1/* 2 * Copyright (c) 1993-1997, Silicon Graphics, Inc. 3 * ALL RIGHTS RESERVED 4 * Permission to use, copy, modify, and distribute this software for 5 * any purpose and without fee is hereby granted, provided that the above 6 * copyright notice appear in all copies and that both the copyright notice 7 * and this permission notice appear in supporting documentation, and that 8 * the name of Silicon Graphics, Inc. not be used in advertising 9 * or publicity pertaining to distribution of the software without specific, 10 * written prior permission. 11 * 12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 24 * 25 * US Government Users Restricted Rights 26 * Use, duplication, or disclosure by the Government is subject to 27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 29 * clause at DFARS 252.227-7013 and/or in similar or successor 30 * clauses in the FAR or the DOD or NASA FAR Supplement. 31 * Unpublished-- rights reserved under the copyright laws of the 32 * United States. Contractor/manufacturer is Silicon Graphics, 33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 34 * 35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 36 */ 37 38/* 39 * colormat.c 40 * After initialization, the program will be in 41 * ColorMaterial mode. Interaction: pressing the 42 * mouse buttons will change the diffuse reflection values. 43 */ 44#include "glut_wrap.h" 45#include <stdlib.h> 46 47GLfloat diffuseMaterial[4] = { 0.5, 0.5, 0.5, 1.0 }; 48 49/* Initialize material property, light source, lighting model, 50 * and depth buffer. 51 */ 52static void init(void) 53{ 54 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; 55 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; 56 57 glClearColor (0.0, 0.0, 0.0, 0.0); 58 glShadeModel (GL_SMOOTH); 59 glEnable(GL_DEPTH_TEST); 60 glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuseMaterial); 61 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); 62 glMaterialf(GL_FRONT, GL_SHININESS, 25.0); 63 glLightfv(GL_LIGHT0, GL_POSITION, light_position); 64 glEnable(GL_LIGHTING); 65 glEnable(GL_LIGHT0); 66 67 glColorMaterial(GL_FRONT, GL_DIFFUSE); 68 glEnable(GL_COLOR_MATERIAL); 69} 70 71static void display(void) 72{ 73 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 74 glutSolidSphere(1.0, 20, 16); 75 glFlush (); 76} 77 78static void reshape (int w, int h) 79{ 80 glViewport (0, 0, (GLsizei) w, (GLsizei) h); 81 glMatrixMode (GL_PROJECTION); 82 glLoadIdentity(); 83 if (w <= h) 84 glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w, 85 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0); 86 else 87 glOrtho (-1.5*(GLfloat)w/(GLfloat)h, 88 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0); 89 glMatrixMode(GL_MODELVIEW); 90 glLoadIdentity(); 91} 92 93/* ARGSUSED2 */ 94static void mouse(int button, int state, int x, int y) 95{ 96 switch (button) { 97 case GLUT_LEFT_BUTTON: 98 if (state == GLUT_DOWN) { 99 diffuseMaterial[0] += 0.1; 100 if (diffuseMaterial[0] > 1.0) 101 diffuseMaterial[0] = 0.0; 102 glColor4fv(diffuseMaterial); 103 glutPostRedisplay(); 104 } 105 break; 106 case GLUT_MIDDLE_BUTTON: 107 if (state == GLUT_DOWN) { 108 diffuseMaterial[1] += 0.1; 109 if (diffuseMaterial[1] > 1.0) 110 diffuseMaterial[1] = 0.0; 111 glColor4fv(diffuseMaterial); 112 glutPostRedisplay(); 113 } 114 break; 115 case GLUT_RIGHT_BUTTON: 116 if (state == GLUT_DOWN) { 117 diffuseMaterial[2] += 0.1; 118 if (diffuseMaterial[2] > 1.0) 119 diffuseMaterial[2] = 0.0; 120 glColor4fv(diffuseMaterial); 121 glutPostRedisplay(); 122 } 123 break; 124 default: 125 break; 126 } 127} 128 129/* ARGSUSED1 */ 130static void keyboard(unsigned char key, int x, int y) 131{ 132 switch (key) { 133 case 27: 134 exit(0); 135 break; 136 } 137} 138 139int main(int argc, char** argv) 140{ 141 glutInit(&argc, argv); 142 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 143 glutInitWindowSize (500, 500); 144 glutInitWindowPosition (100, 100); 145 glutCreateWindow (argv[0]); 146 init (); 147 glutDisplayFunc(display); 148 glutReshapeFunc(reshape); 149 glutMouseFunc(mouse); 150 glutKeyboardFunc(keyboard); 151 glutMainLoop(); 152 return 0; 153} 154