1/* 2 * Copyright (c) 1993-1997, Silicon Graphics, Inc. 3 * ALL RIGHTS RESERVED 4 * Permission to use, copy, modify, and distribute this software for 5 * any purpose and without fee is hereby granted, provided that the above 6 * copyright notice appear in all copies and that both the copyright notice 7 * and this permission notice appear in supporting documentation, and that 8 * the name of Silicon Graphics, Inc. not be used in advertising 9 * or publicity pertaining to distribution of the software without specific, 10 * written prior permission. 11 * 12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 24 * 25 * US Government Users Restricted Rights 26 * Use, duplication, or disclosure by the Government is subject to 27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 29 * clause at DFARS 252.227-7013 and/or in similar or successor 30 * clauses in the FAR or the DOD or NASA FAR Supplement. 31 * Unpublished-- rights reserved under the copyright laws of the 32 * United States. Contractor/manufacturer is Silicon Graphics, 33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 34 * 35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 36 */ 37 38/* 39 * list.c 40 * This program demonstrates how to make and execute a 41 * display list. Note that attributes, such as current 42 * color and matrix, are changed. 43 */ 44#include "glut_wrap.h" 45#include <stdlib.h> 46 47GLuint listName; 48 49static void init (void) 50{ 51 listName = glGenLists (1); 52 glNewList (listName, GL_COMPILE); 53 glColor3f (1.0, 0.0, 0.0); /* current color red */ 54 glBegin (GL_TRIANGLES); 55 glVertex2f (0.0, 0.0); 56 glVertex2f (1.0, 0.0); 57 glVertex2f (0.0, 1.0); 58 glEnd (); 59 glTranslatef (1.5, 0.0, 0.0); /* move position */ 60 glEndList (); 61 glShadeModel (GL_FLAT); 62} 63 64static void drawLine (void) 65{ 66 glBegin (GL_LINES); 67 glVertex2f (0.0, 0.5); 68 glVertex2f (15.0, 0.5); 69 glEnd (); 70} 71 72static void display(void) 73{ 74 GLuint i; 75 76 glClear (GL_COLOR_BUFFER_BIT); 77 glColor3f (0.0, 1.0, 0.0); /* current color green */ 78 for (i = 0; i < 10; i++) /* draw 10 triangles */ 79 glCallList (listName); 80 drawLine (); /* is this line green? NO! */ 81 /* where is the line drawn? */ 82 glFlush (); 83} 84 85static void reshape(int w, int h) 86{ 87 glViewport(0, 0, w, h); 88 glMatrixMode(GL_PROJECTION); 89 glLoadIdentity(); 90 if (w <= h) 91 gluOrtho2D (0.0, 2.0, -0.5 * (GLfloat) h/(GLfloat) w, 92 1.5 * (GLfloat) h/(GLfloat) w); 93 else 94 gluOrtho2D (0.0, 2.0 * (GLfloat) w/(GLfloat) h, -0.5, 1.5); 95 glMatrixMode(GL_MODELVIEW); 96 glLoadIdentity(); 97} 98 99/* ARGSUSED1 */ 100static void keyboard(unsigned char key, int x, int y) 101{ 102 switch (key) { 103 case 27: 104 exit(0); 105 break; 106 } 107} 108 109/* Main Loop 110 * Open window with initial window size, title bar, 111 * RGBA display mode, and handle input events. 112 */ 113int main(int argc, char** argv) 114{ 115 glutInit(&argc, argv); 116 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); 117 glutInitWindowSize(650, 50); 118 glutCreateWindow(argv[0]); 119 init (); 120 glutReshapeFunc (reshape); 121 glutDisplayFunc (display); 122 glutKeyboardFunc (keyboard); 123 glutMainLoop(); 124 return 0; 125} 126