132001f49Smrg/* 232001f49Smrg * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. 332001f49Smrg * 432001f49Smrg * Permission to use, copy, modify, distribute, and sell this software and 532001f49Smrg * its documentation for any purpose is hereby granted without fee, provided 632001f49Smrg * that (i) the above copyright notices and this permission notice appear in 732001f49Smrg * all copies of the software and related documentation, and (ii) the name of 832001f49Smrg * Silicon Graphics may not be used in any advertising or 932001f49Smrg * publicity relating to the software without the specific, prior written 1032001f49Smrg * permission of Silicon Graphics. 1132001f49Smrg * 1232001f49Smrg * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF 1332001f49Smrg * ANY KIND, 1432001f49Smrg * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY 1532001f49Smrg * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. 1632001f49Smrg * 1732001f49Smrg * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR 1832001f49Smrg * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, 1932001f49Smrg * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, 2032001f49Smrg * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF 2132001f49Smrg * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE 2232001f49Smrg * OF THIS SOFTWARE. 2332001f49Smrg */ 2432001f49Smrg 2532001f49Smrg#include <stdio.h> 2632001f49Smrg#include <string.h> 2732001f49Smrg#include <stdlib.h> 2832001f49Smrg#include <math.h> 2932001f49Smrg#include "glut_wrap.h" 3032001f49Smrg 3132001f49Smrg 3232001f49Smrg#ifndef PI 3332001f49Smrg#define PI 3.141592657 3432001f49Smrg#endif 3532001f49Smrg 3632001f49Smrgenum { 3732001f49Smrg NORMAL = 0, 3832001f49Smrg WEIRD = 1 3932001f49Smrg}; 4032001f49Smrg 4132001f49Smrgenum { 4232001f49Smrg STREAK = 0, 4332001f49Smrg CIRCLE = 1 4432001f49Smrg}; 4532001f49Smrg 4632001f49Smrg#define MAXSTARS 400 4732001f49Smrg#define MAXPOS 10000 4832001f49Smrg#define MAXWARP 500 4932001f49Smrg#define MAXANGLES 6000 5032001f49Smrg 5132001f49Smrg 5232001f49Smrgtypedef struct _starRec { 5332001f49Smrg GLint type; 5432001f49Smrg float x[2], y[2], z[2]; 5532001f49Smrg float offsetX, offsetY, offsetR, rotation; 5632001f49Smrg} starRec; 5732001f49Smrg 5832001f49Smrg 5932001f49SmrgGLenum doubleBuffer; 6032001f49SmrgGLint windW, windH; 6132001f49Smrg 6232001f49SmrgGLenum flag = NORMAL; 6332001f49SmrgGLint starCount = MAXSTARS / 2; 6432001f49Smrgfloat speed = 1.0; 6532001f49SmrgGLint nitro = 0; 6632001f49SmrgstarRec stars[MAXSTARS]; 6732001f49Smrgfloat sinTable[MAXANGLES]; 6832001f49Smrg 6932001f49Smrg 7032001f49Smrgstatic float Sin(float angle) 7132001f49Smrg{ 7232001f49Smrg 7332001f49Smrg return (sinTable[(GLint)angle]); 7432001f49Smrg} 7532001f49Smrg 7632001f49Smrgstatic float Cos(float angle) 7732001f49Smrg{ 7832001f49Smrg 7932001f49Smrg return (sinTable[((GLint)angle+(MAXANGLES/4))%MAXANGLES]); 8032001f49Smrg} 8132001f49Smrg 8232001f49Smrgstatic void