132001f49Smrg
232001f49Smrg/* Copyright (c) Mark J. Kilgard, 1994. */
332001f49Smrg
432001f49Smrg/**
532001f49Smrg * (c) Copyright 1993, Silicon Graphics, Inc.
632001f49Smrg * ALL RIGHTS RESERVED
732001f49Smrg * Permission to use, copy, modify, and distribute this software for
832001f49Smrg * any purpose and without fee is hereby granted, provided that the above
932001f49Smrg * copyright notice appear in all copies and that both the copyright notice
1032001f49Smrg * and this permission notice appear in supporting documentation, and that
1132001f49Smrg * the name of Silicon Graphics, Inc. not be used in advertising
1232001f49Smrg * or publicity pertaining to distribution of the software without specific,
1332001f49Smrg * written prior permission.
1432001f49Smrg *
1532001f49Smrg * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
1632001f49Smrg * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
1732001f49Smrg * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
1832001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
1932001f49Smrg * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
2032001f49Smrg * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
2132001f49Smrg * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
2232001f49Smrg * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
2332001f49Smrg * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
2432001f49Smrg * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
2532001f49Smrg * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
2632001f49Smrg * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
2732001f49Smrg *
2832001f49Smrg * US Government Users Restricted Rights
2932001f49Smrg * Use, duplication, or disclosure by the Government is subject to
3032001f49Smrg * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
3132001f49Smrg * (c)(1)(ii) of the Rights in Technical Data and Computer Software
3232001f49Smrg * clause at DFARS 252.227-7013 and/or in similar or successor
3332001f49Smrg * clauses in the FAR or the DOD or NASA FAR Supplement.
3432001f49Smrg * Unpublished-- rights reserved under the copyright laws of the
3532001f49Smrg * United States.  Contractor/manufacturer is Silicon Graphics,
3632001f49Smrg * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
3732001f49Smrg *
3832001f49Smrg * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
3932001f49Smrg */
4032001f49Smrg/**
4132001f49Smrg *  teaambient.c
4232001f49Smrg *  This program renders three lighted, shaded teapots, with
4332001f49Smrg *  different ambient values.
4432001f49Smrg */
4532001f49Smrg#include <stdlib.h>
4632001f49Smrg#include "glut_wrap.h"
4732001f49Smrg
4832001f49Smrg/*  Initialize light source and lighting model.
4932001f49Smrg */
5032001f49Smrgstatic void
5132001f49Smrgmyinit(void)
5232001f49Smrg{
5332001f49Smrg    GLfloat light_ambient[] =
5432001f49Smrg    {0.0, 0.0, 0.0, 1.0};
5532001f49Smrg    GLfloat light_diffuse[] =
5632001f49Smrg    {1.0, 1.0, 1.0, 1.0};
5732001f49Smrg    GLfloat light_specular[] =
5832001f49Smrg    {1.0, 1.0, 1.0, 1.0};
5932001f49Smrg/* light_position is NOT default value */
6032001f49Smrg    GLfloat light_position[] =
6132001f49Smrg    {1.0, 0.0, 0.0, 0.0};
6232001f49Smrg    GLfloat global_ambient[] =
6332001f49Smrg    {0.75, 0.75, 0.75, 1.0};
6432001f49Smrg
6532001f49Smrg    glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
6632001f49Smrg    glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
6732001f49Smrg    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
6832001f49Smrg    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
6932001f49Smrg
7032001f49Smrg    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, global_ambient);
