132001f49Smrg 232001f49Smrg/* GL_NV_texture_rectangle test 332001f49Smrg * 432001f49Smrg * Brian Paul 532001f49Smrg * 14 June 2002 632001f49Smrg */ 732001f49Smrg 832001f49Smrg 932001f49Smrg#include <math.h> 1032001f49Smrg#include <stdio.h> 1132001f49Smrg#include <stdlib.h> 1232001f49Smrg#include <string.h> 1332001f49Smrg#include <GL/glew.h> 1432001f49Smrg#include "glut_wrap.h" 1532001f49Smrg#include "readtex.h" 1632001f49Smrg 1732001f49Smrg#define TEXTURE_0_FILE DEMOS_DATA_DIR "girl.rgb" 1832001f49Smrg#define TEXTURE_1_FILE DEMOS_DATA_DIR "reflect.rgb" 1932001f49Smrg 2032001f49Smrg#define TEX0 1 2132001f49Smrg#define TEX7 8 2232001f49Smrg#define ANIMATE 10 2332001f49Smrg#define CLAMP 20 2432001f49Smrg#define CLAMP_TO_EDGE 21 2532001f49Smrg#define CLAMP_TO_BORDER 22 2632001f49Smrg#define LINEAR_FILTER 30 2732001f49Smrg#define NEAREST_FILTER 31 2832001f49Smrg#define QUIT 100 2932001f49Smrg 3032001f49Smrgstatic GLboolean Animate = GL_FALSE; 3132001f49Smrgstatic GLint NumUnits = 2; 3232001f49Smrgstatic GLboolean TexEnabled[8]; 3332001f49Smrgstatic GLint Width[8], Height[8]; /* image sizes */ 3432001f49Smrgstatic GLenum Format[8]; 3532001f49Smrg 3632001f49Smrgstatic GLfloat Xrot = 00.0, Yrot = 00.0, Zrot = 0.0; 3732001f49Smrg 3832001f49Smrg 3932001f49Smrgstatic void Idle( void ) 4032001f49Smrg{ 4132001f49Smrg Zrot = glutGet(GLUT_ELAPSED_TIME) * 0.01; 4232001f49Smrg glutPostRedisplay(); 4332001f49Smrg} 4432001f49Smrg 4532001f49Smrg 4632001f49Smrgstatic void DrawObject(void) 4732001f49Smrg{ 4832001f49Smrg GLint i; 4932001f49Smrg GLfloat d = 10; /* so we can see how borders are handled */ 5032001f49Smrg 5132001f49Smrg glColor3f(.1, .1, .1); /* modulate this */ 5232001f49Smrg 5332001f49Smrg glPushMatrix(); 5432001f49Smrg 5532001f49Smrg glRotatef(Zrot, 0, 0, 1); 5632001f49Smrg 5732001f49Smrg glBegin(GL_QUADS); 5832001f49Smrg 5932001f49Smrg for (i = 0; i < NumUnits; i++) 6032001f49Smrg glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, -d); 6132001f49Smrg glVertex2f(-1.0, -1.0); 6232001f49Smrg 6332001f49Smrg for (i = 0; i < NumUnits; i++) 6432001f49Smrg glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, -d); 6532001f49Smrg glVertex2f(1.0, -1.0); 6632001f49Smrg 6732001f49Smrg for (i = 0; i < NumUnits; i++) 6832001f49Smrg glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, Height[i]+d); 6932001f49Smrg glVertex2f(1.0, 1.0); 7032001f49Smrg 7132001f49Smrg for (i = 0; i < NumUnits; i++) 7232001f49Smrg glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, Height[i]+d); 7332001f49Smrg glVertex2f(-1.0, 1.0); 7432001f49Smrg 7532001f49Smrg glEnd(); 7632001f49Smrg glPopMatrix(); 7732001f49Smrg} 7832001f49Smrg 7932001f49Smrg 8032001f49Smrgstatic void Display( void ) 8132001f49Smrg{ 8232001f49Smrg glClear( GL_COLOR_BUFFER_BIT ); 8332001f49Smrg 8432001f49Smrg glPushMatrix(); 8532001f49Smrg glRotatef(Xrot, 1.0, 0.0, 0.0); 8632001f49Smrg glRotatef(Yrot, 0.0, 1.0, 0.0); 8732001f49Smrg glRotatef(Zrot, 0.0, 0.0, 1.0); 8832001f49Smrg glScalef(5.0, 5.0, 5.0); 8932001f49Smrg DrawObject(); 9032001f49Smrg glPopMatrix(); 9132001f49Smrg 9232001f49Smrg glutSwapBuffers(); 9332001f49Smrg} 9432001f49Smrg 9532001f49Smrg 9632001f49Smrgstatic void Reshape( int width, int height ) 9732001f49Smrg{ 9832001f49Smrg glViewport( 0, 0, width, height ); 9932001f49Smrg glMatrixMode( GL_PROJECTION ); 10032001f49Smrg glLoadIdentity(); 10132001f49Smrg glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 100.0 ); 10232001f49Smrg glMatrixMode( GL_MODELVIEW ); 10332001f49Smrg glLoadIdentity(); 10432001f49Smrg glTranslatef( 0.0, 0.0, -35.0 ); 10532001f49Smrg} 10632001f49Smrg 10732001f49Smrg 10832001f49Smrgstatic void ModeMenu(int entry) 10932001f49Smrg{ 11032001f49Smrg GLint i; 11132001f49Smrg if (entry >= TEX0 && entry < TEX0 + NumUnits) { 11232001f49Smrg /* toggle */ 11332001f49Smrg i = entry - TEX0; 11432001f49Smrg TexEnabled[i] = !TexEnabled[i]; 11532001f49Smrg glActiveTextureARB(GL_TEXTURE0_ARB + i); 11632001f49Smrg if (TexEnabled[i]) { 11732001f49Smrg glEnable(GL_TEXTURE_RECTANGLE_NV); 11832001f49Smrg } 11932001f49Smrg else { 12032001f49Smrg glDisable(GL_TEXTURE_RECTANGLE_NV); 12132001f49Smrg } 12232001f49Smrg printf("Enabled: "); 12332001f49Smrg for (i = 0; i < NumUnits; i++) 12432001f49Smrg printf("%d ", (int) TexEnabled[i]); 12532001f49Smrg printf("\n"); 12632001f49Smrg } 12732001f49Smrg else if (entry==ANIMATE) { 12832001f49Smrg Animate = !Animate; 12932001f49Smrg if (Animate) 13032001f49Smrg glutIdleFunc(Idle); 13132001f49Smrg else 13232001f49Smrg glutIdleFunc(NULL); 13332001f49Smrg } 13432001f49Smrg else if (entry==CLAMP) { 13532001f49Smrg for (i = 0; i < NumUnits; i++) { 13632001f49Smrg glActiveTextureARB(GL_TEXTURE0_ARB + i); 13732001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP); 13832001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP); 13932001f49Smrg } 14032001f49Smrg } 14132001f49Smrg else if (entry==CLAMP_TO_EDGE) { 14232001f49Smrg for (i = 0; i < NumUnits; i++) { 14332001f49Smrg glActiveTextureARB(GL_TEXTURE0_ARB + i); 14432001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 14532001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 14632001f49Smrg } 14732001f49Smrg } 14832001f49Smrg else if (entry==CLAMP_TO_BORDER) { 14932001f49Smrg for (i = 0; i < NumUnits; i++) { 15032001f49Smrg glActiveTextureARB(GL_TEXTURE0_ARB + i); 15132001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); 15232001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); 15332001f49Smrg } 15432001f49Smrg } 15532001f49Smrg else if (entry==NEAREST_FILTER) { 15632001f49Smrg for (i = 0; i < NumUnits; i++) { 15732001f49Smrg glActiveTextureARB(GL_TEXTURE0_ARB + i); 15832001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 15932001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 16032001f49Smrg } 16132001f49Smrg } 16232001f49Smrg else if (entry==LINEAR_FILTER) { 16332001f49Smrg for (i = 0; i < NumUnits; i++) { 16432001f49Smrg glActiveTextureARB(GL_TEXTURE0_ARB + i); 16532001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 16632001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 16732001f49Smrg } 16832001f49Smrg } 16932001f49Smrg 17032001f49Smrg else if (entry==QUIT) { 17132001f49Smrg exit(0); 17232001f49Smrg } 17332001f49Smrg 17432001f49Smrg glutPostRedisplay(); 17532001f49Smrg} 17632001f49Smrg 17732001f49Smrg 17832001f49Smrgstatic void Key( unsigned char key, int x, int y ) 17932001f49Smrg{ 18032001f49Smrg (void) x; 18132001f49Smrg (void) y; 18232001f49Smrg switch (key) { 18332001f49Smrg case 'z': 18432001f49Smrg Zrot -= 1.0; 18532001f49Smrg break; 18632001f49Smrg case 'Z': 18732001f49Smrg Zrot += 1.0; 18832001f49Smrg