NewStar(GLint n, GLint d) 8332001f49Smrg{ 8432001f49Smrg 8532001f49Smrg if (rand()%4 == 0) { 8632001f49Smrg stars[n].type = CIRCLE; 8732001f49Smrg } else { 8832001f49Smrg stars[n].type = STREAK; 8932001f49Smrg } 9032001f49Smrg stars[n].x[0] = (float)(rand() % MAXPOS - MAXPOS / 2); 9132001f49Smrg stars[n].y[0] = (float)(rand() % MAXPOS - MAXPOS / 2); 9232001f49Smrg stars[n].z[0] = (float)(rand() % MAXPOS + d); 9332001f49Smrg if (rand()%4 == 0 && flag == WEIRD) { 9432001f49Smrg stars[n].offsetX = (float)(rand() % 100 - 100 / 2); 9532001f49Smrg stars[n].offsetY = (float)(rand() % 100 - 100 / 2); 9632001f49Smrg stars[n].offsetR = (float)(rand() % 25 - 25 / 2); 9732001f49Smrg } else { 9832001f49Smrg stars[n].offsetX = 0.0; 9932001f49Smrg stars[n].offsetY = 0.0; 10032001f49Smrg stars[n].offsetR = 0.0; 10132001f49Smrg } 10232001f49Smrg} 10332001f49Smrg 10432001f49Smrgstatic void RotatePoint(float *x, float *y, float rotation) 10532001f49Smrg{ 10632001f49Smrg float tmpX, tmpY; 10732001f49Smrg 10832001f49Smrg tmpX = *x * Cos(rotation) - *y * Sin(rotation); 10932001f49Smrg tmpY = *y * Cos(rotation) + *x * Sin(rotation); 11032001f49Smrg *x = tmpX; 11132001f49Smrg *y = tmpY; 11232001f49Smrg} 11332001f49Smrg 11432001f49Smrgstatic void MoveStars(void) 11532001f49Smrg{ 11632001f49Smrg float offset; 11732001f49Smrg GLint n; 11832001f49Smrg static double t0 = -1.; 11932001f49Smrg double t, dt; 12032001f49Smrg t = glutGet(GLUT_ELAPSED_TIME) / 1000.; 12132001f49Smrg if (t0 < 0.) 12232001f49Smrg t0 = t; 12332001f49Smrg dt = 85.*(t - t0); 12432001f49Smrg t0 = t; 12532001f49Smrg 12632001f49Smrg offset = speed * 60.0; 12732001f49Smrg 12832001f49Smrg for (n = 0; n < starCount; n++) { 12932001f49Smrg stars[n].x[1] = stars[n].x[0]; 13032001f49Smrg stars[n].y[1] = stars[n].y[0]; 13132001f49Smrg stars[n].z[1] = stars[n].z[0]; 13232001f49Smrg stars[n].x[0] += stars[n].offsetX*dt; 13332001f49Smrg stars[n].y[0] += stars[n].offsetY*dt; 13432001f49Smrg stars[n].z[0] -= offset*dt; 13532001f49Smrg stars[n].rotation += stars[n].offsetR*dt; 13632001f49Smrg if (stars[n].rotation > MAXANGLES) { 13732001f49Smrg stars[n].rotation = 0.0; 13832001f49Smrg } 13932001f49Smrg else if (stars[n].rotation < 0.0) { 14032001f49Smrg stars[n].rotation += 360.0; 14132001f49Smrg } 14232001f49Smrg } 14332001f49Smrg} 14432001f49Smrg 14532001f49Smrgstatic GLenum StarPoint(GLint n) 14632001f49Smrg{ 14732001f49Smrg float x0, y0, x1, y1, width; 14832001f49Smrg GLint i; 14932001f49Smrg 15032001f49Smrg x0 = stars[n].x[0] * windW / stars[n].z[0]; 15132001f49Smrg y0 = stars[n].y[0] * windH / stars[n].z[0]; 15232001f49Smrg RotatePoint(&x0, &y0, stars[n].rotation); 15332001f49Smrg x0 += windW / 2.0; 15432001f49Smrg y0 += windH / 2.0; 15532001f49Smrg 15632001f49Smrg if (x0 >= 0.0 && x0 < windW && y0 >= 0.0 && y0 < windH) { 15732001f49Smrg if (stars[n].type == STREAK) { 15832001f49Smrg x1 = stars[n].x[1] * windW / stars[n].z[1]; 15932001f49Smrg y1 = stars[n].y[1] * windH / stars[n].z[1]; 