132001f49Smrg/* 232001f49Smrg * Copyright (c) 1993-1997, Silicon Graphics, Inc. 332001f49Smrg * ALL RIGHTS RESERVED 432001f49Smrg * Permission to use, copy, modify, and distribute this software for 532001f49Smrg * any purpose and without fee is hereby granted, provided that the above 632001f49Smrg * copyright notice appear in all copies and that both the copyright notice 732001f49Smrg * and this permission notice appear in supporting documentation, and that 832001f49Smrg * the name of Silicon Graphics, Inc. not be used in advertising 932001f49Smrg * or publicity pertaining to distribution of the software without specific, 1032001f49Smrg * written prior permission. 1132001f49Smrg * 1232001f49Smrg * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 1332001f49Smrg * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 1432001f49Smrg * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 1532001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 1632001f49Smrg * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 1732001f49Smrg * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 1832001f49Smrg * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 1932001f49Smrg * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 2032001f49Smrg * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 2132001f49Smrg * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 2232001f49Smrg * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 2332001f49Smrg * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 2432001f49Smrg * 2532001f49Smrg * US Government Users Restricted Rights 2632001f49Smrg * Use, duplication, or disclosure by the Government is subject to 2732001f49Smrg * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 2832001f49Smrg * (c)(1)(ii) of the Rights in Technical Data and Computer Software 2932001f49Smrg * clause at DFARS 252.227-7013 and/or in similar or successor 3032001f49Smrg * clauses in the FAR or the DOD or NASA FAR Supplement. 3132001f49Smrg * Unpublished-- rights reserved under the copyright laws of the 3232001f49Smrg * United States. Contractor/manufacturer is Silicon Graphics, 3332001f49Smrg * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 3432001f49Smrg * 3532001f49Smrg * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 3632001f49Smrg */ 3732001f49Smrg 3832001f49Smrg/* 3932001f49Smrg * quadric.c 4032001f49Smrg * This program demonstrates the use of some of the gluQuadric* 4132001f49Smrg * routines. Quadric objects are created with some quadric 4232001f49Smrg * properties and the callback routine to handle errors. 4332001f49Smrg * Note that the cylinder has no top or bottom and the circle 4432001f49Smrg * has a hole in it. 4532001f49Smrg */ 4632001f49Smrg#include "glut_wrap.h" 4732001f49Smrg#include <stdio.h> 4832001f49Smrg#include <stdlib.h> 4932001f49Smrg 5032001f49SmrgGLuint startList; 5132001f49Smrg 5232001f49Smrgstatic void GLAPIENTRY errorCallback(GLenum errorCode) 5332001f49Smrg{ 5432001f49Smrg const GLubyte *estring; 5532001f49Smrg 5632001f49Smrg estring = gluErrorString(errorCode); 5732001f49Smrg fprintf(stderr, "Quadric Error: %s\n", estring); 5832001f49Smrg exit(0); 5932001f49Smrg} 6032001f49Smrg 6132001f49Smrgstatic void init(void) 6232001f49Smrg{ 6332001f49Smrg GLUquadricObj *qobj; 6432001f49Smrg GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 }; 6532001f49Smrg GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; 6632001f49Smrg GLfloat mat_shininess[] = { 50.0 }; 6732001f49Smrg GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; 6832001f49Smrg GLfloat model_ambient[] = { 0.5, 0.5, 0.5, 1.0 }; 6932001f49Smrg 7032001f49Smrg glClearColor(0.0, 0.0, 0.0, 0.0); 7132001f49Smrg 7232001f49Smrg glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); 7332001f49Smrg glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); 7432001f49Smrg glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); 7532001f49Smrg glLightfv(GL_LIGHT0, GL_POSITION, light_position); 7632001f49Smrg glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient); 7732001f49Smrg 7832001f49Smrg glEnable(GL_LIGHTING); 7932001f49Smrg glEnable(GL_LIGHT0); 8032001f49Smrg glEnable(GL_DEPTH_TEST); 8132001f49Smrg 8232001f49Smrg/* Create 4 display lists, each with a different quadric object. 