132001f49Smrg/* 232001f49Smrg * Test NPOT textures with the GL_ARB_texture_non_power_of_two extension. 332001f49Smrg * Brian Paul 432001f49Smrg * 2 July 2003 532001f49Smrg */ 632001f49Smrg 732001f49Smrg#include <assert.h> 832001f49Smrg#include <stdio.h> 932001f49Smrg#include <stdlib.h> 1032001f49Smrg#include <math.h> 1132001f49Smrg#include <GL/glew.h> 1232001f49Smrg#include "glut_wrap.h" 1332001f49Smrg#include "../util/readtex.c" 1432001f49Smrg 1532001f49Smrg#define IMAGE_FILE DEMOS_DATA_DIR "girl.rgb" 1632001f49Smrg 1732001f49Smrgstatic GLfloat Zrot = 0; 1832001f49Smrg 1932001f49Smrgstatic void Display( void ) 2032001f49Smrg{ 2132001f49Smrg glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); 2232001f49Smrg 2332001f49Smrg glPushMatrix(); 2432001f49Smrg glRotatef(Zrot, 0, 0, 1); 2532001f49Smrg glBegin(GL_POLYGON); 2632001f49Smrg glTexCoord2f(0, 0); 2732001f49Smrg glVertex2f(-1, -1); 2832001f49Smrg glTexCoord2f(1, 0); 2932001f49Smrg glVertex2f(1, -1); 3032001f49Smrg glTexCoord2f(1, 1); 3132001f49Smrg glVertex2f(1, 1); 3232001f49Smrg glTexCoord2f(0, 1); 3332001f49Smrg glVertex2f(-1, 1); 3432001f49Smrg glEnd(); 3532001f49Smrg glPopMatrix(); 3632001f49Smrg 3732001f49Smrg glutSwapBuffers(); 3832001f49Smrg} 3932001f49Smrg 4032001f49Smrg 4132001f49Smrgstatic void Reshape( int width, int height ) 4232001f49Smrg{ 4332001f49Smrg glViewport( 0, 0, width, height ); 4432001f49Smrg glMatrixMode( GL_PROJECTION ); 4532001f49Smrg glLoadIdentity(); 4632001f49Smrg glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); 4732001f49Smrg glMatrixMode( GL_MODELVIEW ); 4832001f49Smrg glLoadIdentity(); 4932001f49Smrg glTranslatef( 0.0, 0.0, -7.0 ); 5032001f49Smrg} 5132001f49Smrg 5232001f49Smrg 5332001f49Smrgstatic void Key( unsigned char key, int x, int y ) 5432001f49Smrg{ 5532001f49Smrg (void) x; 5632001f49Smrg (void) y; 5732001f49Smrg switch (key) { 5832001f49Smrg case 'z': 5932001f49Smrg Zrot -= 1.0; 6032001f49Smrg break; 6132001f49Smrg case 'Z': 6232001f49Smrg Zrot += 1.0; 6332001f49Smrg break; 6432001f49Smrg case 27: 6532001f49Smrg exit(0); 6632001f49Smrg break; 6732001f49Smrg } 6832001f49Smrg glutPostRedisplay(); 6932001f49Smrg} 7032001f49Smrg 7132001f49Smrg 7232001f49Smrgstatic void Init( void ) 7332001f49Smrg{ 7432001f49Smrg GLubyte *image; 7532001f49Smrg int imgWidth, imgHeight, minDim, w; 7632001f49Smrg GLenum imgFormat; 7732001f49Smrg 7832001f49Smrg if (!glutExtensionSupported("GL_ARB_texture_non_power_of_two")) { 7932001f49Smrg printf("Sorry, this program requires GL_ARB_texture_non_power_of_two\n"); 8032001f49Smrg exit(1); 8132001f49Smrg } 8232001f49Smrg 8332001f49Smrg#if 1 8432001f49Smrg image = LoadRGBImage( IMAGE_FILE, &imgWidth, &imgHeight, &imgFormat ); 8532001f49Smrg if (!image) { 8632001f49Smrg printf("Couldn't read %s\n", IMAGE_FILE); 8732001f49Smrg exit(0); 8832001f49Smrg } 8932001f49Smrg#else 9032001f49Smrg int i, j; 9132001f49Smrg imgFormat = GL_RGB; 9232001f49Smrg imgWidth = 3; 9332001f49Smrg imgHeight = 3; 9432001f49Smrg image = malloc(imgWidth * imgHeight * 3); 9532001f49Smrg for (i = 0; i < imgHeight; i++) { 9632001f49Smrg for (j = 0; j < imgWidth; j++) { 9732001f49Smrg int k = (i * imgWidth + j) * 3; 9832001f49Smrg if ((i + j) & 1) { 9932001f49Smrg image[k+0] = 255; 10032001f49Smrg image[k+1] = 0; 10132001f49Smrg image[k+2] = 0; 10232001f49Smrg } 10332001f49Smrg else { 10432001f49Smrg image[k+0] = 0; 10532001f49Smrg image[k+1] = 255; 10632001f49Smrg image[k+2] = 0; 10732001f49Smrg } 10832001f49Smrg } 10932001f49Smrg } 11032001f49Smrg#endif 11132001f49Smrg 11232001f49Smrg printf("Read %d x %d\n", imgWidth, imgHeight); 11332001f49Smrg 11432001f49Smrg minDim = imgWidth < imgHeight ? imgWidth : imgHeight; 11532001f49Smrg 11632001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 11732001f49Smrg 11832001f49Smrg /* 11932001f49Smrg * 1D Texture. Test proxy first, if that works, test non-proxy target. 