16032001f49Smrg RotatePoint(&x1, &y1, stars[n].rotation); 16132001f49Smrg x1 += windW / 2.0; 16232001f49Smrg y1 += windH / 2.0; 16332001f49Smrg 16432001f49Smrg glLineWidth(MAXPOS/100.0/stars[n].z[0]+1.0); 16532001f49Smrg glColor3f(1.0, (MAXWARP-speed)/MAXWARP, (MAXWARP-speed)/MAXWARP); 16632001f49Smrg if (fabs(x0-x1) < 1.0 && fabs(y0-y1) < 1.0) { 16732001f49Smrg glBegin(GL_POINTS); 16832001f49Smrg glVertex2f(x0, y0); 16932001f49Smrg glEnd(); 17032001f49Smrg } else { 17132001f49Smrg glBegin(GL_LINES); 17232001f49Smrg glVertex2f(x0, y0); 17332001f49Smrg glVertex2f(x1, y1); 17432001f49Smrg glEnd(); 17532001f49Smrg } 17632001f49Smrg } else { 17732001f49Smrg width = MAXPOS / 10.0 / stars[n].z[0] + 1.0; 17832001f49Smrg glColor3f(1.0, 0.0, 0.0); 17932001f49Smrg glBegin(GL_POLYGON); 18032001f49Smrg for (i = 0; i < 8; i++) { 18132001f49Smrg float x = x0 + width * Cos((float)i*MAXANGLES/8.0); 18232001f49Smrg float y = y0 + width * Sin((float)i*MAXANGLES/8.0); 18332001f49Smrg glVertex2f(x, y); 18432001f49Smrg }; 18532001f49Smrg glEnd(); 18632001f49Smrg } 18732001f49Smrg return GL_TRUE; 18832001f49Smrg } else { 18932001f49Smrg return GL_FALSE; 19032001f49Smrg } 19132001f49Smrg} 19232001f49Smrg 19332001f49Smrgstatic void ShowStars(void) 19432001f49Smrg{ 19532001f49Smrg GLint n; 19632001f49Smrg 19732001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 19832001f49Smrg 19932001f49Smrg for (n = 0; n < starCount; n++) { 20032001f49Smrg if (stars[n].z[0] > speed || (stars[n].z[0] > 0.0 && speed < MAXWARP)) { 20132001f49Smrg if (StarPoint(n) == GL_FALSE) { 20232001f49Smrg NewStar(n, MAXPOS); 20332001f49Smrg } 20432001f49Smrg } else { 20532001f49Smrg NewStar(n, MAXPOS); 20632001f49Smrg } 20732001f49Smrg } 20832001f49Smrg} 20932001f49Smrg 21032001f49Smrgstatic void Init(void) 21132001f49Smrg{ 21232001f49Smrg float angle; 21332001f49Smrg GLint n; 21432001f49Smrg 21532001f49Smrg srand((unsigned int) glutGet(GLUT_ELAPSED_TIME) ); 21632001f49Smrg 21732001f49Smrg for (n = 0; n < MAXSTARS; n++) { 21832001f49Smrg NewStar(n, 100); 21932001f49Smrg } 22032001f49Smrg 22132001f49Smrg angle = 0.0; 22232001f49Smrg for (n = 0; n < MAXANGLES ; n++) { 22332001f49Smrg sinTable[n] = sin(angle); 22432001f49Smrg angle += PI / (MAXANGLES / 2.0); 22532001f49Smrg } 22632001f49Smrg 22732001f49Smrg glClearColor(0.0, 0.0, 0.0, 0.0); 22832001f49Smrg 22932001f49Smrg glDisable(GL_DITHER); 23032001f49Smrg} 23132001f49Smrg 23232001f49Smrgstatic void Reshape(int width, int height) 23332001f49Smrg{ 23432001f49Smrg 23532001f49Smrg windW = (GLint)width; 23632001f49Smrg windH = (GLint)height; 23732001f49Smrg 23832001f49Smrg glViewport(0, 0, windW, windH); 23932001f49Smrg 24032001f49Smrg glMatrixMode(GL_PROJECTION); 24132001f49Smrg glLoadIdentity(); 24232001f49Smrg gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5); 24332001f49Smrg glMatrixMode(GL_MODELVIEW); 24432001f49Smrg} 24532001f49Smrg 24632001f49Smrgstatic void Key(unsigned char key, int x, int y) 