132001f49Smrg
232001f49Smrg/* Copyright (c) Mark J. Kilgard, 1994. */
332001f49Smrg
432001f49Smrg/*
532001f49Smrg * (c) Copyright 1993, Silicon Graphics, Inc.
632001f49Smrg * ALL RIGHTS RESERVED
732001f49Smrg * Permission to use, copy, modify, and distribute this software for
832001f49Smrg * any purpose and without fee is hereby granted, provided that the above
932001f49Smrg * copyright notice appear in all copies and that both the copyright notice
1032001f49Smrg * and this permission notice appear in supporting documentation, and that
1132001f49Smrg * the name of Silicon Graphics, Inc. not be used in advertising
1232001f49Smrg * or publicity pertaining to distribution of the software without specific,
1332001f49Smrg * written prior permission.
1432001f49Smrg *
1532001f49Smrg * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
1632001f49Smrg * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
1732001f49Smrg * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
1832001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
1932001f49Smrg * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
2032001f49Smrg * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
2132001f49Smrg * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
2232001f49Smrg * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
2332001f49Smrg * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
2432001f49Smrg * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
2532001f49Smrg * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
2632001f49Smrg * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
2732001f49Smrg *
2832001f49Smrg * US Government Users Restricted Rights
2932001f49Smrg * Use, duplication, or disclosure by the Government is subject to
3032001f49Smrg * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
3132001f49Smrg * (c)(1)(ii) of the Rights in Technical Data and Computer Software
3232001f49Smrg * clause at DFARS 252.227-7013 and/or in similar or successor
3332001f49Smrg * clauses in the FAR or the DOD or NASA FAR Supplement.
3432001f49Smrg * Unpublished-- rights reserved under the copyright laws of the
3532001f49Smrg * United States.  Contractor/manufacturer is Silicon Graphics,
3632001f49Smrg * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
3732001f49Smrg *
3832001f49Smrg * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
3932001f49Smrg */
4032001f49Smrg/*  stencil.c
4132001f49Smrg *  This program draws two rotated tori in a window.
4232001f49Smrg *  A diamond in the center of the window masks out part
4332001f49Smrg *  of the scene.  Within this mask, a different model
4432001f49Smrg *  (a sphere) is drawn in a different color.
4532001f49Smrg */
4632001f49Smrg
4732001f49Smrg/*
4832001f49Smrg * !!! NOTE !!!
4932001f49Smrg *
5032001f49Smrg * This demo is poorly written.  The stencil buffer should be
5132001f49Smrg * redrawn in display(), not in the myReshape() function.
5232001f49Smrg * The reason is if the window gets "damaged" then the stencil buffer
5332001f49Smrg * contents will be in an undefined state (myReshape is not called when
5432001f49Smrg * a window is damaged and needs to be redrawn).  If the stencil buffer
5532001f49Smrg * contents are undefined, the results of display() are unpredictable.
5632001f49Smrg *
5732001f49Smrg * -Brian
5832001f49Smrg */
5932001f49Smrg
6032001f49Smrg
6132001f49Smrg#include <stdlib.h>
6232001f49Smrg#include "glut_wrap.h"
6332001f49Smrg
6432001f49Smrg#define YELLOWMAT   1
6532001f49Smrg#define BLUEMAT 2
6632001f49Smrg
6732001f49Smrgstatic void myinit (void)
6832001f49Smrg{
6932001f49Smrg    GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
7032001f49Smrg    GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 };
7132001f49Smrg
7232001f49Smrg    GLfloat blue_diffuse[] = { 0.1, 0.1, 0.7, 1.0 };
7332001f49Smrg    GLfloat blue_specular[] = { 0.1, 1.0, 1.0, 1.0 };
7432001f49Smrg
7532001f49Smrg    GLfloat position_one[] = { 1.0, 1.0, 1.0, 0.0 };
7632001f49Smrg
7732001f49Smrg    glNewList(YELLOWMAT, GL_COMPILE);
7832001f49Smrg    glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse);
7932001f49Smrg    glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular);
8032001f49Smrg    glMaterialf(GL_FRONT, GL_SHININESS, 64.0);
8132001f49Smrg    glEndList();
8232001f49Smrg
8332001f49Smrg    glNewList(BLUEMAT, GL_COMPILE);
8432001f49Smrg    glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse);
8532001f49Smrg    glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular);
8632001f49Smrg    glMaterialf(GL_FRONT, GL_SHININESS, 45.0);
8732001f49Smrg    glEndList();
8832001f49Smrg
8932001f49Smrg    glLightfv(GL_LIGHT0, GL_POSITION, position_one);
9032001f49Smrg
9132001f49Smrg    glEnable(GL_LIGHT0);
9232001f49Smrg    glEnable(GL_LIGHTING);
9332001f49Smrg    glDepthFunc(GL_LESS);
9432001f49Smrg    glEnable(GL_DEPTH_TEST);
9532001f49Smrg
9632001f49Smrg    glClearStencil(0x0);
9732001f49Smrg    glEnable(GL_STENCIL_TEST);
9832001f49Smrg
9932001f49Smrg}
10032001f49Smrg
10132001f49Smrg/*  Draw a sphere in a diamond-shaped section in the
10232001f49Smrg *  middle of a window with 2 tori.
