1 2/* Copyright (c) Mark J. Kilgard, 1994. */ 3 4/* 5 * (c) Copyright 1993, Silicon Graphics, Inc. 6 * ALL RIGHTS RESERVED 7 * Permission to use, copy, modify, and distribute this software for 8 * any purpose and without fee is hereby granted, provided that the above 9 * copyright notice appear in all copies and that both the copyright notice 10 * and this permission notice appear in supporting documentation, and that 11 * the name of Silicon Graphics, Inc. not be used in advertising 12 * or publicity pertaining to distribution of the software without specific, 13 * written prior permission. 14 * 15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 27 * 28 * US Government Users Restricted Rights 29 * Use, duplication, or disclosure by the Government is subject to 30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 32 * clause at DFARS 252.227-7013 and/or in similar or successor 33 * clauses in the FAR or the DOD or NASA FAR Supplement. 34 * Unpublished-- rights reserved under the copyright laws of the 35 * United States. Contractor/manufacturer is Silicon Graphics, 36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 37 * 38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc. 39 */ 40/* 41 * nurbs.c 42 * This program shows a NURBS (Non-uniform rational B-splines) 43 * surface, shaped like a heart. 44 */ 45#include <stdlib.h> 46#include "glut_wrap.h" 47 48#define S_NUMPOINTS 13 49#define S_ORDER 3 50#define S_NUMKNOTS (S_NUMPOINTS + S_ORDER) 51#define T_NUMPOINTS 3 52#define T_ORDER 3 53#define T_NUMKNOTS (T_NUMPOINTS + T_ORDER) 54#define SQRT2 1.41421356237309504880 55 56/* initialized local data */ 57 58GLfloat sknots[S_NUMKNOTS] = 59 {-1.0, -1.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0, 60 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 9.0, 9.0}; 61GLfloat tknots[T_NUMKNOTS] = {1.0, 1.0, 1.0, 2.0, 2.0, 2.0}; 62 63GLfloat ctlpoints[S_NUMPOINTS][T_NUMPOINTS][4] = { 64{ {4.,2.,2.,1.},{4.,1.6,2.5,1.},{4.,2.,3.0,1.} }, 65{ {5.,4.,2.,1.},{5.,4.,2.5,1.},{5.,4.,3.0,1.} }, 66{ {6.,5.,2.,1.},{6.,5.,2.5,1.},{6.,5.,3.0,1.} }, 67{ {SQRT2*6.,SQRT2*6.,SQRT2*2.,SQRT2}, 68 {SQRT2*6.,SQRT2*6.,SQRT2*2.5,SQRT2}, 69 {SQRT2*6.,SQRT2*6.,SQRT2*3.0,SQRT2} }, 70{ {5.2,6.7,2.,1.},{5.2,6.7,2.5,1.},{5.2,6.7,3.0,1.} }, 71{ {SQRT2*4.,SQRT2*6.,SQRT2*2.,SQRT2}, 72 {SQRT2*4.,SQRT2*6.,SQRT2*2.5,SQRT2}, 73 {SQRT2*4.,SQRT2*6.,SQRT2*3.0,SQRT2} }, 74{ {4.,5.2,2.,1.},{4.,4.6,2.5,1.},{4.,5.2,3.0,1.} }, 75{ {SQRT2*4.,SQRT2*6.,SQRT2*2.,SQRT2}, 76 {SQRT2*4.,SQRT2*6.,SQRT2*2.5,SQRT2}, 77 {SQRT2*4.,SQRT2*6.,SQRT2*3.0,SQRT2} }, 78{ {2.8,6.7,2.,1.},{2.8,6.7,2.5,1.},{2.8,6.7,3.0,1.} }, 79{ {SQRT2*2.,SQRT2*6.,SQRT2*2.,SQRT2}, 80 {SQRT2*2.,SQRT2*6.,SQRT2*2.5,SQRT2}, 81 {SQRT2*2.,SQRT2*6.,SQRT2*3.0,SQRT2} }, 82{ {2.,5.,2.,1.},{2.,5.,2.5,1.},{2.,5.,3.0,1.} }, 83{ {3.,4.,2.,1.},{3.,4.,2.5,1.},{3.,4.,3.0,1.} }, 84{ {4.,2.,2.,1.},{4.,1.6,2.5,1.},{4.,2.,3.0,1.} } 85}; 86 87GLUnurbsObj *theNurb; 88 89/* Initialize material property, light source, lighting model, 90 * and depth buffer. 91 */ 92static void myinit(void) 93{ 94 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; 95 GLfloat mat_diffuse[] = { 1.0, 0.2, 1.0, 1.0 }; 96 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; 97 GLfloat mat_shininess[] = { 50.0 }; 98 99 GLfloat light0_position[] = { 1.0, 0.1, 1.0, 0.0 }; 100 GLfloat light1_position[] = { -1.0, 0.1, 1.0, 0.0 }; 101 102 GLfloat lmodel_ambient[] = { 0.3, 0.3, 0.3, 1.0 }; 103 104 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); 105 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); 106 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); 107 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); 108 glLightfv(GL_LIGHT0, GL_POSITION, light0_position); 109 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); 110 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); 111 112 glEnable(GL_LIGHTING); 113 glEnable(GL_LIGHT0); 114 glEnable(GL_LIGHT1); 115 glDepthFunc(GL_LESS); 116 glEnable(GL_DEPTH_TEST); 117 glEnable(GL_AUTO_NORMAL); 118 119 theNurb = gluNewNurbsRenderer(); 120 121 gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0); 122 gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL); 123} 124 125static void display(void) 126{ 127 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 128 129 glPushMatrix(); 130 glTranslatef (4., 4.5, 2.5); 131 glRotatef (220.0, 1., 0., 0.); 132 glRotatef (115.0, 0., 1., 0.); 133 glTranslatef (-4., -4.5, -2.5); 134 135 gluBeginSurface(theNurb); 136 gluNurbsSurface(theNurb, 137 S_NUMKNOTS, sknots, 138 T_NUMKNOTS, tknots, 139 4 * T_NUMPOINTS, 140 4, 141 &ctlpoints[0][0][0], 142 S_ORDER, T_ORDER, 143 GL_MAP2_VERTEX_4); 144 gluEndSurface(theNurb); 145 146 glPopMatrix(); 147 glFlush(); 148} 149 150static void myReshape(int w, int h) 151{ 152 glViewport(0, 0, w, h); 153 glMatrixMode(GL_PROJECTION); 154 glLoadIdentity(); 155 glFrustum(-1.0, 1.0, -1.5, 0.5, 0.8, 10.0); 156 157 glMatrixMode(GL_MODELVIEW); 158 glLoadIdentity(); 159 gluLookAt(7.0,4.5,4.0, 4.5,4.5,2.0, 6.0,-3.0,2.0); 160} 161 162static void 163key(unsigned char k, int x, int y) 164{ 165 switch (k) { 166 case 27: /* Escape */ 167 exit(0); 168 break; 169 default: 170 return; 171 } 172 glutPostRedisplay(); 173} 174 175/* Main Loop 176 * Open window with initial window size, title bar, 177 * RGBA display mode, and handle input events. 178 */ 179int main(int argc, char** argv) 180{ 181 glutInit(&argc, argv); 182 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 183 glutCreateWindow (argv[0]); 184 myinit(); 185 glutReshapeFunc (myReshape); 186 glutDisplayFunc(display); 187 glutKeyboardFunc(key); 188 glutMainLoop(); 189 return 0; /* ANSI C requires main to return int. */ 190} 191