132001f49Smrg/* 232001f49Smrg * Copyright © 2008 Intel Corporation 332001f49Smrg * 432001f49Smrg * Permission is hereby granted, free of charge, to any person obtaining a 532001f49Smrg * copy of this software and associated documentation files (the "Software"), 632001f49Smrg * to deal in the Software without restriction, including without limitation 732001f49Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 832001f49Smrg * and/or sell copies of the Software, and to permit persons to whom the 932001f49Smrg * Software is furnished to do so, subject to the following conditions: 1032001f49Smrg * 1132001f49Smrg * The above copyright notice and this permission notice (including the next 1232001f49Smrg * paragraph) shall be included in all copies or substantial portions of the 1332001f49Smrg * Software. 1432001f49Smrg * 1532001f49Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1632001f49Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1732001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1832001f49Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 1932001f49Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 2032001f49Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 2132001f49Smrg * IN THE SOFTWARE. 2232001f49Smrg * 2332001f49Smrg * Authors: 2432001f49Smrg * Eric Anholt <eric@anholt.net> 2532001f49Smrg * 2632001f49Smrg */ 2732001f49Smrg 2832001f49Smrg#include <stdlib.h> 2932001f49Smrg#include <GL/glew.h> 3032001f49Smrg#include "glut_wrap.h" 3132001f49Smrg 3232001f49Smrgstatic int win_width, win_height; 3332001f49Smrg 3432001f49Smrgstatic void 3532001f49Smrgline(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) 3632001f49Smrg{ 3732001f49Smrg glBegin(GL_LINES); 3832001f49Smrg glVertex2f(x1, y1); 3932001f49Smrg glVertex2f(x2, y2); 4032001f49Smrg glEnd(); 4132001f49Smrg} 4232001f49Smrg 4332001f49Smrgstatic void 4432001f49Smrgline3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2) 4532001f49Smrg{ 4632001f49Smrg glBegin(GL_LINES); 4732001f49Smrg glVertex3f(x1, y1, z1); 4832001f49Smrg glVertex3f(x2, y2, z2); 4932001f49Smrg glEnd(); 5032001f49Smrg} 5132001f49Smrg 5232001f49Smrgstatic void 5332001f49Smrgdisplay(void) 5432001f49Smrg{ 5532001f49Smrg glClearColor(0.0, 0.0, 0.0, 0.0); 5632001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 5732001f49Smrg 5832001f49Smrg glColor3f(1.0, 0.0, 0.0); 5932001f49Smrg /* 2 lines clipped along xmin */ 6032001f49Smrg line(-20, win_height / 2 - 20, 6132001f49Smrg 20, win_height / 2 - 20); 6232001f49Smrg line( 20, win_height / 2 + 20, 6332001f49Smrg -20, win_height / 2 + 20); 6432001f49Smrg 6532001f49Smrg glColor3f(0.0, 1.0, 0.0); 6632001f49Smrg /* 2 lines clipped along ymax */ 6732001f49Smrg line(win_width / 2 - 20, win_height + 20, 6832001f49Smrg win_width / 2 - 20, win_height - 20); 6932001f49Smrg line(win_width / 2 + 20, win_height - 20, 7032001f49Smrg win_width / 2 + 20, win_height + 20); 7132001f49Smrg 7232001f49Smrg glColor3f(0.0, 0.0, 1.0); 7332001f49Smrg /* 2 lines clipped along xmax */ 7432001f49Smrg line(win_width - 20, win_height / 2 - 20, 7532001f49Smrg win_width + 20, win_height / 2 - 20); 7632001f49Smrg line(win_width + 20, win_height / 2 + 20, 7732001f49Smrg win_width - 20, win_height / 2 + 20); 7832001f49Smrg 7932001f49Smrg glColor3f(1.0, 1.0, 1.0); 8032001f49Smrg /* 2 lines clipped along ymin */ 8132001f49Smrg line(win_width / 2 - 20, 20, 8232001f49Smrg win_width / 2 - 20, -20); 8332001f49Smrg line(win_width / 2 + 