interleave.c revision 32001f49
1/* 2 * (C) Copyright IBM Corporation 2005 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file interleave.c 27 * 28 * Simple test of glInterleavedArrays functionality. For each mode, two 29 * meshes are drawn. One is drawn using interleaved arrays and the othe is 30 * drawn using immediate mode. Both should look identical. 31 * 32 * \author Ian Romanick <idr@us.ibm.com> 33 */ 34 35#include <stdio.h> 36#include <stdlib.h> 37#include <string.h> 38#include <time.h> 39#include <GL/glew.h> 40#include "glut_wrap.h" 41 42static int Width = 400; 43static int Height = 300; 44static const GLfloat Near = 5.0, Far = 25.0; 45 46static const GLfloat t[][4] = { 47 { 0.5, 0.0, 0.0, 1.0 }, 48 49 { 0.25, 0.5, 0.0, 1.0 }, 50 { 0.75, 0.5, 0.0, 1.0 }, 51 52 { 0.0, 1.0, 0.0, 1.0 }, 53 { 0.5, 1.0, 0.0, 1.0 }, 54 { 1.0, 1.0, 0.0, 1.0 }, 55}; 56 57static const GLfloat c_f[][4] = { 58 { 1.0, 0.0, 0.0, 1.0 }, 59 60 { 0.0, 1.0, 0.0, 1.0 }, 61 { 0.0, 1.0, 0.0, 1.0 }, 62 63 { 0.0, 0.0, 1.0, 1.0 }, 64 { 1.0, 0.0, 1.0, 1.0 }, 65 { 0.0, 0.0, 1.0, 1.0 }, 66}; 67 68static const GLubyte c_ub[][4] = { 69 { 0xff, 0x00, 0x00, 0xff }, 70 71 { 0x00, 0xff, 0x00, 0xff }, 72 { 0x00, 0xff, 0x00, 0xff }, 73 74 { 0x00, 0x00, 0xff, 0xff }, 75 { 0xff, 0x00, 0xff, 0xff }, 76 { 0x00, 0x00, 0xff, 0xff }, 77}; 78 79static const GLfloat n[][3] = { 80 { 0.0, 0.0, -1.0 }, 81 82 { 0.0, 0.0, -1.0 }, 83 { 0.0, 0.0, -1.0 }, 84 85 { 0.0, 0.0, -1.0 }, 86 { 0.0, 0.0, -1.0 }, 87 { 0.0, 0.0, -1.0 }, 88}; 89 90static const GLfloat v[][4] = { 91 { 0.0, 1.0, 0.0, 1.0, }, 92 93 { -0.5, 0.0, 0.0, 1.0, }, 94 { 0.5, 0.0, 0.0, 1.0, }, 95 96 { -1.0, -1.0, 0.0, 1.0, }, 97 { 0.0, -1.0, 0.0, 1.0, }, 98 { 1.0, -1.0, 0.0, 1.0, }, 99}; 100 101static const unsigned indicies[12] = { 102 0, 1, 2, 103 1, 3, 4, 104 2, 4, 5, 105 1, 4, 2 106}; 107 108#define NONE { NULL, 0, 0, 0, sizeof( NULL ) } 109#define V2F { v, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) } 110#define V3F { v, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) } 111#define V4F { v, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) } 112 113#define C4UB { c_ub, 4, 4 * sizeof( GLubyte ), GL_UNSIGNED_BYTE, sizeof( c_ub[0] ) } 114#define C3F { c_f, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) } 115#define C4F { c_f, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) } 116 117#define T2F { t, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) } 118#define T4F { t, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) } 119 120#define N3F { n, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( n[0] ) } 121 122struct interleave_info { 123 const void * data; 124 unsigned count; 125 unsigned size; 126 GLenum type; 127 unsigned stride; 128}; 129 130#define NUM_MODES 14 131#define INVALID_MODE 14 132#define INVALID_STRIDE 15 133 134struct interleave_info info[ NUM_MODES ][4] = { 135 { NONE, NONE, NONE, V2F }, 136 { NONE, NONE, NONE, V3F }, 137 { NONE, C4UB, NONE, V2F }, 138 { NONE, C4UB, NONE, V3F }, 139 { NONE, C3F, NONE, V3F }, 140 141 { NONE, NONE, N3F, V3F }, 142 { NONE, C4F, N3F, V3F }, 143 144 { T2F, NONE, NONE, V3F }, 