break; 18932001f49Smrg case 'a': 19032001f49Smrg Animate = !Animate; 19132001f49Smrg if (Animate) 19232001f49Smrg glutIdleFunc(Idle); 19332001f49Smrg else 19432001f49Smrg glutIdleFunc(NULL); 19532001f49Smrg break; 19632001f49Smrg case 27: 19732001f49Smrg exit(0); 19832001f49Smrg break; 19932001f49Smrg } 20032001f49Smrg glutPostRedisplay(); 20132001f49Smrg} 20232001f49Smrg 20332001f49Smrg 20432001f49Smrgstatic void SpecialKey( int key, int x, int y ) 20532001f49Smrg{ 20632001f49Smrg float step = 3.0; 20732001f49Smrg (void) x; 20832001f49Smrg (void) y; 20932001f49Smrg 21032001f49Smrg switch (key) { 21132001f49Smrg case GLUT_KEY_UP: 21232001f49Smrg Xrot += step; 21332001f49Smrg break; 21432001f49Smrg case GLUT_KEY_DOWN: 21532001f49Smrg Xrot -= step; 21632001f49Smrg break; 21732001f49Smrg case GLUT_KEY_LEFT: 21832001f49Smrg Yrot += step; 21932001f49Smrg break; 22032001f49Smrg case GLUT_KEY_RIGHT: 22132001f49Smrg Yrot -= step; 22232001f49Smrg break; 22332001f49Smrg } 22432001f49Smrg glutPostRedisplay(); 22532001f49Smrg} 22632001f49Smrg 22732001f49Smrg 22832001f49Smrgstatic void Init( int argc, char *argv[] ) 22932001f49Smrg{ 23032001f49Smrg const GLenum wrap = GL_CLAMP; 23132001f49Smrg GLuint texObj[8]; 23232001f49Smrg GLint size, i; 23332001f49Smrg 23432001f49Smrg if (!glutExtensionSupported("GL_ARB_multitexture")) { 23532001f49Smrg printf("Sorry, GL_ARB_multitexture needed by this program\n"); 23632001f49Smrg exit(1); 23732001f49Smrg } 23832001f49Smrg 23932001f49Smrg if (!glutExtensionSupported("GL_NV_texture_rectangle")) { 24032001f49Smrg printf("Sorry, GL_NV_texture_rectangle needed by this program\n"); 24132001f49Smrg exit(1); 24232001f49Smrg } 24332001f49Smrg 24432001f49Smrg glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &NumUnits); 24532001f49Smrg printf("%d texture units supported, using 2.\n", NumUnits); 24632001f49Smrg if (NumUnits > 2) 24732001f49Smrg NumUnits = 2; 24832001f49Smrg 24932001f49Smrg glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, &size); 25032001f49Smrg printf("%d x %d max texture rectangle size\n", size, size); 25132001f49Smrg 25232001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 25332001f49Smrg 25432001f49Smrg for (i = 0; i < NumUnits; i++) { 25532001f49Smrg TexEnabled[i] = GL_TRUE; 25632001f49Smrg } 25732001f49Smrg 25832001f49Smrg /* allocate two texture objects */ 25932001f49Smrg glGenTextures(NumUnits, texObj); 26032001f49Smrg 26132001f49Smrg /* setup the texture objects */ 26232001f49Smrg for (i = 0; i < NumUnits; i++) { 26332001f49Smrg 26432001f49Smrg glActiveTextureARB(GL_TEXTURE0_ARB + i); 26532001f49Smrg 26632001f49Smrg glBindTexture(GL_TEXTURE_RECTANGLE_NV, texObj[i]); 26732001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, 26832001f49Smrg GL_TEXTURE_MIN_FILTER, GL_NEAREST); 26932001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, 27032001f49Smrg GL_TEXTURE_MAG_FILTER, GL_NEAREST); 27132001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, wrap); 27232001f49Smrg glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, wrap); 27332001f49Smrg 27432001f49Smrg if (i == 0) { 27532001f49Smrg GLubyte *img = LoadRGBImage(TEXTURE_0_FILE, &Width[0], &Height[0], 27632001f49Smrg &Format[0]); 27732001f49Smrg if (!img) { 27832001f49Smrg printf("Error: couldn't load texture image\n"); 27932001f49Smrg