12032001f49Smrg */ 12132001f49Smrg glTexImage1D(GL_PROXY_TEXTURE_1D, 0, GL_RGB, imgWidth, 0, 12232001f49Smrg imgFormat, GL_UNSIGNED_BYTE, image); 12332001f49Smrg glGetTexLevelParameteriv(GL_PROXY_TEXTURE_1D, 0, GL_TEXTURE_WIDTH, &w); 12432001f49Smrg assert(w == imgWidth || w == 0); 12532001f49Smrg 12632001f49Smrg if (w) { 12732001f49Smrg glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, imgWidth, 0, 12832001f49Smrg imgFormat, GL_UNSIGNED_BYTE, image); 12932001f49Smrg assert(glGetError() == GL_NO_ERROR); 13032001f49Smrg } 13132001f49Smrg 13232001f49Smrg 13332001f49Smrg /* 13432001f49Smrg * 2D Texture 13532001f49Smrg */ 13632001f49Smrg glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0, 13732001f49Smrg imgFormat, GL_UNSIGNED_BYTE, image); 13832001f49Smrg glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); 13932001f49Smrg assert(w == imgWidth || w == 0); 14032001f49Smrg 14132001f49Smrg if (w) { 14232001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0, 14332001f49Smrg imgFormat, GL_UNSIGNED_BYTE, image); 14432001f49Smrg assert(glGetError() == GL_NO_ERROR); 14532001f49Smrg } 14632001f49Smrg 14732001f49Smrg 14832001f49Smrg /* 14932001f49Smrg * 3D Texture 15032001f49Smrg */ 15132001f49Smrg glTexImage3D(GL_PROXY_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0, 15232001f49Smrg imgFormat, GL_UNSIGNED_BYTE, image); 15332001f49Smrg glGetTexLevelParameteriv(GL_PROXY_TEXTURE_3D, 0, GL_TEXTURE_WIDTH, &w); 15432001f49Smrg assert(w == imgWidth || w == 0); 15532001f49Smrg 15632001f49Smrg if (w) { 15732001f49Smrg glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0, 15832001f49Smrg imgFormat, GL_UNSIGNED_BYTE, image); 15932001f49Smrg assert(glGetError() == GL_NO_ERROR); 16032001f49Smrg } 16132001f49Smrg 16232001f49Smrg 16332001f49Smrg /* 16432001f49Smrg * Cube Texture 16532001f49Smrg */ 16632001f49Smrg glTexImage2D(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_RGB, 16732001f49Smrg minDim, minDim, 0, 16832001f49Smrg imgFormat, GL_UNSIGNED_BYTE, image); 16932001f49Smrg glGetTexLevelParameteriv(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_WIDTH, &w); 17032001f49Smrg assert(w == minDim || w == 0); 17132001f49Smrg 17232001f49Smrg if (w) { 17332001f49Smrg glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 17432001f49Smrg minDim, minDim, 0, 17532001f49Smrg imgFormat, GL_UNSIGNED_BYTE, image); 17632001f49Smrg assert(glGetError() == GL_NO_ERROR); 17732001f49Smrg } 17832001f49Smrg 17932001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 18032001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 18132001f49Smrg glEnable(GL_TEXTURE_2D); 18232001f49Smrg} 18332001f49Smrg 18432001f49Smrg 18532001f49Smrgint main( int argc, char *argv[] ) 18632001f49Smrg{ 18732001f49Smrg glutInit( &argc, argv ); 18832001f49Smrg glutInitWindowPosition( 0, 0 ); 18932001f49Smrg glutInitWindowSize( 400, 400 ); 19032001f49Smrg glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); 19132001f49Smrg glutCreateWindow(argv[0]); 19232001f49Smrg glewInit(); 19332001f49Smrg glutReshapeFunc( Reshape ); 19432001f49Smrg glutKeyboardFunc( Key ); 19532001f49Smrg glutDisplayFunc( Display ); 19632001f49Smrg Init(); 19732001f49Smrg glutMainLoop(); 19832001f49Smrg return 0; 19932001f49Smrg} 200