145 { T4F, NONE, NONE, V4F }, 146 147 { T2F, C4UB, NONE, V3F }, 148 { T2F, C3F, NONE, V3F }, 149 { T2F, NONE, N3F, V3F }, 150 { T2F, C4F, N3F, V3F }, 151 { T4F, C4F, N3F, V4F }, 152}; 153 154const char * const mode_names[ NUM_MODES ] = { 155 "GL_V2F", 156 "GL_V3F", 157 "GL_C4UB_V2F", 158 "GL_C4UB_V3F", 159 "GL_C3F_V3F", 160 "GL_N3F_V3F", 161 "GL_C4F_N3F_V3F", 162 "GL_T2F_V3F", 163 "GL_T4F_V4F", 164 "GL_T2F_C4UB_V3F", 165 "GL_T2F_C3F_V3F", 166 "GL_T2F_N3F_V3F", 167 "GL_T2F_C4F_N3F_V3F", 168 "GL_T4F_C4F_N3F_V4F", 169}; 170 171static unsigned interleave_mode = 0; 172static GLboolean use_invalid_mode = GL_FALSE; 173static GLboolean use_invalid_stride = GL_FALSE; 174 175#define DEREF(item,idx) (void *) & ((char *)curr_info[item].data)[idx * curr_info[item].stride] 176 177static void Display( void ) 178{ 179 const struct interleave_info * const curr_info = info[ interleave_mode ]; 180 181 /* 4 floats for 12 verticies for 4 data elements. 182 */ 183 char data[ (sizeof( GLfloat ) * 4) * 12 * 4 ]; 184 185 unsigned i; 186 unsigned offset; 187 GLenum err; 188 GLenum format; 189 GLsizei stride; 190 191 192 glClearColor(0.2, 0.2, 0.8, 0); 193 glClear( GL_COLOR_BUFFER_BIT ); 194 195 glPushMatrix(); 196 197 glTranslatef(-1.5, 0, 0); 198 199 glColor3fv( c_f[0] ); 200 201 if ( curr_info[0].data != NULL ) { 202 glEnable( GL_TEXTURE_2D ); 203 } 204 else { 205 glDisable( GL_TEXTURE_2D ); 206 } 207 208 209 offset = 0; 210 glBegin(GL_TRIANGLES); 211 for ( i = 0 ; i < 12 ; i++ ) { 212 const unsigned index = indicies[i]; 213 214 215 /* Handle the vertex texture coordinate. 216 */ 217 if ( curr_info[0].data != NULL ) { 218 if ( curr_info[0].count == 2 ) { 219 glTexCoord2fv( DEREF(0, index) ); 220 } 221 else { 222 glTexCoord4fv( DEREF(0, index) ); 223 } 224 225 (void) memcpy( & data[ offset ], DEREF(0, index), 226 curr_info[0].size ); 227 offset += curr_info[0].size; 228 } 229 230 231 /* Handle the vertex color. 232 */ 233 if ( curr_info[1].data != NULL ) { 234 if ( curr_info[1].type == GL_FLOAT ) { 235 if ( curr_info[1].count == 3 ) { 236 glColor3fv( DEREF(1, index) ); 237 } 238 else { 239 glColor4fv( DEREF(1, index) ); 240 } 241 } 242 else { 243 glColor4ubv( DEREF(1, index) ); 244 } 245 246 (void) memcpy( & data[ offset ], DEREF(1, index), 247 curr_info[1].size ); 248 offset += curr_info[1].size; 249 } 250 251 252 /* Handle the vertex normal. 253 */ 254 if ( curr_info[2].data != NULL ) { 255 glNormal3fv( DEREF(2, index) ); 256 257 (void) memcpy( & data[ offset ], DEREF(2, index), 258 curr_info[2].size ); 259 offset += curr_info[2].size; 260 } 261 262 263 switch( curr_info[3].count ) { 264 case 2: 265 glVertex2fv( DEREF(3, index) ); 266 break; 267 case 3: 268 glVertex3fv( DEREF(3, index) ); 269 break; 270 case 4: 271 glVertex4fv( DEREF(3, index) ); 272 break; 273 } 274 275 (void) memcpy( & data[ offset ], DEREF(3, index), 276 curr_info[3].size ); 277 offset += curr_info[3].size; 278 } 279 glEnd(); 280 281 282 glTranslatef(3.0, 0, 0); 283 284 /* The masking with ~0x2A00 is a bit of a hack to make sure that format 285 * ends up with an invalid value no matter what rand() returns. 