132001f49Smrg/*
232001f49Smrg * Test GL_NV_conditional_render
332001f49Smrg *
432001f49Smrg * Brian Paul
532001f49Smrg * 30 Dec 2009
632001f49Smrg *
732001f49Smrg * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
832001f49Smrg *
932001f49Smrg * Permission is hereby granted, free of charge, to any person obtaining a
1032001f49Smrg * copy of this software and associated documentation files (the "Software"),
1132001f49Smrg * to deal in the Software without restriction, including without limitation
1232001f49Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
1332001f49Smrg * and/or sell copies of the Software, and to permit persons to whom the
1432001f49Smrg * Software is furnished to do so, subject to the following conditions:
1532001f49Smrg *
1632001f49Smrg * The above copyright notice and this permission notice shall be included
1732001f49Smrg * in all copies or substantial portions of the Software.
1832001f49Smrg *
1932001f49Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
2032001f49Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
2132001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
2232001f49Smrg * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
2332001f49Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
2432001f49Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
2532001f49Smrg */
2632001f49Smrg
2732001f49Smrg#include <assert.h>
2832001f49Smrg#include <stdio.h>
2932001f49Smrg#include <stdlib.h>
3032001f49Smrg#include <string.h>
3132001f49Smrg#include <math.h>
3232001f49Smrg#include <GL/glew.h>
3332001f49Smrg#include "glut_wrap.h"
3432001f49Smrg
3532001f49Smrg#define TEST_DISPLAY_LISTS 0
3632001f49Smrg
3732001f49Smrgstatic GLboolean Anim = GL_TRUE;
3832001f49Smrgstatic GLfloat Xpos = 0;
3932001f49Smrgstatic GLuint OccQuery;
4032001f49Smrgstatic GLint Win = 0;
4132001f49Smrg
4232001f49Smrg
4332001f49Smrgstatic void Idle(void)
4432001f49Smrg{
4532001f49Smrg   static int lastTime = 0;
4632001f49Smrg   static int sign = +1;
4732001f49Smrg   int time = glutGet(GLUT_ELAPSED_TIME);
4832001f49Smrg   float step;
4932001f49Smrg
5032001f49Smrg   if (lastTime == 0)
5132001f49Smrg      lastTime = time;
5232001f49Smrg   else if (time - lastTime < 20)  /* 50Hz update */
5332001f49Smrg      return;
5432001f49Smrg
5532001f49Smrg   step = (time - lastTime) / 1000.0 * sign;
5632001f49Smrg   lastTime = time;
5732001f49Smrg
5832001f49Smrg   Xpos += step;
5932001f49Smrg
6032001f49Smrg   if (Xpos > 2.5) {
6132001f49Smrg      Xpos = 2.5;
6232001f49Smrg      sign = -1;
6332001f49Smrg   }
6432001f49Smrg   else if (Xpos < -2.5) {
6532001f49Smrg      Xpos = -2.5;
6632001f49Smrg      sign = +1;
6732001f49Smrg   }
6832001f49Smrg   glutPostRedisplay();
6932001f49Smrg}
7032001f49Smrg
7132001f49Smrg
7232001f49Smrgstatic void Display( void )
7332001f49Smrg{
7432001f49Smrg   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
7532001f49Smrg
7632001f49Smrg   glEnable(GL_DEPTH_TEST);
7732001f49Smrg
7832001f49Smrg   glMatrixMode( GL_PROJECTION );
7932001f49Smrg   glLoadIdentity();
