1/* 2 * Copyright (c) 1993-1997, Silicon Graphics, Inc. 3 * ALL RIGHTS RESERVED 4 * Permission to use, copy, modify, and distribute this software for 5 * any purpose and without fee is hereby granted, provided that the above 6 * copyright notice appear in all copies and that both the copyright notice 7 * and this permission notice appear in supporting documentation, and that 8 * the name of Silicon Graphics, Inc. not be used in advertising 9 * or publicity pertaining to distribution of the software without specific, 10 * written prior permission. 11 * 12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 24 * 25 * US Government Users Restricted Rights 26 * Use, duplication, or disclosure by the Government is subject to 27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 29 * clause at DFARS 252.227-7013 and/or in similar or successor 30 * clauses in the FAR or the DOD or NASA FAR Supplement. 31 * Unpublished-- rights reserved under the copyright laws of the 32 * United States. Contractor/manufacturer is Silicon Graphics, 33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 34 * 35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 36 */ 37 38/* 39 * hello.c 40 * This is a simple, introductory OpenGL program. 41 */ 42#include <stdlib.h> 43#include "glut_wrap.h" 44 45static void display(void) 46{ 47/* clear all pixels */ 48 glClear (GL_COLOR_BUFFER_BIT); 49 50/* draw white polygon (rectangle) with corners at 51 * (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0) 52 */ 53 glColor3f (1.0, 1.0, 1.0); 54 glBegin(GL_POLYGON); 55 glVertex3f (0.25, 0.25, 0.0); 56 glVertex3f (0.75, 0.25, 0.0); 57 glVertex3f (0.75, 0.75, 0.0); 58 glVertex3f (0.25, 0.75, 0.0); 59 glEnd(); 60 61/* don't wait! 62 * start processing buffered OpenGL routines 63 */ 64 glFlush (); 65} 66 67static void init (void) 68{ 69/* select clearing color */ 70 glClearColor (0.0, 0.0, 0.0, 0.0); 71 72/* initialize viewing values */ 73 glMatrixMode(GL_PROJECTION); 74 glLoadIdentity(); 75 glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); 76} 77 78static void 79key(unsigned char k, int x, int y) 80{ 81 switch (k) { 82 case 27: /* Escape */ 83 exit(0); 84 break; 85 default: 86 return; 87 } 88 glutPostRedisplay(); 89} 90 91/* 92 * Declare initial window size, position, and display mode 93 * (single buffer and RGBA). Open window with "hello" 94 * in its title bar. Call initialization routines. 95 * Register callback function to display graphics. 96 * Enter main loop and process events. 97 */ 98int main(int argc, char** argv) 99{ 100 glutInit(&argc, argv); 101 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); 102 glutInitWindowSize (250, 250); 103 glutInitWindowPosition (100, 100); 104 glutCreateWindow ("hello"); 105 init (); 106 glutDisplayFunc(display); 107 glutKeyboardFunc(key); 108 glutMainLoop(); 109 return 0; /* ANSI C requires main to return int. */ 110} 111