286 */ 287 format = (use_invalid_mode) 288 ? (rand() & ~0x2A00) : GL_V2F + interleave_mode; 289 stride = (use_invalid_stride) ? -abs(rand()) : 0; 290 291 (void) glGetError(); 292 glInterleavedArrays( format, stride, data ); 293 err = glGetError(); 294 if ( err ) { 295 printf("glInterleavedArrays(0x%04x, %d, %p) generated the error 0x%04x\n", 296 format, stride, data, err ); 297 } 298 else { 299 glDrawArrays( GL_TRIANGLES, 0, 12 ); 300 } 301 302 glPopMatrix(); 303 304 glutSwapBuffers(); 305} 306 307 308static void Reshape( int width, int height ) 309{ 310 GLfloat ar = (float) width / (float) height; 311 Width = width; 312 Height = height; 313 glViewport( 0, 0, width, height ); 314 glMatrixMode( GL_PROJECTION ); 315 glLoadIdentity(); 316 glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); 317 glMatrixMode( GL_MODELVIEW ); 318 glLoadIdentity(); 319 glTranslatef( 0.0, 0.0, -15.0 ); 320} 321 322 323static void Key( unsigned char key, int x, int y ) 324{ 325 (void) x; 326 (void) y; 327 switch (key) { 328 case 27: 329 exit(0); 330 break; 331 } 332 glutPostRedisplay(); 333} 334 335 336static void ModeMenu( int entry ) 337{ 338 if ( entry == INVALID_MODE ) { 339 use_invalid_mode = GL_TRUE; 340 use_invalid_stride = GL_FALSE; 341 } 342 else if ( entry == INVALID_STRIDE ) { 343 use_invalid_mode = GL_FALSE; 344 use_invalid_stride = GL_TRUE; 345 } 346 else { 347 use_invalid_mode = GL_FALSE; 348 use_invalid_stride = GL_FALSE; 349 interleave_mode = entry; 350 } 351} 352 353static void Init( void ) 354{ 355 const char * const ver_string = (const char *) 356 glGetString( GL_VERSION ); 357 const GLubyte tex[16] = { 358 0xff, 0x00, 0xff, 0x00, 359 0x00, 0xff, 0x00, 0xff, 360 0xff, 0x00, 0xff, 0x00, 361 0x00, 0xff, 0x00, 0xff, 362 }; 363 364 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 365 printf("GL_VERSION = %s\n", ver_string); 366 367 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); 368 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); 369 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); 370 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, 371 GL_LUMINANCE, GL_UNSIGNED_BYTE, tex ); 372 373 printf("Use the context menu (right click) to select the interleaved array mode.\n"); 374 printf("Press ESCAPE to exit.\n\n"); 375 printf("NOTE: This is *NOT* a very good test of the modes that use normals.\n"); 376} 377 378 379int main( int argc, char *argv[] ) 380{ 381 unsigned i; 382 383 srand( time( NULL ) ); 384 385 glutInit( &argc, argv ); 386 glutInitWindowPosition( 0, 0 ); 387 glutInitWindowSize( Width, Height ); 388 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); 389 glutCreateWindow( "glInterleavedArrays test" ); 390 glewInit(); 391 glutReshapeFunc( Reshape ); 392 glutKeyboardFunc( Key ); 393 glutDisplayFunc( Display ); 394 395 glutCreateMenu( ModeMenu ); 396 for ( i = 0 ; i < NUM_MODES ; i++ ) { 397 glutAddMenuEntry( mode_names[i], i); 398 } 399 400 glutAddMenuEntry( "Random invalid mode", INVALID_MODE); 401 glutAddMenuEntry( "Random invalid stride", INVALID_STRIDE); 402 403 glutAttachMenu(GLUT_RIGHT_BUTTON); 404 405 Init(); 406 glutMainLoop(); 407 return 0; 408} 409