8032001f49Smrg   glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
8132001f49Smrg   glMatrixMode( GL_MODELVIEW );
8232001f49Smrg   glLoadIdentity();
8332001f49Smrg   glTranslatef( 0.0, 0.0, -15.0 );
8432001f49Smrg
8532001f49Smrg   /* draw the occluding polygons */
8632001f49Smrg   glColor3f(0, 0.6, 0.8);
8732001f49Smrg   glBegin(GL_QUADS);
8832001f49Smrg   glVertex2f(-1.6, -1.5);
8932001f49Smrg   glVertex2f(-0.4, -1.5);
9032001f49Smrg   glVertex2f(-0.4,  1.5);
9132001f49Smrg   glVertex2f(-1.6,  1.5);
9232001f49Smrg
9332001f49Smrg   glVertex2f( 0.4, -1.5);
9432001f49Smrg   glVertex2f( 1.6, -1.5);
9532001f49Smrg   glVertex2f( 1.6,  1.5);
9632001f49Smrg   glVertex2f( 0.4,  1.5);
9732001f49Smrg   glEnd();
9832001f49Smrg
9932001f49Smrg   /* draw the test polygon with occlusion testing */
10032001f49Smrg   glPushMatrix();
10132001f49Smrg   glTranslatef(Xpos, 0, -0.5);
10232001f49Smrg   glScalef(0.3, 0.3, 1.0);
10332001f49Smrg   glRotatef(-90.0 * Xpos, 0, 0, 1);
10432001f49Smrg
10532001f49Smrg#if TEST_DISPLAY_LISTS
10632001f49Smrg   glNewList(10, GL_COMPILE);
10732001f49Smrg   glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery);
10832001f49Smrg   glEndList();
10932001f49Smrg   glCallList(10);
11032001f49Smrg#else
11132001f49Smrg   glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery);
11232001f49Smrg#endif
11332001f49Smrg
11432001f49Smrg   glColorMask(0, 0, 0, 0);
11532001f49Smrg   glDepthMask(GL_FALSE);
11632001f49Smrg
11732001f49Smrg   glBegin(GL_POLYGON);
11832001f49Smrg   glVertex3f(-1, -1, 0);
11932001f49Smrg   glVertex3f( 1, -1, 0);
12032001f49Smrg   glVertex3f( 1,  1, 0);
12132001f49Smrg   glVertex3f(-1,  1, 0);
12232001f49Smrg   glEnd();
12332001f49Smrg
12432001f49Smrg#if TEST_DISPLAY_LISTS
12532001f49Smrg   glNewList(11, GL_COMPILE);
12632001f49Smrg   glEndQueryARB(GL_SAMPLES_PASSED_ARB);
12732001f49Smrg   glEndList();
12832001f49Smrg   glCallList(11);
12932001f49Smrg#else
13032001f49Smrg   glEndQueryARB(GL_SAMPLES_PASSED_ARB);
13132001f49Smrg#endif
13232001f49Smrg
13332001f49Smrg   glColorMask(1, 1, 1, 1);
13432001f49Smrg   glDepthMask(GL_TRUE);
13532001f49Smrg
13632001f49Smrg   /* Note: disable depth test here so that we'll always see the orange
13732001f49Smrg    * box, except when it's totally culled.
13832001f49Smrg    */
13932001f49Smrg   glDisable(GL_DEPTH_TEST);
14032001f49Smrg
14132001f49Smrg   glBeginConditionalRenderNV(OccQuery, GL_QUERY_WAIT_NV);
14232001f49Smrg      /* draw the orange rect, so we can see what's going on */
14332001f49Smrg      glColor3f(0.8, 0.5, 0);
14432001f49Smrg      glBegin(GL_POLYGON);
14532001f49Smrg         glVertex3f(-1, -1, 0);
14632001f49Smrg         glVertex3f( 1, -1, 0);
14732001f49Smrg         glVertex3f( 1,  1, 0);
14832001f49Smrg         glVertex3f(-1,  1, 0);
14932001f49Smrg      glEnd();
15032001f49Smrg   glEndConditionalRenderNV();
15132001f49Smrg
15232001f49Smrg   /* always draw white outline around orange box */
15332001f49Smrg   glColor3f(1.0, 1.0, 1.0);
15432001f49Smrg   glBegin(GL_LINE_LOOP);
