132001f49Smrg/*
232001f49Smrg * Test glMapBuffer() and glMapBufferRange()
332001f49Smrg *
432001f49Smrg * Fill a VBO with vertex data to draw several colored quads.
532001f49Smrg * On each redraw, update the geometry for just one rect in the VBO.
632001f49Smrg *
732001f49Smrg * Brian Paul
832001f49Smrg * 4 March 2009
932001f49Smrg */
1032001f49Smrg
1132001f49Smrg
1232001f49Smrg#include <assert.h>
1332001f49Smrg#include <math.h>
1432001f49Smrg#include <stdio.h>
1532001f49Smrg#include <stdlib.h>
1632001f49Smrg#include <string.h>
1732001f49Smrg#include <GL/glew.h>
1832001f49Smrg#include <GL/glew.h>
1932001f49Smrg#include "glut_wrap.h"
2032001f49Smrg
2132001f49Smrgstatic GLuint Win;
2232001f49Smrgstatic const GLuint NumRects = 10;
2332001f49Smrgstatic GLuint BufferID;
2432001f49Smrgstatic GLboolean Anim = GL_TRUE;
2532001f49Smrgstatic GLboolean UseBufferRange = GL_FALSE;
2632001f49Smrg
2732001f49Smrg
2832001f49Smrg
2932001f49Smrgstatic const float RectData[] = {
3032001f49Smrg   /* vertex */    /* color */
3132001f49Smrg    0, -1, 0,      1,  0,  0,
3232001f49Smrg    1,  0, 0,      1,  1,  0,
3332001f49Smrg    0,  1, 0,      0,  1,  1,
3432001f49Smrg   -1,  0, 0,      1,  0,  1
3532001f49Smrg};
3632001f49Smrg
3732001f49Smrg
3832001f49Smrg/**
3932001f49Smrg * The buffer contains vertex positions (float[3]) and colors (float[3])
4032001f49Smrg * for 'NumRects' quads.
4132001f49Smrg * This function updates/rotates one quad in the buffer.
4232001f49Smrg */
4332001f49Smrgstatic void
4432001f49SmrgUpdateRect(int r, float angle)
4532001f49Smrg{
4632001f49Smrg   float *rect;
4732001f49Smrg   int i;
4832001f49Smrg
4932001f49Smrg   assert(r < NumRects);
5032001f49Smrg
5132001f49Smrg   glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
5232001f49Smrg   if (UseBufferRange) {
5332001f49Smrg      GLintptr offset = r * sizeof(RectData);
5432001f49Smrg      GLsizeiptr length = sizeof(RectData);
5532001f49Smrg      GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT;
5632001f49Smrg      float *buf = (float *) glMapBufferRange(GL_ARRAY_BUFFER_ARB,
5732001f49Smrg                                              offset, length, access);
5832001f49Smrg      rect = buf;
5932001f49Smrg   }
6032001f49Smrg   else {
6132001f49Smrg      /* map whole buffer */
6232001f49Smrg      float *buf = (float *)
6332001f49Smrg         glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
6432001f49Smrg      rect = buf + r * 24;
6532001f49Smrg   }
6632001f49Smrg
6732001f49Smrg   /* set rect verts/colors */
6832001f49Smrg   memcpy(rect, RectData, sizeof(RectData));
6932001f49Smrg
7032001f49Smrg   /* loop over four verts, updating vertices */
7132001f49Smrg   for (i = 0; i < 4; i++) {
7232001f49Smrg      float x = 0.2 * RectData[i*6+0];
7332001f49Smrg      float y = 0.2 * RectData[i*6+1];
7432001f49Smrg      float xpos = -2.5 + 0.5 * r;
7532001f49Smrg      float ypos = 0.0;
7632001f49Smrg
7732001f49Smrg      /* translate and rotate vert */
7832001f49Smrg      rect[i * 6 + 0] = xpos + x * cos(angle) + y * sin(angle);
7932001f49Smrg      rect[i * 6 + 1] = ypos + x * sin(angle) - y * cos(angle);
8032001f49Smrg   }
8132001f49Smrg
8232001f49Smrg   glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
8332001f49Smrg}
8432001f49Smrg
8532001f49Smrg
8632001f49Smrgstatic void
8732001f49SmrgLoadBuffer(void)
8832001f49Smrg{
8932001f49Smrg   static int frame = 0;
9032001f49Smrg   float angle = glutGet(GLUT_ELAPSED_TIME) * 0.001;
9132001f49Smrg   UpdateRect(frame % NumRects, angle);
9232001f49Smrg   frame++;
9332001f49Smrg}
9432001f49Smrg
9532001f49Smrg
9632001f49Smrgstatic void
9732001f49SmrgDraw(void)
9832001f49Smrg{
9932001f49Smrg   glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