20, -20, 8432001f49Smrg win_width / 2 + 20, 20); 8532001f49Smrg 8632001f49Smrg /* 2 lines clipped along near */ 8732001f49Smrg glColor3f(1.0, 0.0, 1.0); 8832001f49Smrg line3(win_width / 2 - 20 - 20, win_height / 2, 0.5, 8932001f49Smrg win_width / 2 - 20 + 20, win_height / 2, -0.5); 9032001f49Smrg line3(win_width / 2 - 20, win_height / 2 - 20, -0.5, 9132001f49Smrg win_width / 2 - 20, win_height / 2 + 20, 0.5); 9232001f49Smrg 9332001f49Smrg /* 2 lines clipped along far */ 9432001f49Smrg glColor3f(0.0, 1.0, 1.0); 9532001f49Smrg line3(win_width / 2 + 20 - 20, win_height / 2, 1.5, 9632001f49Smrg win_width / 2 + 20 + 20, win_height / 2, 0.5); 9732001f49Smrg line3(win_width / 2 + 20, win_height / 2 - 20, 0.5, 9832001f49Smrg win_width / 2 + 20, win_height / 2 + 20, 1.5); 9932001f49Smrg 10032001f49Smrg /* entirely clipped along near/far */ 10132001f49Smrg glColor3f(.5, .5, .5); 10232001f49Smrg line3(win_width / 2, win_height / 2 - 20, -0.5, 10332001f49Smrg win_width / 2, win_height / 2 + 20, -0.5); 10432001f49Smrg glColor3f(.5, .5, .5); 10532001f49Smrg line3(win_width / 2, win_height / 2 - 20, 1.5, 10632001f49Smrg win_width / 2, win_height / 2 + 20, 1.5); 10732001f49Smrg 10832001f49Smrg glColor3f(1.0, 1.0, 0.0); 10932001f49Smrg /* lines clipped along both x and y limits */ 11032001f49Smrg line(-5, 20, 11132001f49Smrg 20, -5); /* xmin, ymin */ 11232001f49Smrg line(-5, win_height - 20, 11332001f49Smrg 20, win_height + 5); /* xmin, ymax */ 11432001f49Smrg line(win_width - 20, -5, 11532001f49Smrg win_width + 5, 20); /* xmax, ymin */ 11632001f49Smrg line(win_width - 20, win_height + 5, 11732001f49Smrg win_width + 5, win_height - 20); /* xmax, ymax */ 11832001f49Smrg 11932001f49Smrg glutSwapBuffers(); 12032001f49Smrg} 12132001f49Smrg 12232001f49Smrgstatic void 12332001f49Smrgreshape(int width, int height) 12432001f49Smrg{ 12532001f49Smrg win_width = width; 12632001f49Smrg win_height = height; 12732001f49Smrg glViewport(0, 0, width, height); 12832001f49Smrg 12932001f49Smrg glMatrixMode(GL_PROJECTION); 13032001f49Smrg glLoadIdentity(); 13132001f49Smrg glOrtho(0, win_width, 0, win_height, 0.0, -1.0); 13232001f49Smrg 13332001f49Smrg glMatrixMode(GL_MODELVIEW); 13432001f49Smrg glLoadIdentity(); 13532001f49Smrg glTranslatef(.25, .25, 0); 13632001f49Smrg} 13732001f49Smrg 13832001f49Smrgstatic void key( unsigned char key, int x, int y ) 13932001f49Smrg{ 14032001f49Smrg (void) x; 14132001f49Smrg (void) y; 14232001f49Smrg 14332001f49Smrg switch (key) { 14432001f49Smrg case 27: /* esc */ 14532001f49Smrg exit(0); 14632001f49Smrg break; 14732001f49Smrg } 14832001f49Smrg 14932001f49Smrg glutPostRedisplay(); 15032001f49Smrg} 15132001f49Smrg 15232001f49Smrgstatic void 15332001f49Smrginit(void) 15432001f49Smrg{ 15532001f49Smrg} 15632001f49Smrg 15732001f49Smrgint 15832001f49Smrgmain(int argc, char *argv[]) 15932001f49Smrg{ 16032001f49Smrg win_width = 200; 16132001f49Smrg win_height = 200; 16232001f49Smrg 16332001f49Smrg glutInit(&argc, argv); 16432001f49Smrg glutInitWindowPosition(0, 0); 16532001f49Smrg glutInitWindowSize(win_width, win_height); 16632001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 16732001f49Smrg glutCreateWindow(argv[0]); 16832001f49Smrg glewInit(); 16932001f49Smrg glutReshapeFunc(reshape); 17032001f49Smrg glutKeyboardFunc(key); 17132001f49Smrg glutDisplayFunc(display); 17232001f49Smrg 17332001f49Smrg init(); 17432001f49Smrg 17532001f49Smrg glutMainLoop(); 17632001f49Smrg return 0; 17732001f49Smrg} 178