1/* Test GL_NV_fragment_program */ 2 3#include <assert.h> 4#include <string.h> 5#include <stdio.h> 6#include <stdlib.h> 7#include <math.h> 8#include <GL/glew.h> 9#include "glut_wrap.h" 10 11 12 13static void Display( void ) 14{ 15 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); 16 17 glPushMatrix(); 18 19 glColor4f(0, 0.5, 0, 1); 20 glColor4f(0, 1, 0, 1); 21 glBegin(GL_POLYGON); 22 glVertex2f(-1, -1); 23 glVertex2f( 1, -1); 24 glVertex2f( 0, 1); 25 glEnd(); 26 27 glPopMatrix(); 28 29 glutSwapBuffers(); 30} 31 32 33static void Reshape( int width, int height ) 34{ 35 glViewport( 0, 0, width, height ); 36 glMatrixMode( GL_PROJECTION ); 37 glLoadIdentity(); 38 glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); 39 glMatrixMode( GL_MODELVIEW ); 40 glLoadIdentity(); 41 glTranslatef( 0.0, 0.0, -15.0 ); 42} 43 44 45static void Key( unsigned char key, int x, int y ) 46{ 47 (void) x; 48 (void) y; 49 switch (key) { 50 case 27: 51 exit(0); 52 break; 53 } 54 glutPostRedisplay(); 55} 56 57 58static void Init( void ) 59{ 60#if 0 61 static const char *prog0 = 62 "!!FP1.0\n" 63 "MUL o[COLR], R0, f[WPOS]; \n" 64 "ADD o[COLH], H3, f[TEX0]; \n" 65 "ADD_SAT o[COLH], H3, f[TEX0]; \n" 66 "ADDX o[COLH], H3, f[TEX0]; \n" 67 "ADDHC o[COLH], H3, f[TEX0]; \n" 68 "ADDXC o[COLH], H3, f[TEX0]; \n" 69 "ADDXC_SAT o[COLH], H30, f[TEX0]; \n" 70 "MUL o[COLR].xy, R0.wzyx, f[WPOS]; \n" 71 "MUL o[COLR], H0, f[WPOS]; \n" 72 "MUL o[COLR], -H0, f[WPOS]; \n" 73 "MOV RC, H1; \n" 74 "MOV HC, H2; \n" 75 "END \n" 76 ; 77#endif 78 79 /* masked updates, defines, declarations */ 80 static const char *prog1 = 81 "!!FP1.0\n" 82 "DEFINE foo = {1, 2, 3, 4}; \n" 83 "DEFINE foo2 = 5; \n" 84 "DECLARE foo3 = {5, 6, 7, 8}; \n" 85 "DECLARE bar = 3; \n" 86 "DECLARE bar2; \n" 87 "DECLARE bar3 = bar; \n" 88 "#DECLARE bar4 = { a, b, c, d }; \n" 89 "MOV o[COLR].xy, R0; \n" 90 "MOV o[COLR] (NE), R0; \n" 91 "MOV o[COLR] (NE.wzyx), R0; \n" 92 "MOV o[COLR].xy (NE.wzyx), R0; \n" 93 "MOV RC.x (EQ), R1.x; \n" 94 "KIL NE; \n" 95 "KIL EQ.xyxy; \n" 96 "END \n" 97 ; 98 99 /* texture instructions */ 100 static const char *prog2 = 101 "!!FP1.0\n" 102 "TEX R0, f[TEX0], TEX0, 2D; \n" 103 "TEX R1, f[TEX1], TEX1, CUBE; \n" 104 "TEX R2, f[TEX2], TEX2, 3D; \n" 105 "TXP R3, f[TEX3], TEX3, RECT; \n" 106 "TXD R3, R2, R1, f[TEX3], TEX3, RECT; \n" 107 "MUL o[COLR], R0, f[COL0]; \n" 108 "END \n" 109 ; 110 111 /* test negation, absolute value */ 112 static const char *prog3 = 113 "!!FP1.0\n" 114 "MOV R0, -R1; \n" 115 "MOV R0, +R1; \n" 116 "MOV R0, |-R1|; \n" 117 "MOV R0, |+R1|; \n" 118 "MOV R0, -|R1|; \n" 119 "MOV R0, +|R1|; \n" 120 "MOV R0, -|-R1|; \n" 121 "MOV R0, -|+R1|; \n" 122 "MOV o[COLR], R0; \n" 123 "END \n" 124 ; 125 126 /* literal constant sources */ 127 static const char *prog4 = 128 "!!FP1.0\n" 129 "DEFINE Pi = 3.14159; \n" 130 "MOV R0, {1, -2, +3, 4}; \n" 131 "MOV R0, 5; \n" 132 "MOV R0, -5; \n" 133 "MOV R0, +5; \n" 134 "MOV R0, Pi; \n" 135 "MOV o[COLR], R0; \n" 136 "END \n" 137 ; 138 139 /* change the fragment color in a simple way */ 140 static const char *prog10 = 141 "!!FP1.0\n" 142 "DEFINE blue = {0, 0, 1, 0};\n" 143 "DECLARE color; \n" 144 "MOV R0, f[COL0]; \n" 145 "#ADD o[COLR], R0, f[COL0]; \n" 146 "#ADD o[COLR], blue, f[COL0]; \n" 147 "#ADD o[COLR], {1, 0, 0, 0}, f[COL0]; \n" 148 "ADD o[COLR], color, f[COL0]; \n" 149 "END \n" 150 ; 151 152 GLuint progs[20]; 153 154 if (!glutExtensionSupported ("GL_NV_fragment_program")) { 155 printf("Sorry, this program requires GL_NV_fragment_program\n"); 156 exit(1); 157 } 158 159 glGenProgramsNV(20, progs); 160 assert(progs[0]); 161 assert(progs[1]); 162 assert(progs[0] != progs[1]); 163 164#if 0 165 glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[0], 166 strlen(prog0), 167 (const GLubyte *) prog0); 168 assert(glIsProgramNV(progs[0])); 169#endif 170 171 glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[1], 172 strlen(prog1), 173 (const GLubyte *) prog1); 174 assert(glIsProgramNV(progs[1])); 175 176 glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2], 177 strlen(prog2), 178 (const GLubyte *) prog2); 179 assert(glIsProgramNV(progs[2])); 180 glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2]); 181 182 glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3], 183 strlen(prog3), 184 (const GLubyte *) prog3); 185 assert(glIsProgramNV(progs[3])); 186 glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3]); 187 188 glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[4], 189 strlen(prog4), 190 (const GLubyte *) prog4); 191 assert(glIsProgramNV(progs[4])); 192 glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[4]); 193 194 195 /* a real program */ 196 glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10], 197 strlen(prog10), 198 (const GLubyte *) prog10); 199 assert(glIsProgramNV(progs[10])); 200 glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10]); 201 202 glProgramNamedParameter4fNV(progs[10], 203 strlen("color"), (const GLubyte *) "color", 204 1, 0, 0, 1); 205 206 glEnable(GL_FRAGMENT_PROGRAM_NV); 207 glEnable(GL_ALPHA_TEST); 208 glAlphaFunc(GL_ALWAYS, 0.0); 209 210 printf("glGetError = %d\n", (int) glGetError()); 211} 212 213 214int main( int argc, char *argv[] ) 215{ 216 glutInit( &argc, argv ); 217 glutInitWindowPosition( 0, 0 ); 218 glutInitWindowSize( 250, 250 ); 219 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); 220 glutCreateWindow(argv[0]); 221 glewInit(); 222 glutReshapeFunc( Reshape ); 223 glutKeyboardFunc( Key ); 224 glutDisplayFunc( Display ); 225 Init(); 226 glutMainLoop(); 227 return 0; 228} 229