exit(1); 28032001f49Smrg } 28132001f49Smrg printf("Texture %d: %s (%d x %d)\n", i, 28232001f49Smrg TEXTURE_0_FILE, Width[0], Height[0]); 28332001f49Smrg glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGB, 28432001f49Smrg Width[0], Height[0], 0, 28532001f49Smrg Format[0], GL_UNSIGNED_BYTE, img); 28632001f49Smrg } 28732001f49Smrg else { 28832001f49Smrg GLubyte *img = LoadRGBImage(TEXTURE_1_FILE, &Width[1], &Height[1], 28932001f49Smrg &Format[1]); 29032001f49Smrg if (!img) { 29132001f49Smrg printf("Error: couldn't load texture image\n"); 29232001f49Smrg exit(1); 29332001f49Smrg } 29432001f49Smrg printf("Texture %d: %s (%d x %d)\n", i, 29532001f49Smrg TEXTURE_1_FILE, Width[1], Height[1]); 29632001f49Smrg glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGB, 29732001f49Smrg Width[1], Height[1], 0, 29832001f49Smrg Format[1], GL_UNSIGNED_BYTE, img); 29932001f49Smrg } 30032001f49Smrg 30132001f49Smrg if (i < 1) 30232001f49Smrg glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); 30332001f49Smrg else 30432001f49Smrg glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); 30532001f49Smrg 30632001f49Smrg if (TexEnabled[i]) 30732001f49Smrg glEnable(GL_TEXTURE_RECTANGLE_NV); 30832001f49Smrg } 30932001f49Smrg 31032001f49Smrg glShadeModel(GL_FLAT); 31132001f49Smrg glClearColor(0.3, 0.3, 0.4, 1.0); 31232001f49Smrg 31332001f49Smrg if (argc > 1 && strcmp(argv[1], "-info")==0) { 31432001f49Smrg printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 31532001f49Smrg printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); 31632001f49Smrg printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); 31732001f49Smrg printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); 31832001f49Smrg } 31932001f49Smrg} 32032001f49Smrg 32132001f49Smrg 32232001f49Smrgint main( int argc, char *argv[] ) 32332001f49Smrg{ 32432001f49Smrg GLint i; 32532001f49Smrg 32632001f49Smrg glutInit( &argc, argv ); 32732001f49Smrg glutInitWindowSize( 300, 300 ); 32832001f49Smrg glutInitWindowPosition( 0, 0 ); 32932001f49Smrg glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); 33032001f49Smrg glutCreateWindow(argv[0] ); 33132001f49Smrg glewInit(); 33232001f49Smrg 33332001f49Smrg Init( argc, argv ); 33432001f49Smrg 33532001f49Smrg glutReshapeFunc( Reshape ); 33632001f49Smrg glutKeyboardFunc( Key ); 33732001f49Smrg glutSpecialFunc( SpecialKey ); 33832001f49Smrg glutDisplayFunc( Display ); 33932001f49Smrg if (Animate) 34032001f49Smrg glutIdleFunc( Idle ); 34132001f49Smrg 34232001f49Smrg glutCreateMenu(ModeMenu); 34332001f49Smrg 34432001f49Smrg for (i = 0; i < NumUnits; i++) { 34532001f49Smrg char s[100]; 34632001f49Smrg sprintf(s, "Toggle Texture %d", i); 34732001f49Smrg glutAddMenuEntry(s, TEX0 + i); 34832001f49Smrg } 34932001f49Smrg glutAddMenuEntry("Toggle Animation", ANIMATE); 35032001f49Smrg glutAddMenuEntry("GL_CLAMP", CLAMP); 35132001f49Smrg glutAddMenuEntry("GL_CLAMP_TO_EDGE", CLAMP_TO_EDGE); 35232001f49Smrg glutAddMenuEntry("GL_CLAMP_TO_BORDER", CLAMP_TO_BORDER); 35332001f49Smrg glutAddMenuEntry("GL_NEAREST", NEAREST_FILTER); 35432001f49Smrg glutAddMenuEntry("GL_LINEAR", LINEAR_FILTER); 35532001f49Smrg glutAddMenuEntry("Quit", QUIT); 35632001f49Smrg glutAttachMenu(GLUT_RIGHT_BUTTON); 35732001f49Smrg 35832001f49Smrg glutMainLoop(); 35932001f49Smrg return 0; 36032001f49Smrg} 361