1 2/* Copyright (c) Mark J. Kilgard, 1994. */ 3 4/* 5 * (c) Copyright 1993, Silicon Graphics, Inc. 6 * ALL RIGHTS RESERVED 7 * Permission to use, copy, modify, and distribute this software for 8 * any purpose and without fee is hereby granted, provided that the above 9 * copyright notice appear in all copies and that both the copyright notice 10 * and this permission notice appear in supporting documentation, and that 11 * the name of Silicon Graphics, Inc. not be used in advertising 12 * or publicity pertaining to distribution of the software without specific, 13 * written prior permission. 14 * 15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 27 * 28 * US Government Users Restricted Rights 29 * Use, duplication, or disclosure by the Government is subject to 30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 32 * clause at DFARS 252.227-7013 and/or in similar or successor 33 * clauses in the FAR or the DOD or NASA FAR Supplement. 34 * Unpublished-- rights reserved under the copyright laws of the 35 * United States. Contractor/manufacturer is Silicon Graphics, 36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 37 * 38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc. 39 */ 40/* 41 * scenebamb.c 42 * This program demonstrates use of a blue ambient light 43 * source. 44 */ 45#include <stdlib.h> 46#include "glut_wrap.h" 47 48/* Initialize light source and lighting. 49 */ 50static void myinit(void) 51{ 52 GLfloat light_ambient[] = { 0.0, 0.0, 1.0, 1.0 }; 53 GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; 54 GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; 55/* light_position is NOT default value */ 56 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; 57 58 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); 59 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); 60 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); 61 glLightfv(GL_LIGHT0, GL_POSITION, light_position); 62 63 glEnable(GL_LIGHTING); 64 glEnable(GL_LIGHT0); 65 glDepthFunc(GL_LESS); 66 glEnable(GL_DEPTH_TEST); 67} 68 69static void display(void) 70{ 71 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 72 73 glPushMatrix (); 74 glRotatef (20.0, 1.0, 0.0, 0.0); 75 76 glPushMatrix (); 77 glTranslatef (-0.75, 0.5, 0.0); 78 glRotatef (90.0, 1.0, 0.0, 0.0); 79 glutSolidTorus (0.275, 0.85, 15, 15); 80 glPopMatrix (); 81 82 glPushMatrix (); 83 glTranslatef (-0.75, -0.5, 0.0); 84 glRotatef (270.0, 1.0, 0.0, 0.0); 85 glutSolidCone (1.0, 2.0, 15, 15); 86 glPopMatrix (); 87 88 glPushMatrix (); 89 glTranslatef (0.75, 0.0, -1.0); 90 glutSolidSphere (1.0, 15, 15); 91 glPopMatrix (); 92 93 glPopMatrix (); 94 glFlush(); 95} 96 97static void myReshape(int w, int h) 98{ 99 glViewport(0, 0, w, h); 100 glMatrixMode(GL_PROJECTION); 101 glLoadIdentity(); 102 if (w <= h) 103 glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w, 104 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0); 105 else 106 glOrtho (-2.5*(GLfloat)w/(GLfloat)h, 107 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0); 108 glMatrixMode(GL_MODELVIEW); 109} 110 111static void 112key(unsigned char k, int x, int y) 113{ 114 switch (k) { 115 case 27: /* Escape */ 116 exit(0); 117 break; 118 default: 119 return; 120 } 121 glutPostRedisplay(); 122} 123 124/* Main Loop 125 * Open window with initial window size, title bar, 126 * RGBA display mode, and handle input events. 127 */ 128int main(int argc, char** argv) 129{ 130 glutInit(&argc, argv); 131 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 132 glutInitWindowSize (500, 500); 133 glutCreateWindow (argv[0]); 134 myinit(); 135 glutReshapeFunc (myReshape); 136 glutDisplayFunc(display); 137 glutKeyboardFunc(key); 138 glutMainLoop(); 139 return 0; /* ANSI C requires main to return int. */ 140} 141