1 2/* Copyright (c) Mark J. Kilgard, 1994. */ 3 4/* 5 * (c) Copyright 1993, Silicon Graphics, Inc. 6 * ALL RIGHTS RESERVED 7 * Permission to use, copy, modify, and distribute this software for 8 * any purpose and without fee is hereby granted, provided that the above 9 * copyright notice appear in all copies and that both the copyright notice 10 * and this permission notice appear in supporting documentation, and that 11 * the name of Silicon Graphics, Inc. not be used in advertising 12 * or publicity pertaining to distribution of the software without specific, 13 * written prior permission. 14 * 15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 27 * 28 * US Government Users Restricted Rights 29 * Use, duplication, or disclosure by the Government is subject to 30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 32 * clause at DFARS 252.227-7013 and/or in similar or successor 33 * clauses in the FAR or the DOD or NASA FAR Supplement. 34 * Unpublished-- rights reserved under the copyright laws of the 35 * United States. Contractor/manufacturer is Silicon Graphics, 36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 37 * 38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc. 39 */ 40/* stencil.c 41 * This program draws two rotated tori in a window. 42 * A diamond in the center of the window masks out part 43 * of the scene. Within this mask, a different model 44 * (a sphere) is drawn in a different color. 45 */ 46 47/* 48 * !!! NOTE !!! 49 * 50 * This demo is poorly written. The stencil buffer should be 51 * redrawn in display(), not in the myReshape() function. 52 * The reason is if the window gets "damaged" then the stencil buffer 53 * contents will be in an undefined state (myReshape is not called when 54 * a window is damaged and needs to be redrawn). If the stencil buffer 55 * contents are undefined, the results of display() are unpredictable. 56 * 57 * -Brian 58 */ 59 60 61#include <stdlib.h> 62#include "glut_wrap.h" 63 64#define YELLOWMAT 1 65#define BLUEMAT 2 66 67static void myinit (void) 68{ 69 GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 }; 70 GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 }; 71 72 GLfloat blue_diffuse[] = { 0.1, 0.1, 0.7, 1.0 }; 73 GLfloat blue_specular[] = { 0.1, 1.0, 1.0, 1.0 }; 74 75 GLfloat position_one[] = { 1.0, 1.0, 1.0, 0.0 }; 76 77 glNewList(YELLOWMAT, GL_COMPILE); 78 glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse); 79 glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular); 80 glMaterialf(GL_FRONT, GL_SHININESS, 64.0); 81 glEndList(); 82 83 glNewList(BLUEMAT, GL_COMPILE); 84 glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse); 85 glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular); 86 glMaterialf(GL_FRONT, GL_SHININESS, 45.0); 87 glEndList(); 88 89 glLightfv(GL_LIGHT0, GL_POSITION, position_one); 90 91 glEnable(GL_LIGHT0); 92 glEnable(GL_LIGHTING); 93 glDepthFunc(GL_LESS); 94 glEnable(GL_DEPTH_TEST); 95 96 glClearStencil(0x0); 97 glEnable(GL_STENCIL_TEST); 98 99} 100 101/* Draw a sphere in a diamond-shaped section in the 102 * middle of a window with 2 tori. 103 */ 104static void display(void) 105{ 106 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 107 108 glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP); 109 110/* draw blue sphere where the stencil is 1 */ 111 glStencilFunc (GL_EQUAL, 0x1, 0x1); 112 glCallList (BLUEMAT); 113 glutSolidSphere (0.5, 15, 15); 114 115/* draw the tori where the stencil is not 1 */ 116 glStencilFunc (GL_NOTEQUAL, 0x1, 0x1); 117 glPushMatrix(); 118 glRotatef (45.0, 0.0, 0.0, 1.0); 119 glRotatef (45.0, 0.0, 1.0, 0.0); 120 glCallList (YELLOWMAT); 121 glutSolidTorus (0.275, 0.85, 15, 15); 122 glPushMatrix(); 123 glRotatef (90.0, 1.0, 0.0, 0.0); 124 glutSolidTorus (0.275, 0.85, 15, 15); 125 glPopMatrix(); 126 glPopMatrix(); 127 128 glFlush(); 129 glutSwapBuffers(); 130} 131 132/* Whenever the window is reshaped, redefine the 133 * coordinate system and redraw the stencil area. 134 */ 135static void myReshape(int w, int h) 136{ 137 glViewport(0, 0, w, h); 138 139 glClear(GL_STENCIL_BUFFER_BIT); 140/* create a diamond shaped stencil area */ 141 glMatrixMode(GL_PROJECTION); 142 glLoadIdentity(); 143 glOrtho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0); 144 glMatrixMode(GL_MODELVIEW); 145 glLoadIdentity(); 146 147 glStencilFunc (GL_ALWAYS, 0x1, 0x1); 148 glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE); 149 glBegin(GL_QUADS); 150 glVertex3f (-1.0, 0.0, 0.0); 151 glVertex3f (0.0, 1.0, 0.0); 152 glVertex3f (1.0, 0.0, 0.0); 153 glVertex3f (0.0, -1.0, 0.0); 154 glEnd(); 155 156 glMatrixMode(GL_PROJECTION); 157 glLoadIdentity(); 158 gluPerspective(45.0, (GLfloat) w/(GLfloat) h, 3.0, 7.0); 159 glMatrixMode(GL_MODELVIEW); 160 glLoadIdentity(); 161 glTranslatef(0.0, 0.0, -5.0); 162} 163 164static void 165key(unsigned char k, int x, int y) 166{ 167 switch (k) { 168 case 27: /* Escape */ 169 exit(0); 170 break; 171 default: 172 return; 173 } 174 glutPostRedisplay(); 175} 176 177/* Main Loop 178 * Open window with initial window size, title bar, 179 * RGBA display mode, and handle input events. 180 */ 181int main(int argc, char** argv) 182{ 183 glutInit(&argc, argv); 184 glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL); 185 glutInitWindowSize (400, 400); 186 glutCreateWindow (argv[0]); 187 myinit (); 188 glutReshapeFunc (myReshape); 189 glutDisplayFunc(display); 190 glutKeyboardFunc(key); 191 glutMainLoop(); 192 return 0; /* ANSI C requires main to return int. */ 193} 194