1/* 2 * Copyright (c) 1993-1997, Silicon Graphics, Inc. 3 * ALL RIGHTS RESERVED 4 * Permission to use, copy, modify, and distribute this software for 5 * any purpose and without fee is hereby granted, provided that the above 6 * copyright notice appear in all copies and that both the copyright notice 7 * and this permission notice appear in supporting documentation, and that 8 * the name of Silicon Graphics, Inc. not be used in advertising 9 * or publicity pertaining to distribution of the software without specific, 10 * written prior permission. 11 * 12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 24 * 25 * US Government Users Restricted Rights 26 * Use, duplication, or disclosure by the Government is subject to 27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 29 * clause at DFARS 252.227-7013 and/or in similar or successor 30 * clauses in the FAR or the DOD or NASA FAR Supplement. 31 * Unpublished-- rights reserved under the copyright laws of the 32 * United States. Contractor/manufacturer is Silicon Graphics, 33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 34 * 35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 36 */ 37 38/* texsub.c 39 * This program texture maps a checkerboard image onto 40 * two rectangles. This program clamps the texture, if 41 * the texture coordinates fall outside 0.0 and 1.0. 42 * If the s key is pressed, a texture subimage is used to 43 * alter the original texture. If the r key is pressed, 44 * the original texture is restored. 45 */ 46#include "glut_wrap.h" 47#include <stdlib.h> 48#include <stdio.h> 49 50#ifdef GL_VERSION_1_1 51/* Create checkerboard textures */ 52#define checkImageWidth 64 53#define checkImageHeight 64 54#define subImageWidth 16 55#define subImageHeight 16 56static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; 57static GLubyte subImage[subImageHeight][subImageWidth][4]; 58 59static GLuint texName; 60 61static void makeCheckImages(void) 62{ 63 int i, j, c; 64 65 for (i = 0; i < checkImageHeight; i++) { 66 for (j = 0; j < checkImageWidth; j++) { 67 c = ((((i&0x8)==0)^((j&0x8)==0)))*255; 68 checkImage[i][j][0] = (GLubyte) c; 69 checkImage[i][j][1] = (GLubyte) c; 70 checkImage[i][j][2] = (GLubyte) c; 71 checkImage[i][j][3] = (GLubyte) 255; 72 } 73 } 74 for (i = 0; i < subImageHeight; i++) { 75 for (j = 0; j < subImageWidth; j++) { 76 c = ((((i&0x4)==0)^((j&0x4)==0)))*255; 77 subImage[i][j][0] = (GLubyte) c; 78 subImage[i][j][1] = (GLubyte) 0; 79 subImage[i][j][2] = (GLubyte) 0; 80 subImage[i][j][3] = (GLubyte) 255; 81 } 82 } 83} 84 85static void init(void) 86{ 87 glClearColor (0.0, 0.0, 0.0, 0.0); 88 glShadeModel(GL_FLAT); 89 glEnable(GL_DEPTH_TEST); 90 91 makeCheckImages(); 92 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 93 94 glGenTextures(1, &texName); 95 glBindTexture(GL_TEXTURE_2D, texName); 96 97 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 98 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 99 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 100 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 101 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight, 102 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage); 103} 104 105static void display(void) 106{ 107 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 108 glEnable(GL_TEXTURE_2D); 109 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); 110 glBindTexture(GL_TEXTURE_2D, texName); 111 glBegin(GL_QUADS); 112 glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); 113 glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0); 114 glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0); 115 glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0); 116 117 glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0); 118 glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0); 119 glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421); 120 glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421); 121 glEnd(); 122 glFlush(); 123 glDisable(GL_TEXTURE_2D); 124} 125 126static void reshape(int w, int h) 127{ 128 glViewport(0, 0, (GLsizei) w, (GLsizei) h); 129 glMatrixMode(GL_PROJECTION); 130 glLoadIdentity(); 131 gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0); 132 glMatrixMode(GL_MODELVIEW); 133 glLoadIdentity(); 134 glTranslatef(0.0, 0.0, -3.6); 135} 136 137/* ARGSUSED1 */ 138static void keyboard (unsigned char key, int x, int y) 139{ 140 switch (key) { 141 case 's': 142 case 'S': 143 glBindTexture(GL_TEXTURE_2D, texName); 144 glTexSubImage2D(GL_TEXTURE_2D, 0, 12, 44, subImageWidth, 145 subImageHeight, GL_RGBA, 146 GL_UNSIGNED_BYTE, subImage); 147 glutPostRedisplay(); 148 break; 149 case 'r': 150 case 'R': 151 glBindTexture(GL_TEXTURE_2D, texName); 152 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, 153 checkImageHeight, 0, GL_RGBA, 154 GL_UNSIGNED_BYTE, checkImage); 155 glutPostRedisplay(); 156 break; 157 case 27: 158 exit(0); 159 break; 160 default: 161 break; 162 } 163} 164 165int main(int argc, char** argv) 166{ 167 glutInit(&argc, argv); 168 glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 169 glutInitWindowSize(250, 250); 170 glutInitWindowPosition(100, 100); 171 glutCreateWindow(argv[0]); 172 init(); 173 glutDisplayFunc(display); 174 glutReshapeFunc(reshape); 175 glutKeyboardFunc(keyboard); 176 glutMainLoop(); 177 return 0; 178} 179#else 180int main(int argc, char** argv) 181{ 182 fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n"); 183 fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n"); 184 fprintf (stderr, "you may be able to modify this program to make it run.\n"); 185 return 0; 186} 187#endif 188