7132001f49Smrg
7232001f49Smrg    glFrontFace(GL_CW);
7332001f49Smrg    glEnable(GL_LIGHTING);
7432001f49Smrg    glEnable(GL_LIGHT0);
7532001f49Smrg    glEnable(GL_AUTO_NORMAL);
7632001f49Smrg    glEnable(GL_NORMALIZE);
7732001f49Smrg    glDepthFunc(GL_LESS);
7832001f49Smrg    glEnable(GL_DEPTH_TEST);
7932001f49Smrg}
8032001f49Smrg
8132001f49Smrgstatic void
8232001f49Smrgdisplay(void)
8332001f49Smrg{
8432001f49Smrg    GLfloat low_ambient[] =
8532001f49Smrg    {0.1, 0.1, 0.1, 1.0};
8632001f49Smrg    GLfloat more_ambient[] =
8732001f49Smrg    {0.4, 0.4, 0.4, 1.0};
8832001f49Smrg    GLfloat most_ambient[] =
8932001f49Smrg    {1.0, 1.0, 1.0, 1.0};
9032001f49Smrg
9132001f49Smrg    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
9232001f49Smrg
9332001f49Smrg    /*  material has small ambient reflection */
9432001f49Smrg    glMaterialfv(GL_FRONT, GL_AMBIENT, low_ambient);
9532001f49Smrg    glMaterialf(GL_FRONT, GL_SHININESS, 40.0);
9632001f49Smrg    glPushMatrix();
9732001f49Smrg    glTranslatef(0.0, 2.0, 0.0);
9832001f49Smrg    glutSolidTeapot(1.0);
9932001f49Smrg    glPopMatrix();
10032001f49Smrg
10132001f49Smrg    /*  material has moderate ambient reflection */
10232001f49Smrg    glMaterialfv(GL_FRONT, GL_AMBIENT, more_ambient);
10332001f49Smrg    glPushMatrix();
10432001f49Smrg    glTranslatef(0.0, 0.0, 0.0);
10532001f49Smrg    glutSolidTeapot(1.0);
10632001f49Smrg    glPopMatrix();
10732001f49Smrg
10832001f49Smrg    /*  material has large ambient reflection */
10932001f49Smrg    glMaterialfv(GL_FRONT, GL_AMBIENT, most_ambient);
11032001f49Smrg    glPushMatrix();
11132001f49Smrg    glTranslatef(0.0, -2.0, 0.0);
11232001f49Smrg    glutSolidTeapot(1.0);
11332001f49Smrg    glPopMatrix();
11432001f49Smrg    glFlush();
11532001f49Smrg}
11632001f49Smrg
11732001f49Smrgstatic void
11832001f49SmrgmyReshape(int w, int h)
11932001f49Smrg{
12032001f49Smrg    glViewport(0, 0, w, h);
12132001f49Smrg    glMatrixMode(GL_PROJECTION);
12232001f49Smrg    glLoadIdentity();
12332001f49Smrg    if (w <= h)
12432001f49Smrg        glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w,
12532001f49Smrg            4.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);
12632001f49Smrg    else
12732001f49Smrg        glOrtho(-4.0 * (GLfloat) w / (GLfloat) h,
12832001f49Smrg            4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -10.0, 10.0);
12932001f49Smrg    glMatrixMode(GL_MODELVIEW);
13032001f49Smrg}
13132001f49Smrg
13232001f49Smrgstatic void
13332001f49Smrgkey(unsigned char k, int x, int y)
13432001f49Smrg{
13532001f49Smrg  switch (k) {
13632001f49Smrg  case 27:  /* Escape */
13732001f49Smrg    exit(0);
13832001f49Smrg    break;
13932001f49Smrg  default:
14032001f49Smrg    return;
14132001f49Smrg  }
14232001f49Smrg  glutPostRedisplay();
14332001f49Smrg}
14432001f49Smrg
14532001f49Smrg/*  Main Loop
14632001f49Smrg *  Open window with initial window size, title bar,
14732001f49Smrg *  RGBA display mode, and handle input events.
14832001f49Smrg */
14932001f49Smrgint
15032001f49Smrgmain(int argc, char **argv)
15132001f49Smrg{
15232001f49Smrg    glutInit(&argc, argv);
15332001f49Smrg    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
15432001f49Smrg    glutInitWindowSize(500, 500);
15532001f49Smrg    glutCreateWindow(argv[0]);
15632001f49Smrg    myinit();
15732001f49Smrg    glutReshapeFunc(myReshape);
15832001f49Smrg    glutDisplayFunc(display);
15932001f49Smrg    glutKeyboardFunc(key);
16032001f49Smrg    glutMainLoop();
16132001f49Smrg    return 0;             /* ANSI C requires main to return int. */
16232001f49Smrg}
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