10032001f49Smrg   glVertexPointer(3, GL_FLOAT, 24, 0);
10132001f49Smrg   glEnableClientState(GL_VERTEX_ARRAY);
10232001f49Smrg
10332001f49Smrg   glColorPointer(3, GL_FLOAT, 24, (void*) 12);
10432001f49Smrg   glEnableClientState(GL_COLOR_ARRAY);
10532001f49Smrg
10632001f49Smrg   glDrawArrays(GL_QUADS, 0, NumRects * 4);
10732001f49Smrg
10832001f49Smrg   if (0)
10932001f49Smrg      glFinish();
11032001f49Smrg}
11132001f49Smrg
11232001f49Smrg
11332001f49Smrgstatic void
11432001f49SmrgDisplay(void)
11532001f49Smrg{
11632001f49Smrg   glClear(GL_COLOR_BUFFER_BIT);
11732001f49Smrg   Draw();
11832001f49Smrg   glutSwapBuffers();
11932001f49Smrg}
12032001f49Smrg
12132001f49Smrg
12232001f49Smrgstatic void
12332001f49SmrgReshape(int width, int height)
12432001f49Smrg{
12532001f49Smrg   glViewport(0, 0, width, height);
12632001f49Smrg   glMatrixMode(GL_PROJECTION);
12732001f49Smrg   glLoadIdentity();
12832001f49Smrg   glOrtho(-3.0, 3.0, -1.0, 1.0, -1.0, 1.0);
12932001f49Smrg   glMatrixMode(GL_MODELVIEW);
13032001f49Smrg   glLoadIdentity();
13132001f49Smrg}
13232001f49Smrg
13332001f49Smrg
13432001f49Smrgstatic void
13532001f49SmrgIdle(void)
13632001f49Smrg{
13732001f49Smrg   LoadBuffer();
13832001f49Smrg   glutPostRedisplay();
13932001f49Smrg}
14032001f49Smrg
14132001f49Smrg
14232001f49Smrgstatic void
14332001f49SmrgKey(unsigned char key, int x, int y)
14432001f49Smrg{
14532001f49Smrg   (void) x;
14632001f49Smrg   (void) y;
14732001f49Smrg   if (key == 'a') {
14832001f49Smrg      Anim = !Anim;
14932001f49Smrg      glutIdleFunc(Anim ? Idle : NULL);
15032001f49Smrg   }
15132001f49Smrg   else if (key == 's') {
15232001f49Smrg      LoadBuffer();
15332001f49Smrg   }
15432001f49Smrg   else if (key == 27) {
15532001f49Smrg      glutDestroyWindow(Win);
15632001f49Smrg      exit(0);
15732001f49Smrg   }
15832001f49Smrg   glutPostRedisplay();
15932001f49Smrg}
16032001f49Smrg
16132001f49Smrg
16232001f49Smrgstatic void
16332001f49SmrgInit(void)
16432001f49Smrg{
16532001f49Smrg   GLuint BufferSize = NumRects * sizeof(RectData);
16632001f49Smrg   float *buf;
16732001f49Smrg
16832001f49Smrg   if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) {
16932001f49Smrg      printf("GL_ARB_vertex_buffer_object not found!\n");
17032001f49Smrg      exit(0);
17132001f49Smrg   }
17232001f49Smrg
17332001f49Smrg   UseBufferRange = glutExtensionSupported("GL_ARB_map_buffer_range");
17432001f49Smrg   printf("Use GL_ARB_map_buffer_range: %c\n", "NY"[UseBufferRange]);
17532001f49Smrg
17632001f49Smrg   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
17732001f49Smrg
17832001f49Smrg   /* initially load buffer with zeros */
17932001f49Smrg   buf = (float *) calloc(1, BufferSize);
18032001f49Smrg
18132001f49Smrg   glGenBuffersARB(1, &BufferID);
18232001f49Smrg   glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
18332001f49Smrg   glBufferDataARB(GL_ARRAY_BUFFER_ARB, BufferSize, buf, GL_DYNAMIC_DRAW_ARB);
18432001f49Smrg
18532001f49Smrg   free(buf);
18632001f49Smrg}
18732001f49Smrg
18832001f49Smrg
18932001f49Smrgint
19032001f49Smrgmain(int argc, char *argv[])
19132001f49Smrg{
19232001f49Smrg   glutInit(&argc, argv);
19332001f49Smrg   glutInitWindowSize(800, 200);
19432001f49Smrg   glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
19532001f49Smrg   Win = glutCreateWindow(argv[0]);
19632001f49Smrg   glewInit();
19732001f49Smrg   glewInit();
19832001f49Smrg   glutReshapeFunc(Reshape);
19932001f49Smrg   glutKeyboardFunc(Key);
20032001f49Smrg   glutDisplayFunc(Display);
20132001f49Smrg   glutIdleFunc(Anim ? Idle : NULL);
20232001f49Smrg   Init();
20332001f49Smrg   glutMainLoop();
20432001f49Smrg   return 0;
20532001f49Smrg}
206