132001f49Smrg
232001f49Smrg/* Copyright (c) Mark J. Kilgard, 1994. */
332001f49Smrg
432001f49Smrg/*
532001f49Smrg * (c) Copyright 1993, Silicon Graphics, Inc.
632001f49Smrg * ALL RIGHTS RESERVED
732001f49Smrg * Permission to use, copy, modify, and distribute this software for
832001f49Smrg * any purpose and without fee is hereby granted, provided that the above
932001f49Smrg * copyright notice appear in all copies and that both the copyright notice
1032001f49Smrg * and this permission notice appear in supporting documentation, and that
1132001f49Smrg * the name of Silicon Graphics, Inc. not be used in advertising
1232001f49Smrg * or publicity pertaining to distribution of the software without specific,
1332001f49Smrg * written prior permission.
1432001f49Smrg *
1532001f49Smrg * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
1632001f49Smrg * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
1732001f49Smrg * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
1832001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
1932001f49Smrg * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
2032001f49Smrg * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
2132001f49Smrg * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
2232001f49Smrg * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
2332001f49Smrg * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
2432001f49Smrg * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
2532001f49Smrg * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
2632001f49Smrg * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
2732001f49Smrg *
2832001f49Smrg * US Government Users Restricted Rights
2932001f49Smrg * Use, duplication, or disclosure by the Government is subject to
3032001f49Smrg * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
3132001f49Smrg * (c)(1)(ii) of the Rights in Technical Data and Computer Software
3232001f49Smrg * clause at DFARS 252.227-7013 and/or in similar or successor
3332001f49Smrg * clauses in the FAR or the DOD or NASA FAR Supplement.
3432001f49Smrg * Unpublished-- rights reserved under the copyright laws of the
3532001f49Smrg * United States.  Contractor/manufacturer is Silicon Graphics,
3632001f49Smrg * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
3732001f49Smrg *
3832001f49Smrg * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
3932001f49Smrg */
4032001f49Smrg/*
4132001f49Smrg *  pickdepth.c
4232001f49Smrg *  Picking is demonstrated in this program.  In
4332001f49Smrg *  rendering mode, three overlapping rectangles are
4432001f49Smrg *  drawn.  When the left mouse button is pressed,
4532001f49Smrg *  selection mode is entered with the picking matrix.
4632001f49Smrg *  Rectangles which are drawn under the cursor position
4732001f49Smrg *  are "picked."  Pay special attention to the depth
4832001f49Smrg *  value range, which is returned.
4932001f49Smrg */
5032001f49Smrg#include <stdlib.h>
5132001f49Smrg#include <stdio.h>
5232001f49Smrg#include "glut_wrap.h"
5332001f49Smrg
5432001f49Smrgstatic void
5532001f49Smrgmyinit(void)
5632001f49Smrg{
5732001f49Smrg  glClearColor(0.0, 0.0, 0.0, 0.0);
5832001f49Smrg  glDepthFunc(GL_LESS);
5932001f49Smrg  glEnable(GL_DEPTH_TEST);
6032001f49Smrg  glShadeModel(GL_FLAT);
6132001f49Smrg  glDepthRange(0.0, 1.0);  /* The default z mapping */
6232001f49Smrg}
6332001f49Smrg
6432001f49Smrg/*  The three rectangles are drawn.  In selection mode,
6532001f49Smrg *  each rectangle is given the same name.  Note that
6632001f49Smrg *  each rectangle is drawn with a different z value.
6732001f49Smrg */
6832001f49Smrgstatic void
6932001f49SmrgdrawRects(GLenum mode)
7032001f49Smrg{
7132001f49Smrg  if (mode == GL_SELECT)
7232001f49Smrg    glLoadName(1);
7332001f49Smrg  glBegin(GL_QUADS);
7432001f49Smrg  glColor3f(1.0, 1.0, 0.0);
7532001f49Smrg  glVertex3i(2, 0, 0);
7632001f49Smrg  glVertex3i(2, 6, 0);
7732001f49Smrg  glVertex3i(6, 6, 0);
7832001f49Smrg  glVertex3i(6, 0, 0);
7932001f49Smrg  glEnd();
8032001f49Smrg  if (mode == GL_SELECT)
8132001f49Smrg    glLoadName(2);
8232001f49Smrg  glBegin(GL_QUADS);
8332001f49Smrg  glColor3f(0.0, 1.0, 1.0);
8432001f49Smrg  glVertex3i(3, 2, -1);
8532001f49Smrg  glVertex3i(3, 8, -1);
8632001f49Smrg  glVertex3i(8, 8, -1);
8732001f49Smrg  glVertex3i(8, 2, -1);
8832001f49Smrg  glEnd();
8932001f49Smrg  if (mode == GL_SELECT)
9032001f49Smrg    glLoadName(3);
9132001f49Smrg  glBegin(GL_QUADS);
9232001f49Smrg  glColor3f(1.0, 0.0, 1.0);
9332001f49Smrg  glVertex3i(0, 2, -2);
9432001f49Smrg  glVertex3i(0, 7, -2);
9532001f49Smrg  glVertex3i(5, 7, -2);
9632001f49Smrg  glVertex3i(5, 2, -2);
9732001f49Smrg  glEnd();
9832001f49Smrg}
9932001f49Smrg
10032001f49Smrg/*  processHits() prints out the contents of the
10132001f49Smrg *  selection array.
