1/* 2 * Copyright (c) 1993-1997, Silicon Graphics, Inc. 3 * ALL RIGHTS RESERVED 4 * Permission to use, copy, modify, and distribute this software for 5 * any purpose and without fee is hereby granted, provided that the above 6 * copyright notice appear in all copies and that both the copyright notice 7 * and this permission notice appear in supporting documentation, and that 8 * the name of Silicon Graphics, Inc. not be used in advertising 9 * or publicity pertaining to distribution of the software without specific, 10 * written prior permission. 11 * 12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 24 * 25 * US Government Users Restricted Rights 26 * Use, duplication, or disclosure by the Government is subject to 27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 29 * clause at DFARS 252.227-7013 and/or in similar or successor 30 * clauses in the FAR or the DOD or NASA FAR Supplement. 31 * Unpublished-- rights reserved under the copyright laws of the 32 * United States. Contractor/manufacturer is Silicon Graphics, 33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 34 * 35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 36 */ 37 38/* 39 * smooth.c 40 * This program demonstrates smooth shading. 41 * A smooth shaded polygon is drawn in a 2-D projection. 42 */ 43#include "glut_wrap.h" 44#include <stdlib.h> 45 46static void init(void) 47{ 48 glClearColor (0.0, 0.0, 0.0, 0.0); 49 glShadeModel (GL_SMOOTH); 50} 51 52static void triangle(void) 53{ 54 glBegin (GL_TRIANGLES); 55 glColor3f (1.0, 0.0, 0.0); 56 glVertex2f (5.0, 5.0); 57 glColor3f (0.0, 1.0, 0.0); 58 glVertex2f (25.0, 5.0); 59 glColor3f (0.0, 0.0, 1.0); 60 glVertex2f (5.0, 25.0); 61 glEnd(); 62} 63 64static void display(void) 65{ 66 glClear (GL_COLOR_BUFFER_BIT); 67 triangle (); 68 glFlush (); 69} 70 71static void reshape (int w, int h) 72{ 73 glViewport (0, 0, (GLsizei) w, (GLsizei) h); 74 glMatrixMode (GL_PROJECTION); 75 glLoadIdentity (); 76 if (w <= h) 77 gluOrtho2D (0.0, 30.0, 0.0, 30.0 * (GLfloat) h/(GLfloat) w); 78 else 79 gluOrtho2D (0.0, 30.0 * (GLfloat) w/(GLfloat) h, 0.0, 30.0); 80 glMatrixMode(GL_MODELVIEW); 81} 82 83/* ARGSUSED1 */ 84static void keyboard(unsigned char key, int x, int y) 85{ 86 switch (key) { 87 case 27: 88 exit(0); 89 break; 90 } 91} 92 93int main(int argc, char** argv) 94{ 95 glutInit(&argc, argv); 96 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); 97 glutInitWindowSize (500, 500); 98 glutInitWindowPosition (100, 100); 99 glutCreateWindow (argv[0]); 100 init (); 101 glutDisplayFunc(display); 102 glutReshapeFunc(reshape); 103 glutKeyboardFunc (keyboard); 104 glutMainLoop(); 105 return 0; 106} 107