1/* 2 * Copyright (c) 1993-1997, Silicon Graphics, Inc. 3 * ALL RIGHTS RESERVED 4 * Permission to use, copy, modify, and distribute this software for 5 * any purpose and without fee is hereby granted, provided that the above 6 * copyright notice appear in all copies and that both the copyright notice 7 * and this permission notice appear in supporting documentation, and that 8 * the name of Silicon Graphics, Inc. not be used in advertising 9 * or publicity pertaining to distribution of the software without specific, 10 * written prior permission. 11 * 12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 24 * 25 * US Government Users Restricted Rights 26 * Use, duplication, or disclosure by the Government is subject to 27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 29 * clause at DFARS 252.227-7013 and/or in similar or successor 30 * clauses in the FAR or the DOD or NASA FAR Supplement. 31 * Unpublished-- rights reserved under the copyright laws of the 32 * United States. Contractor/manufacturer is Silicon Graphics, 33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 34 * 35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 36 */ 37 38/* 39 * model.c 40 * This program demonstrates modeling transformations 41 */ 42#include "glut_wrap.h" 43#include <stdlib.h> 44 45static void init(void) 46{ 47 glClearColor (0.0, 0.0, 0.0, 0.0); 48 glShadeModel (GL_FLAT); 49} 50 51static void draw_triangle(void) 52{ 53 glBegin (GL_LINE_LOOP); 54 glVertex2f(0.0, 25.0); 55 glVertex2f(25.0, -25.0); 56 glVertex2f(-25.0, -25.0); 57 glEnd(); 58} 59 60static void display(void) 61{ 62 glClear (GL_COLOR_BUFFER_BIT); 63 glColor3f (1.0, 1.0, 1.0); 64 65 glLoadIdentity (); 66 glColor3f (1.0, 1.0, 1.0); 67 draw_triangle (); 68 69 glEnable (GL_LINE_STIPPLE); 70 glLineStipple (1, 0xF0F0); 71 glLoadIdentity (); 72 glTranslatef (-20.0, 0.0, 0.0); 73 draw_triangle (); 74 75 glLineStipple (1, 0xF00F); 76 glLoadIdentity (); 77 glScalef (1.5, 0.5, 1.0); 78 draw_triangle (); 79 80 glLineStipple (1, 0x8888); 81 glLoadIdentity (); 82 glRotatef (90.0, 0.0, 0.0, 1.0); 83 draw_triangle (); 84 glDisable (GL_LINE_STIPPLE); 85 86 glFlush (); 87} 88 89static void reshape (int w, int h) 90{ 91 glViewport (0, 0, (GLsizei) w, (GLsizei) h); 92 glMatrixMode (GL_PROJECTION); 93 glLoadIdentity (); 94 if (w <= h) 95 glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w, 96 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0); 97 else 98 glOrtho (-50.0*(GLfloat)w/(GLfloat)h, 99 50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0); 100 glMatrixMode(GL_MODELVIEW); 101} 102 103/* ARGSUSED1 */ 104static void keyboard(unsigned char key, int x, int y) 105{ 106 switch (key) { 107 case 27: 108 exit(0); 109 break; 110 } 111} 112 113int main(int argc, char** argv) 114{ 115 glutInit(&argc, argv); 116 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); 117 glutInitWindowSize (500, 500); 118 glutInitWindowPosition (100, 100); 119 glutCreateWindow (argv[0]); 120 init (); 121 glutDisplayFunc(display); 122 glutReshapeFunc(reshape); 123 glutKeyboardFunc (keyboard); 124 glutMainLoop(); 125 return 0; 126} 127