132001f49Smrg
232001f49Smrg/* Copyright (c) Mark J. Kilgard, 1994. */
332001f49Smrg
432001f49Smrg/**
532001f49Smrg * (c) Copyright 1993, Silicon Graphics, Inc.
632001f49Smrg * ALL RIGHTS RESERVED
732001f49Smrg * Permission to use, copy, modify, and distribute this software for
832001f49Smrg * any purpose and without fee is hereby granted, provided that the above
932001f49Smrg * copyright notice appear in all copies and that both the copyright notice
1032001f49Smrg * and this permission notice appear in supporting documentation, and that
1132001f49Smrg * the name of Silicon Graphics, Inc. not be used in advertising
1232001f49Smrg * or publicity pertaining to distribution of the software without specific,
1332001f49Smrg * written prior permission.
1432001f49Smrg *
1532001f49Smrg * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
1632001f49Smrg * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
1732001f49Smrg * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
1832001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
1932001f49Smrg * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
2032001f49Smrg * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
2132001f49Smrg * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
2232001f49Smrg * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
2332001f49Smrg * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
2432001f49Smrg * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
2532001f49Smrg * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
2632001f49Smrg * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
2732001f49Smrg *
2832001f49Smrg * US Government Users Restricted Rights
2932001f49Smrg * Use, duplication, or disclosure by the Government is subject to
3032001f49Smrg * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
3132001f49Smrg * (c)(1)(ii) of the Rights in Technical Data and Computer Software
3232001f49Smrg * clause at DFARS 252.227-7013 and/or in similar or successor
3332001f49Smrg * clauses in the FAR or the DOD or NASA FAR Supplement.
3432001f49Smrg * Unpublished-- rights reserved under the copyright laws of the
3532001f49Smrg * United States.  Contractor/manufacturer is Silicon Graphics,
3632001f49Smrg * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
3732001f49Smrg *
3832001f49Smrg * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
3932001f49Smrg */
4032001f49Smrg/*
4132001f49Smrg *  fog.c
4232001f49Smrg *  This program draws 5 red teapots, each at a different
4332001f49Smrg *  z distance from the eye, in different types of fog.
4432001f49Smrg *  Pressing the left mouse button chooses between 3 types of
4532001f49Smrg *  fog:  exponential, exponential squared, and linear.
4632001f49Smrg *  In this program, there is a fixed density value, as well
4732001f49Smrg *  as fixed start and end values for the linear fog.
4832001f49Smrg */
4932001f49Smrg#include <stdlib.h>
5032001f49Smrg#include <math.h>
5132001f49Smrg#include "glut_wrap.h"
5232001f49Smrg
5332001f49SmrgGLint fogMode;
5432001f49Smrg
5532001f49Smrgstatic void
5632001f49SmrgselectFog(int mode)
5732001f49Smrg{
5832001f49Smrg    switch(mode) {
5932001f49Smrg    case GL_LINEAR:
6032001f49Smrg        glFogf(GL_FOG_START, 1.0);
6132001f49Smrg        glFogf(GL_FOG_END, 5.0);
6232001f49Smrg	/* falls through */
6332001f49Smrg    case GL_EXP2:
6432001f49Smrg    case GL_EXP:
6532001f49Smrg	glFogi(GL_FOG_MODE, mode);
6632001f49Smrg	glutPostRedisplay();
6732001f49Smrg	break;
6832001f49Smrg    case 0:
6932001f49Smrg	exit(0);
7032001f49Smrg    }
7132001f49Smrg}
7232001f49Smrg
7332001f49Smrg/*  Initialize z-buffer, projection matrix, light source,
7432001f49Smrg *  and lighting model.  Do not specify a material property here.
7532001f49Smrg */
7632001f49Smrgstatic void
7732001f49Smrgmyinit(void)
7832001f49Smrg{
7932001f49Smrg    GLfloat position[] =
8032001f49Smrg    {0.0, 3.0, 3.0, 0.0};
8132001f49Smrg    GLfloat local_view[] =
8232001f49Smrg    {0.0};
8332001f49Smrg
8432001f49Smrg    glEnable(GL_DEPTH_TEST);
8532001f49Smrg    glDepthFunc(GL_LESS);
8632001f49Smrg
8732001f49Smrg    glLightfv(GL_LIGHT0, GL_POSITION, position);
8832001f49Smrg    glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
8932001f49Smrg
9032001f49Smrg    glFrontFace(GL_CW);
9132001f49Smrg    glEnable(GL_LIGHTING);
9232001f49Smrg    glEnable(GL_LIGHT0);
