132001f49Smrg#include <stdlib.h> 232001f49Smrg#include <GL/glew.h> 332001f49Smrg#include "glut_wrap.h" 432001f49Smrg 532001f49Smrg 632001f49Smrgstatic const float black[4] = { 0, 0, 0, 1 }; 732001f49Smrgstatic const float white[4] = { 1, 1, 1, 1 }; 832001f49Smrgstatic const float diffuse[4] = { 1, 0, 0, 1 }; 932001f49Smrgstatic const float diffuseb[4] = { 0, 1, 0, 1 }; 1032001f49Smrgstatic const float specular[4] = { 0.5, 0.5, 0.5, 1 }; 1132001f49Smrgstatic const float ambient[4] = { 0.2, 0.2, 0.2, 1 }; 1232001f49Smrgstatic const float lightpos[4] = { 0, 0, 10, 0 }; 1332001f49Smrgstatic const float shininess = 50; 1432001f49Smrg 1532001f49Smrgstatic double angle = 0.0; 1632001f49Smrg 1732001f49Smrgstatic int autorotate = 1; 1832001f49Smrgstatic double angle_delta = 1.0; 1932001f49Smrgstatic int timeout = 10; 2032001f49Smrg 2132001f49Smrg 2232001f49Smrgstatic void 2332001f49Smrgdisplay(void) 2432001f49Smrg{ 2532001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 2632001f49Smrg glPushMatrix(); 2732001f49Smrg glRotated(angle, 0.0, 1.0, 0.0); 2832001f49Smrg 2932001f49Smrg glBegin(GL_QUADS); 3032001f49Smrg glColor3f(1, 1, 1); 3132001f49Smrg glNormal3d(0, 0, 1); 3232001f49Smrg glVertex3d(-1, -1, 0); 3332001f49Smrg glVertex3d(+1, -1, 0); 3432001f49Smrg glVertex3d(+1, +1, 0); 3532001f49Smrg glVertex3d(-1, +1, 0); 3632001f49Smrg glEnd(); 3732001f49Smrg 3832001f49Smrg glPopMatrix(); 3932001f49Smrg 4032001f49Smrg glutSwapBuffers(); 4132001f49Smrg} 4232001f49Smrg 4332001f49Smrg 4432001f49Smrgstatic void 4532001f49Smrgtimer(int value) 4632001f49Smrg{ 4732001f49Smrg angle += angle_delta; 4832001f49Smrg glutTimerFunc(timeout, timer, 0); 4932001f49Smrg glutPostRedisplay(); 5032001f49Smrg} 5132001f49Smrg 5232001f49Smrg 5332001f49Smrgstatic void 5432001f49Smrgkey(unsigned char key, int x, int y) 5532001f49Smrg{ 5632001f49Smrg if (key == 27) { 5732001f49Smrg exit(0); 5832001f49Smrg } 5932001f49Smrg} 6032001f49Smrg 6132001f49Smrg 6232001f49Smrgint 6332001f49Smrgmain(int argc, char **argv) 6432001f49Smrg{ 6532001f49Smrg /* init glut */ 6632001f49Smrg glutInit(&argc, argv); 6732001f49Smrg glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH); 6832001f49Smrg glutCreateWindow("Backface specular test"); 6932001f49Smrg glutDisplayFunc(display); 7032001f49Smrg glutKeyboardFunc(key); 7132001f49Smrg if (autorotate) 7232001f49Smrg glutTimerFunc(timeout, timer, 0); 7332001f49Smrg 7432001f49Smrg /* setup lighting */ 7532001f49Smrg glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); 7632001f49Smrg glMaterialfv(GL_BACK, GL_DIFFUSE, diffuseb); 7732001f49Smrg 7832001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); 7932001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular); 8032001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient); 8132001f49Smrg glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shininess); 8232001f49Smrg 8332001f49Smrg glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE); 8432001f49Smrg glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); 8532001f49Smrg glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); 8632001f49Smrg 8732001f49Smrg glLightfv(GL_LIGHT0, GL_AMBIENT, black); 8832001f49Smrg glLightfv(GL_LIGHT0, GL_DIFFUSE, white); 8932001f49Smrg glLightfv(GL_LIGHT0, GL_POSITION, lightpos); 9032001f49Smrg glLightfv(GL_LIGHT0, GL_SPECULAR, white); 9132001f49Smrg 9232001f49Smrg glDisable(GL_CULL_FACE); 9332001f49Smrg glEnable(GL_LIGHTING); 9432001f49Smrg glEnable(GL_LIGHT0); 9532001f49Smrg 9632001f49Smrg /* setup camera */ 9732001f49Smrg glMatrixMode(GL_PROJECTION); 9832001f49Smrg gluPerspective(30.0, 1.0, 1.0, 10.0); 9932001f49Smrg glMatrixMode(GL_MODELVIEW); 10032001f49Smrg gluLookAt(0.0, 0.0, 5.0, 10132001f49Smrg 0.0, 0.0, 0.0, 10232001f49Smrg 0.0, 1.0, 0.0); 10332001f49Smrg 10432001f49Smrg /* setup misc */ 10532001f49Smrg glEnable(GL_DEPTH_TEST); 10632001f49Smrg glClearColor(0, 0, 1, 1); 10732001f49Smrg 10832001f49Smrg /* run */ 10932001f49Smrg glutMainLoop(); 11032001f49Smrg 11132001f49Smrg return 0; 11232001f49Smrg} 113