10332001f49Smrg */
10432001f49Smrgstatic void display(void)
10532001f49Smrg{
10632001f49Smrg    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
10732001f49Smrg
10832001f49Smrg    glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
10932001f49Smrg
11032001f49Smrg/* draw blue sphere where the stencil is 1 */
11132001f49Smrg    glStencilFunc (GL_EQUAL, 0x1, 0x1);
11232001f49Smrg    glCallList (BLUEMAT);
11332001f49Smrg    glutSolidSphere (0.5, 15, 15);
11432001f49Smrg
11532001f49Smrg/* draw the tori where the stencil is not 1 */
11632001f49Smrg    glStencilFunc (GL_NOTEQUAL, 0x1, 0x1);
11732001f49Smrg    glPushMatrix();
11832001f49Smrg	glRotatef (45.0, 0.0, 0.0, 1.0);
11932001f49Smrg	glRotatef (45.0, 0.0, 1.0, 0.0);
12032001f49Smrg	glCallList (YELLOWMAT);
12132001f49Smrg	glutSolidTorus (0.275, 0.85, 15, 15);
12232001f49Smrg	glPushMatrix();
12332001f49Smrg	    glRotatef (90.0, 1.0, 0.0, 0.0);
12432001f49Smrg	    glutSolidTorus (0.275, 0.85, 15, 15);
12532001f49Smrg	glPopMatrix();
12632001f49Smrg    glPopMatrix();
12732001f49Smrg
12832001f49Smrg    glFlush();
12932001f49Smrg    glutSwapBuffers();
13032001f49Smrg}
13132001f49Smrg
13232001f49Smrg/*  Whenever the window is reshaped, redefine the
13332001f49Smrg *  coordinate system and redraw the stencil area.
13432001f49Smrg */
13532001f49Smrgstatic void myReshape(int w, int h)
13632001f49Smrg{
13732001f49Smrg    glViewport(0, 0, w, h);
13832001f49Smrg
13932001f49Smrg    glClear(GL_STENCIL_BUFFER_BIT);
14032001f49Smrg/* create a diamond shaped stencil area */
14132001f49Smrg    glMatrixMode(GL_PROJECTION);
14232001f49Smrg    glLoadIdentity();
14332001f49Smrg    glOrtho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0);
14432001f49Smrg    glMatrixMode(GL_MODELVIEW);
14532001f49Smrg    glLoadIdentity();
14632001f49Smrg
14732001f49Smrg    glStencilFunc (GL_ALWAYS, 0x1, 0x1);
14832001f49Smrg    glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE);
14932001f49Smrg    glBegin(GL_QUADS);
15032001f49Smrg	glVertex3f (-1.0, 0.0, 0.0);
15132001f49Smrg	glVertex3f (0.0, 1.0, 0.0);
15232001f49Smrg	glVertex3f (1.0, 0.0, 0.0);
15332001f49Smrg	glVertex3f (0.0, -1.0, 0.0);
15432001f49Smrg    glEnd();
15532001f49Smrg
15632001f49Smrg    glMatrixMode(GL_PROJECTION);
15732001f49Smrg    glLoadIdentity();
15832001f49Smrg    gluPerspective(45.0, (GLfloat) w/(GLfloat) h, 3.0, 7.0);
15932001f49Smrg    glMatrixMode(GL_MODELVIEW);
16032001f49Smrg    glLoadIdentity();
16132001f49Smrg    glTranslatef(0.0, 0.0, -5.0);
16232001f49Smrg}
16332001f49Smrg
16432001f49Smrgstatic void
16532001f49Smrgkey(unsigned char k, int x, int y)
16632001f49Smrg{
16732001f49Smrg  switch (k) {
16832001f49Smrg  case 27:  /* Escape */
16932001f49Smrg    exit(0);
17032001f49Smrg    break;
17132001f49Smrg  default:
17232001f49Smrg    return;
17332001f49Smrg  }
17432001f49Smrg  glutPostRedisplay();
17532001f49Smrg}
17632001f49Smrg
17732001f49Smrg/*  Main Loop
17832001f49Smrg *  Open window with initial window size, title bar,
17932001f49Smrg *  RGBA display mode, and handle input events.
18032001f49Smrg */
18132001f49Smrgint main(int argc, char** argv)
18232001f49Smrg{
18332001f49Smrg    glutInit(&argc, argv);
18432001f49Smrg    glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
18532001f49Smrg    glutInitWindowSize (400, 400);
18632001f49Smrg    glutCreateWindow (argv[0]);
18732001f49Smrg    myinit ();
18832001f49Smrg    glutReshapeFunc (myReshape);
18932001f49Smrg    glutDisplayFunc(display);
19032001f49Smrg    glutKeyboardFunc(key);
19132001f49Smrg    glutMainLoop();
19232001f49Smrg    return 0;             /* ANSI C requires main to return int. */
19332001f49Smrg}
194