15532001f49Smrg      glVertex3f(-1, -1, 0);
15632001f49Smrg      glVertex3f( 1, -1, 0);
15732001f49Smrg      glVertex3f( 1,  1, 0);
15832001f49Smrg       glVertex3f(-1,  1, 0);
15932001f49Smrg   glEnd();
16032001f49Smrg
16132001f49Smrg   glPopMatrix();
16232001f49Smrg
16332001f49Smrg   glutSwapBuffers();
16432001f49Smrg}
16532001f49Smrg
16632001f49Smrg
16732001f49Smrgstatic void Reshape( int width, int height )
16832001f49Smrg{
16932001f49Smrg   glViewport( 0, 0, width, height );
17032001f49Smrg}
17132001f49Smrg
17232001f49Smrg
17332001f49Smrgstatic void Key( unsigned char key, int x, int y )
17432001f49Smrg{
17532001f49Smrg   (void) x;
17632001f49Smrg   (void) y;
17732001f49Smrg   switch (key) {
17832001f49Smrg   case 27:
17932001f49Smrg      glDeleteQueriesARB(1, &OccQuery);
18032001f49Smrg      glutDestroyWindow(Win);
18132001f49Smrg      exit(0);
18232001f49Smrg      break;
18332001f49Smrg   case ' ':
18432001f49Smrg      Anim = !Anim;
18532001f49Smrg      if (Anim)
18632001f49Smrg         glutIdleFunc(Idle);
18732001f49Smrg      else
18832001f49Smrg         glutIdleFunc(NULL);
18932001f49Smrg      break;
19032001f49Smrg   }
19132001f49Smrg   glutPostRedisplay();
19232001f49Smrg}
19332001f49Smrg
19432001f49Smrg
19532001f49Smrgstatic void SpecialKey( int key, int x, int y )
19632001f49Smrg{
19732001f49Smrg   const GLfloat step = 0.1;
19832001f49Smrg   (void) x;
19932001f49Smrg   (void) y;
20032001f49Smrg   switch (key) {
20132001f49Smrg   case GLUT_KEY_LEFT:
20232001f49Smrg      Xpos -= step;
20332001f49Smrg      break;
20432001f49Smrg   case GLUT_KEY_RIGHT:
20532001f49Smrg      Xpos += step;
20632001f49Smrg      break;
20732001f49Smrg   }
20832001f49Smrg   glutPostRedisplay();
20932001f49Smrg}
21032001f49Smrg
21132001f49Smrg
21232001f49Smrgstatic void Init( void )
21332001f49Smrg{
21432001f49Smrg   if (!glutExtensionSupported("GL_ARB_occlusion_query") ||
21532001f49Smrg       !glutExtensionSupported("GL_NV_conditional_render")) {
21632001f49Smrg      printf("Sorry, this demo requires the extensions:\n");
21732001f49Smrg      printf("  GL_ARB_occlusion_query\n");
21832001f49Smrg      printf("  GL_NV_conditional_render\n");
21932001f49Smrg      exit(-1);
22032001f49Smrg   }
22132001f49Smrg
22232001f49Smrg   glGenQueriesARB(1, &OccQuery);
22332001f49Smrg   assert(OccQuery > 0);
22432001f49Smrg}
22532001f49Smrg
22632001f49Smrg
22732001f49Smrgint main( int argc, char *argv[] )
22832001f49Smrg{
22932001f49Smrg   glutInitWindowSize( 400, 400 );
23032001f49Smrg   glutInit( &argc, argv );
23132001f49Smrg   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
23232001f49Smrg   Win = glutCreateWindow(argv[0]);
23332001f49Smrg   glewInit();
23432001f49Smrg   glutReshapeFunc( Reshape );
23532001f49Smrg   glutKeyboardFunc( Key );
23632001f49Smrg   glutSpecialFunc( SpecialKey );
23732001f49Smrg   glutIdleFunc( Idle );
23832001f49Smrg   glutDisplayFunc( Display );
23932001f49Smrg   Init();
24032001f49Smrg   glutMainLoop();
24132001f49Smrg   return 0;
24232001f49Smrg}
243