9332001f49Smrg    glEnable(GL_AUTO_NORMAL);
9432001f49Smrg    glEnable(GL_NORMALIZE);
9532001f49Smrg    glEnable(GL_FOG);
9632001f49Smrg    {
9732001f49Smrg        GLfloat fogColor[4] =
9832001f49Smrg        {0.5, 0.5, 0.5, 1.0};
9932001f49Smrg
10032001f49Smrg        fogMode = GL_EXP;
10132001f49Smrg        glFogi(GL_FOG_MODE, fogMode);
10232001f49Smrg        glFogfv(GL_FOG_COLOR, fogColor);
10332001f49Smrg        glFogf(GL_FOG_DENSITY, 0.35);
10432001f49Smrg        glHint(GL_FOG_HINT, GL_DONT_CARE);
10532001f49Smrg        glClearColor(0.5, 0.5, 0.5, 1.0);
10632001f49Smrg    }
10732001f49Smrg}
10832001f49Smrg
10932001f49Smrgstatic void
11032001f49SmrgrenderRedTeapot(GLfloat x, GLfloat y, GLfloat z)
11132001f49Smrg{
11232001f49Smrg    float mat[4];
11332001f49Smrg
11432001f49Smrg    glPushMatrix();
11532001f49Smrg    glTranslatef(x, y, z);
11632001f49Smrg    mat[0] = 0.1745;
11732001f49Smrg    mat[1] = 0.01175;
11832001f49Smrg    mat[2] = 0.01175;
11932001f49Smrg    mat[3] = 1.0;
12032001f49Smrg    glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
12132001f49Smrg    mat[0] = 0.61424;
12232001f49Smrg    mat[1] = 0.04136;
12332001f49Smrg    mat[2] = 0.04136;
12432001f49Smrg    glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
12532001f49Smrg    mat[0] = 0.727811;
12632001f49Smrg    mat[1] = 0.626959;
12732001f49Smrg    mat[2] = 0.626959;
12832001f49Smrg    glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
12932001f49Smrg    glMaterialf(GL_FRONT, GL_SHININESS, 0.6 * 128.0);
13032001f49Smrg    glutSolidTeapot(1.0);
13132001f49Smrg    glPopMatrix();
13232001f49Smrg}
13332001f49Smrg
13432001f49Smrg/*  display() draws 5 teapots at different z positions.
13532001f49Smrg */
13632001f49Smrgstatic void
13732001f49Smrgdisplay(void)
13832001f49Smrg{
13932001f49Smrg    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
14032001f49Smrg    renderRedTeapot(-4.0, -0.5, -1.0);
14132001f49Smrg    renderRedTeapot(-2.0, -0.5, -2.0);
14232001f49Smrg    renderRedTeapot(0.0, -0.5, -3.0);
14332001f49Smrg    renderRedTeapot(2.0, -0.5, -4.0);
14432001f49Smrg    renderRedTeapot(4.0, -0.5, -5.0);
14532001f49Smrg    glFlush();
14632001f49Smrg}
14732001f49Smrg
14832001f49Smrgstatic void
14932001f49SmrgmyReshape(int w, int h)
15032001f49Smrg{
15132001f49Smrg    glViewport(0, 0, w, h);
15232001f49Smrg    glMatrixMode(GL_PROJECTION);
15332001f49Smrg    glLoadIdentity();
15432001f49Smrg    if (w <= (h * 3))
15532001f49Smrg        glOrtho(-6.0, 6.0, -2.0 * ((GLfloat) h * 3) / (GLfloat) w,
15632001f49Smrg            2.0 * ((GLfloat) h * 3) / (GLfloat) w, 0.0, 10.0);
15732001f49Smrg    else
15832001f49Smrg        glOrtho(-6.0 * (GLfloat) w / ((GLfloat) h * 3),
15932001f49Smrg            6.0 * (GLfloat) w / ((GLfloat) h * 3), -2.0, 2.0, 0.0, 10.0);
16032001f49Smrg    glMatrixMode(GL_MODELVIEW);
16132001f49Smrg    glLoadIdentity();
16232001f49Smrg}
16332001f49Smrg
16432001f49Smrgstatic void
16532001f49Smrgkey(unsigned char k, int x, int y)
16632001f49Smrg{
16732001f49Smrg  switch (k) {
16832001f49Smrg  case 27:  /* Escape */
16932001f49Smrg    exit(0);
17032001f49Smrg    break;
17132001f49Smrg  default:
17232001f49Smrg    return;
17332001f49Smrg  }
17432001f49Smrg  glutPostRedisplay();
17532001f49Smrg}
17632001f49Smrg
17732001f49Smrg/*  Main Loop
17832001f49Smrg *  Open window with initial window size, title bar,
17932001f49Smrg *  RGBA display mode, depth buffer, and handle input events.
18032001f49Smrg */
18132001f49Smrgint
18232001f49Smrgmain(int argc, char **argv)
18332001f49Smrg{
18432001f49Smrg    glutInit(&argc, argv);
18532001f49Smrg    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
18632001f49Smrg    glutInitWindowSize(450, 150);
18732001f49Smrg    glutCreateWindow(argv[0]);
18832001f49Smrg    myinit();
18932001f49Smrg    glutReshapeFunc(myReshape);
19032001f49Smrg    glutDisplayFunc(display);
19132001f49Smrg    glutCreateMenu(selectFog);
19232001f49Smrg    glutAddMenuEntry("Fog EXP", GL_EXP);
19332001f49Smrg    glutAddMenuEntry("Fog EXP2", GL_EXP2);
19432001f49Smrg    glutAddMenuEntry("Fog LINEAR", GL_LINEAR);
19532001f49Smrg    glutAddMenuEntry("Quit", 0);
19632001f49Smrg    glutAttachMenu(GLUT_RIGHT_BUTTON);
19732001f49Smrg    glutKeyboardFunc(key);
19832001f49Smrg    glutMainLoop();
19932001f49Smrg    return 0;             /* ANSI C requires main to return int. */
20032001f49Smrg}
201