132001f49Smrg 232001f49Smrg/* Exercise 1D textures 332001f49Smrg */ 432001f49Smrg 532001f49Smrg#include <assert.h> 632001f49Smrg#include <math.h> 732001f49Smrg#include <stdio.h> 832001f49Smrg#include <stdlib.h> 932001f49Smrg#include <string.h> 1032001f49Smrg#include "GL/glew.h" 1132001f49Smrg#include "glut_wrap.h" 1232001f49Smrg 1332001f49Smrgstatic GLuint Window = 0; 1432001f49Smrgstatic GLuint TexObj[2]; 1532001f49Smrgstatic GLfloat Angle = 0.0f; 1632001f49Smrg 1732001f49Smrg 1832001f49Smrgstatic void draw( void ) 1932001f49Smrg{ 2032001f49Smrg glClear( GL_COLOR_BUFFER_BIT ); 2132001f49Smrg 2232001f49Smrg glColor3f( 1.0, 1.0, 1.0 ); 2332001f49Smrg 2432001f49Smrg /* draw first polygon */ 2532001f49Smrg glPushMatrix(); 2632001f49Smrg glTranslatef( -1.0, 0.0, 0.0 ); 2732001f49Smrg glRotatef( Angle, 0.0, 0.0, 1.0 ); 2832001f49Smrg glBindTexture( GL_TEXTURE_1D, TexObj[0] ); 2932001f49Smrg glBegin( GL_POLYGON ); 3032001f49Smrg glTexCoord1f( 0.0 ); glVertex2f( -1.0, -1.0 ); 3132001f49Smrg glTexCoord1f( 1.0 ); glVertex2f( 1.0, -1.0 ); 3232001f49Smrg glTexCoord1f( 1.0 ); glVertex2f( 1.0, 1.0 ); 3332001f49Smrg glTexCoord1f( 0.0 ); glVertex2f( -1.0, 1.0 ); 3432001f49Smrg glEnd(); 3532001f49Smrg glPopMatrix(); 3632001f49Smrg 3732001f49Smrg glutSwapBuffers(); 3832001f49Smrg} 3932001f49Smrg 4032001f49Smrg 4132001f49Smrg 4232001f49Smrg/* 4332001f49Smrgstatic void idle( void ) 4432001f49Smrg{ 4532001f49Smrg Angle += 2.0; 4632001f49Smrg glutPostRedisplay(); 4732001f49Smrg} 4832001f49Smrg*/ 4932001f49Smrg 5032001f49Smrg 5132001f49Smrg 5232001f49Smrg/* change view Angle, exit upon ESC */ 5332001f49Smrgstatic void key(unsigned char k, int x, int y) 5432001f49Smrg{ 5532001f49Smrg (void) x; 5632001f49Smrg (void) y; 5732001f49Smrg switch (k) { 5832001f49Smrg case 27: 5932001f49Smrg exit(0); 6032001f49Smrg } 6132001f49Smrg} 6232001f49Smrg 6332001f49Smrg 6432001f49Smrg 6532001f49Smrg/* new window size or exposure */ 6632001f49Smrgstatic void reshape( int width, int height ) 6732001f49Smrg{ 6832001f49Smrg glViewport(0, 0, (GLint)width, (GLint)height); 6932001f49Smrg glMatrixMode(GL_PROJECTION); 7032001f49Smrg glLoadIdentity(); 7132001f49Smrg /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ 7232001f49Smrg glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); 7332001f49Smrg glMatrixMode(GL_MODELVIEW); 7432001f49Smrg glLoadIdentity(); 7532001f49Smrg glTranslatef( 0.0, 0.0, -8.0 ); 7632001f49Smrg} 7732001f49Smrg 7832001f49Smrg 7932001f49Smrgstatic void init( void ) 8032001f49Smrg{ 8132001f49Smrg GLubyte tex[256][3]; 8232001f49Smrg GLint i; 8332001f49Smrg 8432001f49Smrg 8532001f49Smrg glDisable( GL_DITHER ); 8632001f49Smrg 8732001f49Smrg /* Setup texturing */ 8832001f49Smrg glEnable( GL_TEXTURE_1D ); 8932001f49Smrg glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); 9032001f49Smrg 9132001f49Smrg 9232001f49Smrg /* generate texture object IDs */ 9332001f49Smrg glGenTextures( 2, TexObj ); 9432001f49Smrg 9532001f49Smrg /* setup first texture object */ 9632001f49Smrg glBindTexture( GL_TEXTURE_1D, TexObj[0] ); 9732001f49Smrg 9832001f49Smrg 9932001f49Smrg for (i = 0; i < 256; i++) { 10032001f49Smrg GLfloat f; 10132001f49Smrg 10232001f49Smrg /* map 0..255 to -PI .. PI */ 10332001f49Smrg f = ((i / 255.0) - .5) * (3.141592 * 2); 10432001f49Smrg 10532001f49Smrg f = sin(f); 10632001f49Smrg 10732001f49Smrg /* map -1..1 to 0..255 */ 10832001f49Smrg tex[i][0] = (f+1.0)/2.0 * 255.0; 10932001f49Smrg tex[i][1] = 0; 11032001f49Smrg tex[i][2] = 0; 11132001f49Smrg } 11232001f49Smrg 11332001f49Smrg glTexImage1D( GL_TEXTURE_1D, 0, 3, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, tex ); 11432001f49Smrg glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); 11532001f49Smrg glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); 11632001f49Smrg glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT ); 11732001f49Smrg glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_REPEAT ); 11832001f49Smrg} 11932001f49Smrg 12032001f49Smrg 12132001f49Smrg 12232001f49Smrgint main( int argc, char *argv[] ) 12332001f49Smrg{ 12432001f49Smrg glutInit(&argc, argv); 12532001f49Smrg glutInitWindowPosition(0, 0); 12632001f49Smrg glutInitWindowSize(300, 300); 12732001f49Smrg glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); 12832001f49Smrg 12932001f49Smrg Window = glutCreateWindow("Texture Objects"); 13032001f49Smrg glewInit(); 13132001f49Smrg if (!Window) { 13232001f49Smrg exit(1); 13332001f49Smrg } 13432001f49Smrg 13532001f49Smrg init(); 13632001f49Smrg 13732001f49Smrg glutReshapeFunc( reshape ); 13832001f49Smrg glutKeyboardFunc( key ); 13932001f49Smrg/* glutIdleFunc( idle ); */ 14032001f49Smrg glutDisplayFunc( draw ); 14132001f49Smrg glutMainLoop(); 14232001f49Smrg return 0; 14332001f49Smrg} 144