49Smrg (void) x; 20732001f49Smrg (void) y; 20832001f49Smrg switch (key) { 20932001f49Smrg case 'z': 21032001f49Smrg Zrot -= step; 21132001f49Smrg break; 21232001f49Smrg case 'Z': 21332001f49Smrg Zrot += step; 21432001f49Smrg break; 21532001f49Smrg case 27: 21632001f49Smrg glutDestroyWindow(Win); 21732001f49Smrg exit(0); 21832001f49Smrg break; 21932001f49Smrg } 22032001f49Smrg glutPostRedisplay(); 22132001f49Smrg} 22232001f49Smrg 22332001f49Smrg 22432001f49Smrgstatic void 22532001f49SmrgSpecialKey(int key, int x, int y) 22632001f49Smrg{ 22732001f49Smrg const GLfloat step = 3.0; 22832001f49Smrg (void) x; 22932001f49Smrg (void) y; 23032001f49Smrg switch (key) { 23132001f49Smrg case GLUT_KEY_UP: 23232001f49Smrg Xrot -= step; 23332001f49Smrg break; 23432001f49Smrg case GLUT_KEY_DOWN: 23532001f49Smrg Xrot += step; 23632001f49Smrg break; 23732001f49Smrg case GLUT_KEY_LEFT: 23832001f49Smrg Yrot -= step; 23932001f49Smrg break; 24032001f49Smrg case GLUT_KEY_RIGHT: 24132001f49Smrg Yrot += step; 24232001f49Smrg break; 24332001f49Smrg } 24432001f49Smrg glutPostRedisplay(); 24532001f49Smrg} 24632001f49Smrg 24732001f49Smrg 24832001f49Smrgint 24932001f49Smrgmain(int argc, char *argv[]) 25032001f49Smrg{ 25132001f49Smrg glutInit(&argc, argv); 25232001f49Smrg glutInitWindowSize(WinWidth, WinHeight); 25332001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL); 25432001f49Smrg Win = glutCreateWindow(argv[0]); 25532001f49Smrg glewInit(); 25632001f49Smrg glutReshapeFunc(Reshape); 25732001f49Smrg glutKeyboardFunc(Key); 25832001f49Smrg glutSpecialFunc(SpecialKey); 25932001f49Smrg glutDisplayFunc(Draw); 26032001f49Smrg glutIdleFunc(Idle); 26132001f49Smrg PerfInit(); 26232001f49Smrg glutMainLoop(); 26332001f49Smrg return 0; 26432001f49Smrg} 265