1/* 2 * Copyright (c) 1993-1997, Silicon Graphics, Inc. 3 * ALL RIGHTS RESERVED 4 * Permission to use, copy, modify, and distribute this software for 5 * any purpose and without fee is hereby granted, provided that the above 6 * copyright notice appear in all copies and that both the copyright notice 7 * and this permission notice appear in supporting documentation, and that 8 * the name of Silicon Graphics, Inc. not be used in advertising 9 * or publicity pertaining to distribution of the software without specific, 10 * written prior permission. 11 * 12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 24 * 25 * US Government Users Restricted Rights 26 * Use, duplication, or disclosure by the Government is subject to 27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 29 * clause at DFARS 252.227-7013 and/or in similar or successor 30 * clauses in the FAR or the DOD or NASA FAR Supplement. 31 * Unpublished-- rights reserved under the copyright laws of the 32 * United States. Contractor/manufacturer is Silicon Graphics, 33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 34 * 35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 36 */ 37 38/* 39 * light.c 40 * This program demonstrates the use of the OpenGL lighting 41 * model. A sphere is drawn using a grey material characteristic. 42 * A single light source illuminates the object. 43 */ 44#include "glut_wrap.h" 45#include <stdlib.h> 46 47/* Initialize material property, light source, lighting model, 48 * and depth buffer. 49 */ 50static void init(void) 51{ 52 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; 53 GLfloat mat_shininess[] = { 50.0 }; 54 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; 55 56 glClearColor (0.0, 0.0, 0.0, 0.0); 57 glShadeModel (GL_SMOOTH); 58 59 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); 60 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); 61 glLightfv(GL_LIGHT0, GL_POSITION, light_position); 62 63 glEnable(GL_LIGHTING); 64 glEnable(GL_LIGHT0); 65 glEnable(GL_DEPTH_TEST); 66} 67 68static void display(void) 69{ 70 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 71 glutSolidSphere (1.0, 20, 16); 72 glFlush (); 73} 74 75static void reshape (int w, int h) 76{ 77 glViewport (0, 0, (GLsizei) w, (GLsizei) h); 78 glMatrixMode (GL_PROJECTION); 79 glLoadIdentity(); 80 if (w <= h) 81 glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w, 82 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0); 83 else 84 glOrtho (-1.5*(GLfloat)w/(GLfloat)h, 85 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0); 86 glMatrixMode(GL_MODELVIEW); 87 glLoadIdentity(); 88} 89 90/* ARGSUSED1 */ 91static void keyboard(unsigned char key, int x, int y) 92{ 93 switch (key) { 94 case 27: 95 exit(0); 96 break; 97 } 98} 99 100int main(int argc, char** argv) 101{ 102 glutInit(&argc, argv); 103 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 104 glutInitWindowSize (500, 500); 105 glutInitWindowPosition (100, 100); 106 glutCreateWindow (argv[0]); 107 init (); 108 glutDisplayFunc(display); 109 glutReshapeFunc(reshape); 110 glutKeyboardFunc(keyboard); 111 glutMainLoop(); 112 return 0; 113} 114