24732001f49Smrg{ 24832001f49Smrg 24932001f49Smrg switch (key) { 25032001f49Smrg case 27: 25132001f49Smrg exit(1); 25232001f49Smrg case 32: 25332001f49Smrg flag = (flag == NORMAL) ? WEIRD : NORMAL; 25432001f49Smrg break; 25532001f49Smrg case 't': 25632001f49Smrg nitro = 1; 25732001f49Smrg break; 25832001f49Smrg default: 25932001f49Smrg return; 26032001f49Smrg } 26132001f49Smrg} 26232001f49Smrg 26332001f49Smrgstatic void Draw(void) 26432001f49Smrg{ 26532001f49Smrg 26632001f49Smrg MoveStars(); 26732001f49Smrg ShowStars(); 26832001f49Smrg if (nitro > 0) { 26932001f49Smrg speed = (float)(nitro / 10) + 1.0; 27032001f49Smrg if (speed > MAXWARP) { 27132001f49Smrg speed = MAXWARP; 27232001f49Smrg } 27332001f49Smrg if (++nitro > MAXWARP*10) { 27432001f49Smrg nitro = -nitro; 27532001f49Smrg } 27632001f49Smrg } else if (nitro < 0) { 27732001f49Smrg nitro++; 27832001f49Smrg speed = (float)(-nitro / 10) + 1.0; 27932001f49Smrg if (speed > MAXWARP) { 28032001f49Smrg speed = MAXWARP; 28132001f49Smrg } 28232001f49Smrg } 28332001f49Smrg 28432001f49Smrg glFlush(); 28532001f49Smrg if (doubleBuffer) { 28632001f49Smrg glutSwapBuffers(); 28732001f49Smrg } 28832001f49Smrg} 28932001f49Smrg 29032001f49Smrgstatic GLenum Args(int argc, char **argv) 29132001f49Smrg{ 29232001f49Smrg GLint i; 29332001f49Smrg 29432001f49Smrg doubleBuffer = GL_TRUE; 29532001f49Smrg 29632001f49Smrg for (i = 1; i < argc; i++) { 29732001f49Smrg if (strcmp(argv[i], "-sb") == 0) { 29832001f49Smrg doubleBuffer = GL_FALSE; 29932001f49Smrg } else if (strcmp(argv[i], "-db") == 0) { 30032001f49Smrg doubleBuffer = GL_TRUE; 30132001f49Smrg } 30232001f49Smrg } 30332001f49Smrg return GL_TRUE; 30432001f49Smrg} 30532001f49Smrg 30632001f49Smrg#if !defined(GLUTCALLBACK) 30732001f49Smrg#define GLUTCALLBACK 30832001f49Smrg#endif 30932001f49Smrg 31032001f49Smrgstatic void GLUTCALLBACK glut_post_redisplay_p(void) 31132001f49Smrg{ 31232001f49Smrg glutPostRedisplay(); 31332001f49Smrg} 31432001f49Smrg 31532001f49Smrgint main(int argc, char **argv) 31632001f49Smrg{ 31732001f49Smrg GLenum type; 31832001f49Smrg 31932001f49Smrg glutInit(&argc, argv); 32032001f49Smrg 32132001f49Smrg if (Args(argc, argv) == GL_FALSE) { 32232001f49Smrg exit(1); 32332001f49Smrg } 32432001f49Smrg 32532001f49Smrg windW = 300; 32632001f49Smrg windH = 300; 32732001f49Smrg glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300); 32832001f49Smrg 32932001f49Smrg type = GLUT_RGB; 33032001f49Smrg type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; 33132001f49Smrg glutInitDisplayMode(type); 33232001f49Smrg 33332001f49Smrg if (glutCreateWindow("Stars") == GL_FALSE) { 33432001f49Smrg exit(1); 33532001f49Smrg } 33632001f49Smrg 33732001f49Smrg Init(); 33832001f49Smrg 33932001f49Smrg glutReshapeFunc(Reshape); 34032001f49Smrg glutKeyboardFunc(Key); 34132001f49Smrg glutDisplayFunc(Draw); 34232001f49Smrg glutIdleFunc(glut_post_redisplay_p); 34332001f49Smrg glutMainLoop(); 34432001f49Smrg return 0; 34532001f49Smrg} 346