1/* 2 * Copyright © 2008 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 * 23 * Authors: 24 * Eric Anholt <eric@anholt.net> 25 * 26 */ 27 28#include <stdlib.h> 29#include <GL/glew.h> 30#include "glut_wrap.h" 31 32static int win_width, win_height; 33 34static void 35line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) 36{ 37 glBegin(GL_LINES); 38 glVertex2f(x1, y1); 39 glVertex2f(x2, y2); 40 glEnd(); 41} 42 43static void 44line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2) 45{ 46 glBegin(GL_LINES); 47 glVertex3f(x1, y1, z1); 48 glVertex3f(x2, y2, z2); 49 glEnd(); 50} 51 52static void 53display(void) 54{ 55 glClearColor(0.0, 0.0, 0.0, 0.0); 56 glClear(GL_COLOR_BUFFER_BIT); 57 58 glColor3f(1.0, 0.0, 0.0); 59 /* 2 lines clipped along xmin */ 60 line(-20, win_height / 2 - 20, 61 20, win_height / 2 - 20); 62 line( 20, win_height / 2 + 20, 63 -20, win_height / 2 + 20); 64 65 glColor3f(0.0, 1.0, 0.0); 66 /* 2 lines clipped along ymax */ 67 line(win_width / 2 - 20, win_height + 20, 68 win_width / 2 - 20, win_height - 20); 69 line(win_width / 2 + 20, win_height - 20, 70 win_width / 2 + 20, win_height + 20); 71 72 glColor3f(0.0, 0.0, 1.0); 73 /* 2 lines clipped along xmax */ 74 line(win_width - 20, win_height / 2 - 20, 75 win_width + 20, win_height / 2 - 20); 76 line(win_width + 20, win_height / 2 + 20, 77 win_width - 20, win_height / 2 + 20); 78 79 glColor3f(1.0, 1.0, 1.0); 80 /* 2 lines clipped along ymin */ 81 line(win_width / 2 - 20, 20, 82 win_width / 2 - 20, -20); 83 line(win_width / 2 + 20, -20, 84 win_width / 2 + 20, 20); 85 86 /* 2 lines clipped along near */ 87 glColor3f(1.0, 0.0, 1.0); 88 line3(win_width / 2 - 20 - 20, win_height / 2, 0.5, 89 win_width / 2 - 20 + 20, win_height / 2, -0.5); 90 line3(win_width / 2 - 20, win_height / 2 - 20, -0.5, 91 win_width / 2 - 20, win_height / 2 + 20, 0.5); 92 93 /* 2 lines clipped along far */ 94 glColor3f(0.0, 1.0, 1.0); 95 line3(win_width / 2 + 20 - 20, win_height / 2, 1.5, 96 win_width / 2 + 20 + 20, win_height / 2, 0.5); 97 line3(win_width / 2 + 20, win_height / 2 - 20, 0.5, 98 win_width / 2 + 20, win_height / 2 + 20, 1.5); 99 100 /* entirely clipped along near/far */ 101 glColor3f(.5, .5, .5); 102 line3(win_width / 2, win_height / 2 - 20, -0.5, 103 win_width / 2, win_height / 2 + 20, -0.5); 104 glColor3f(.5, .5, .5); 105 line3(win_width / 2, win_height / 2 - 20, 1.5, 106 win_width / 2, win_height / 2 + 20, 1.5); 107 108 glColor3f(1.0, 1.0, 0.0); 109 /* lines clipped along both x and y limits */ 110 line(-5, 20, 111 20, -5); /* xmin, ymin */ 112 line(-5, win_height - 20, 113 20, win_height + 5); /* xmin, ymax */ 114 line(win_width - 20, -5, 115 win_width + 5, 20); /* xmax, ymin */ 116 line(win_width - 20, win_height + 5, 117 win_width + 5, win_height - 20); /* xmax, ymax */ 118 119 glutSwapBuffers(); 120} 121 122static void 123reshape(int width, int height) 124{ 125 win_width = width; 126 win_height = height; 127 glViewport(0, 0, width, height); 128 129 glMatrixMode(GL_PROJECTION); 130 glLoadIdentity(); 131 glOrtho(0, win_width, 0, win_height, 0.0, -1.0); 132 133 glMatrixMode(GL_MODELVIEW); 134 glLoadIdentity(); 135 glTranslatef(.25, .25, 0); 136} 137 138static void key( unsigned char key, int x, int y ) 139{ 140 (void) x; 141 (void) y; 142 143 switch (key) { 144 case 27: /* esc */ 145 exit(0); 146 break; 147 } 148 149 glutPostRedisplay(); 150} 151 152static void 153init(void) 154{ 155} 156 157int 158main(int argc, char *argv[]) 159{ 160 win_width = 200; 161 win_height = 200; 162 163 glutInit(&argc, argv); 164 glutInitWindowPosition(0, 0); 165 glutInitWindowSize(win_width, win_height); 166 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 167 glutCreateWindow(argv[0]); 168 glewInit(); 169 glutReshapeFunc(reshape); 170 glutKeyboardFunc(key); 171 glutDisplayFunc(display); 172 173 init(); 174 175 glutMainLoop(); 176 return 0; 177} 178