10232001f49Smrg */
10332001f49Smrgstatic void
10432001f49SmrgprocessHits(GLint hits, GLuint buffer[])
10532001f49Smrg{
10632001f49Smrg  GLint i;
10732001f49Smrg  GLuint j, names, *ptr;
10832001f49Smrg
10932001f49Smrg  printf("hits = %d\n", hits);
11032001f49Smrg  ptr = (GLuint *) buffer;
11132001f49Smrg  for (i = 0; i < hits; i++) {  /* for each hit  */
11232001f49Smrg    names = *ptr;
11332001f49Smrg    printf(" number of names for hit = %d\n", names);
11432001f49Smrg    ptr++;
11532001f49Smrg    printf("  z1 is %g;", (float) *ptr/0xffffffff);
11632001f49Smrg    ptr++;
11732001f49Smrg    printf(" z2 is %g\n", (float) *ptr/0xffffffff);
11832001f49Smrg    ptr++;
11932001f49Smrg    printf("   the name is ");
12032001f49Smrg    for (j = 0; j < names; j++) {  /* for each name */
12132001f49Smrg      printf("%d ", *ptr);
12232001f49Smrg      ptr++;
12332001f49Smrg    }
12432001f49Smrg    printf("\n");
12532001f49Smrg  }
12632001f49Smrg}
12732001f49Smrg
12832001f49Smrg/*  pickRects() sets up selection mode, name stack,
12932001f49Smrg *  and projection matrix for picking.  Then the objects
13032001f49Smrg *  are drawn.
13132001f49Smrg */
13232001f49Smrg#define BUFSIZE 512
13332001f49Smrg
13432001f49Smrgstatic void
13532001f49SmrgpickRects(int button, int state, int x, int y)
13632001f49Smrg{
13732001f49Smrg  GLuint selectBuf[BUFSIZE];
13832001f49Smrg  GLint hits;
13932001f49Smrg  GLint viewport[4];
14032001f49Smrg
14132001f49Smrg  if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN)
14232001f49Smrg    return;
14332001f49Smrg
14432001f49Smrg  glGetIntegerv(GL_VIEWPORT, viewport);
14532001f49Smrg
14632001f49Smrg  glSelectBuffer(BUFSIZE, selectBuf);
14732001f49Smrg  (void) glRenderMode(GL_SELECT);
14832001f49Smrg
14932001f49Smrg  glInitNames();
15032001f49Smrg  glPushName(-1);
15132001f49Smrg
15232001f49Smrg  glMatrixMode(GL_PROJECTION);
15332001f49Smrg  glPushMatrix();
15432001f49Smrg  glLoadIdentity();
15532001f49Smrg/*  create 5x5 pixel picking region near cursor location */
15632001f49Smrg  gluPickMatrix((GLdouble) x, (GLdouble) (viewport[3] - y),
15732001f49Smrg    5.0, 5.0, viewport);
15832001f49Smrg  glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
15932001f49Smrg  drawRects(GL_SELECT);
16032001f49Smrg  glPopMatrix();
16132001f49Smrg  glFlush();
16232001f49Smrg
16332001f49Smrg  hits = glRenderMode(GL_RENDER);
16432001f49Smrg  processHits(hits, selectBuf);
16532001f49Smrg}
16632001f49Smrg
16732001f49Smrgstatic void
16832001f49Smrgdisplay(void)
16932001f49Smrg{
17032001f49Smrg  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
17132001f49Smrg  drawRects(GL_RENDER);
17232001f49Smrg  glutSwapBuffers();
17332001f49Smrg}
17432001f49Smrg
17532001f49Smrgstatic void
17632001f49SmrgmyReshape(int w, int h)
17732001f49Smrg{
17832001f49Smrg  glViewport(0, 0, w, h);
17932001f49Smrg  glMatrixMode(GL_PROJECTION);
18032001f49Smrg  glLoadIdentity();
18132001f49Smrg  glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
18232001f49Smrg  glMatrixMode(GL_MODELVIEW);
18332001f49Smrg  glLoadIdentity();
18432001f49Smrg}
18532001f49Smrg
18632001f49Smrgstatic void
18732001f49Smrgkey(unsigned char k, int x, int y)
18832001f49Smrg{
18932001f49Smrg  switch (k) {
19032001f49Smrg  case 27:  /* Escape */
19132001f49Smrg    exit(0);
19232001f49Smrg    break;
19332001f49Smrg  default:
19432001f49Smrg    return;
19532001f49Smrg  }
19632001f49Smrg  glutPostRedisplay();
19732001f49Smrg}
19832001f49Smrg
19932001f49Smrg/*  Main Loop
20032001f49Smrg *  Open window with initial window size, title bar,
20132001f49Smrg *  RGBA display mode, depth buffer, and handle input events.
20232001f49Smrg */
20332001f49Smrgint
20432001f49Smrgmain(int argc, char **argv)
20532001f49Smrg{
20632001f49Smrg  glutInitWindowSize(200, 200);
20732001f49Smrg  glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
20832001f49Smrg  glutInit(&argc, argv);
20932001f49Smrg  glutCreateWindow(argv[0]);
21032001f49Smrg  myinit();
21132001f49Smrg  glutMouseFunc(pickRects);
21232001f49Smrg  glutReshapeFunc(myReshape);
21332001f49Smrg  glutDisplayFunc(display);
21432001f49Smrg  glutKeyboardFunc(key);
21532001f49Smrg  glutMainLoop();
21632001f49Smrg  return 0;             /* ANSI C requires main to return int. */
21732001f49Smrg}
218