8332001f49Smrg * Different drawing styles and surface normal specifications 8432001f49Smrg * are demonstrated. 8532001f49Smrg */ 8632001f49Smrg startList = glGenLists(4); 8732001f49Smrg qobj = gluNewQuadric(); 8832001f49Smrg gluQuadricCallback(qobj, GLU_ERROR, errorCallback); 8932001f49Smrg 9032001f49Smrg gluQuadricDrawStyle(qobj, GLU_FILL); /* smooth shaded */ 9132001f49Smrg gluQuadricNormals(qobj, GLU_SMOOTH); 9232001f49Smrg glNewList(startList, GL_COMPILE); 9332001f49Smrg gluSphere(qobj, 0.75, 15, 10); 9432001f49Smrg glEndList(); 9532001f49Smrg 9632001f49Smrg gluQuadricDrawStyle(qobj, GLU_FILL); /* flat shaded */ 9732001f49Smrg gluQuadricNormals(qobj, GLU_FLAT); 9832001f49Smrg glNewList(startList+1, GL_COMPILE); 9932001f49Smrg gluCylinder(qobj, 0.5, 0.3, 1.0, 15, 5); 10032001f49Smrg glEndList(); 10132001f49Smrg 10232001f49Smrg gluQuadricDrawStyle(qobj, GLU_LINE); /* all polygons wireframe */ 10332001f49Smrg gluQuadricNormals(qobj, GLU_NONE); 10432001f49Smrg glNewList(startList+2, GL_COMPILE); 10532001f49Smrg gluDisk(qobj, 0.25, 1.0, 20, 4); 10632001f49Smrg glEndList(); 10732001f49Smrg 10832001f49Smrg gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); /* boundary only */ 10932001f49Smrg gluQuadricNormals(qobj, GLU_NONE); 11032001f49Smrg glNewList(startList+3, GL_COMPILE); 11132001f49Smrg gluPartialDisk(qobj, 0.0, 1.0, 20, 4, 0.0, 225.0); 11232001f49Smrg glEndList(); 11332001f49Smrg 11432001f49Smrg gluDeleteQuadric(qobj); 11532001f49Smrg} 11632001f49Smrg 11732001f49Smrgstatic void display(void) 11832001f49Smrg{ 11932001f49Smrg glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 12032001f49Smrg glPushMatrix(); 12132001f49Smrg 12232001f49Smrg glEnable(GL_LIGHTING); 12332001f49Smrg glShadeModel (GL_SMOOTH); 12432001f49Smrg glTranslatef(-1.0, -1.0, 0.0); 12532001f49Smrg glCallList(startList); 12632001f49Smrg 12732001f49Smrg glShadeModel (GL_FLAT); 12832001f49Smrg glTranslatef(0.0, 2.0, 0.0); 12932001f49Smrg glPushMatrix(); 13032001f49Smrg glRotatef(300.0, 1.0, 0.0, 0.0); 13132001f49Smrg glCallList(startList+1); 13232001f49Smrg glPopMatrix(); 13332001f49Smrg 13432001f49Smrg glDisable(GL_LIGHTING); 13532001f49Smrg glColor3f(0.0, 1.0, 1.0); 13632001f49Smrg glTranslatef(2.0, -2.0, 0.0); 13732001f49Smrg glCallList(startList+2); 13832001f49Smrg 13932001f49Smrg glColor3f(1.0, 1.0, 0.0); 14032001f49Smrg glTranslatef(0.0, 2.0, 0.0); 14132001f49Smrg glCallList(startList+3); 14232001f49Smrg 14332001f49Smrg glPopMatrix(); 14432001f49Smrg glFlush(); 14532001f49Smrg} 14632001f49Smrg 14732001f49Smrgstatic void reshape (int w, int h) 14832001f49Smrg{ 14932001f49Smrg glViewport(0, 0, (GLsizei) w, (GLsizei) h); 15032001f49Smrg glMatrixMode(GL_PROJECTION); 15132001f49Smrg glLoadIdentity(); 15232001f49Smrg if (w <= h) 15332001f49Smrg glOrtho(-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w, 15432001f49Smrg 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0); 15532001f49Smrg else 15632001f49Smrg glOrtho(-2.5*(GLfloat)w/(GLfloat)h, 15732001f49Smrg 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0); 15832001f49Smrg glMatrixMode(GL_MODELVIEW); 15932001f49Smrg glLoadIdentity(); 16032001f49Smrg} 16132001f49Smrg 16232001f49Smrg/* ARGSUSED1 */ 16332001f49Smrgstatic void keyboard(unsigned char key, int x, int y) 16432001f49Smrg{ 16532001f49Smrg switch (key) { 16632001f49Smrg case 27: 16732001f49Smrg exit(0); 16832001f49Smrg break; 16932001f49Smrg } 17032001f49Smrg} 17132001f49Smrg 17232001f49Smrgint main(int argc, char** argv) 17332001f49Smrg{ 17432001f49Smrg glutInit(&argc, argv); 17532001f49Smrg glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 17632001f49Smrg glutInitWindowSize(500, 500); 17732001f49Smrg glutInitWindowPosition(100, 100); 17832001f49Smrg glutCreateWindow(argv[0]); 17932001f49Smrg init(); 18032001f49Smrg glutDisplayFunc(display); 18132001f49Smrg glutReshapeFunc(reshape); 18232001f49Smrg glutKeyboardFunc(keyboard); 18332001f49Smrg glutMainLoop(); 18432001f49Smrg return 0; 18532001f49Smrg} 186