1/* 2 * Copyright © 2008 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 * 23 * Authors: 24 * Eric Anholt <eric@anholt.net> 25 * 26 */ 27 28#include <stdlib.h> 29#include <GL/glew.h> 30#include "glut_wrap.h" 31 32static int win_width, win_height; 33 34#if 0 35static void 36line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) 37{ 38 glBegin(GL_LINES); 39 glVertex2f(x1, y1); 40 glVertex2f(x2, y2); 41 glEnd(); 42} 43#endif 44 45static void 46line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2) 47{ 48 glBegin(GL_LINES); 49 glVertex3f(x1, y1, z1); 50 glVertex3f(x2, y2, z2); 51 glEnd(); 52} 53 54static void 55display(void) 56{ 57 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 58 59 glClearColor(0.0, 0.0, 0.0, 0.0); 60 glClear(GL_COLOR_BUFFER_BIT); 61 62 glColor3f(1.0, 0.0, 0.0); 63 /* clipped along xmin */ 64 glBegin(GL_TRIANGLES); 65 glVertex2f(-20, win_height / 2 - 20); 66 glVertex2f(20, win_height / 2); 67 glVertex2f(-20, win_height / 2 + 20); 68 glEnd(); 69 70 glColor3f(0.0, 1.0, 0.0); 71 /* clipped along ymax */ 72 glBegin(GL_TRIANGLES); 73 glVertex2f(win_height / 2 - 20, win_height + 20); 74 glVertex2f(win_height / 2, win_height - 20); 75 glVertex2f(win_height / 2 + 20, win_height + 20); 76 glEnd(); 77 78 glColor3f(0.0, 0.0, 1.0); 79 /* clipped along xmax */ 80 glBegin(GL_TRIANGLES); 81 glVertex2f(win_height + 20, win_height / 2 - 20); 82 glVertex2f(win_height - 20, win_height / 2); 83 glVertex2f(win_height + 20, win_height / 2 + 20); 84 glEnd(); 85 86 glColor3f(1.0, 1.0, 1.0); 87 /* clipped along ymin */ 88 glBegin(GL_TRIANGLES); 89 glVertex2f(win_height / 2 - 20, -20); 90 glVertex2f(win_height / 2, 20); 91 glVertex2f(win_height / 2 + 20, -20); 92 glEnd(); 93 94 /* clipped along near */ 95 glColor3f(1.0, 0.0, 1.0); 96 glBegin(GL_TRIANGLES); 97 glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 0.5); 98 glVertex3f(win_width / 2 - 40, win_height / 2, -0.5); 99 glVertex3f(win_width / 2 - 20, win_height / 2 + 20, 0.5); 100 glEnd(); 101 102 /* clipped along far */ 103 glColor3f(0.0, 1.0, 1.0); 104 glBegin(GL_TRIANGLES); 105 glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 0.5); 106 glVertex3f(win_width / 2 + 40, win_height / 2, 1.5); 107 glVertex3f(win_width / 2 + 20, win_height / 2 + 20, 0.5); 108 glEnd(); 109 110 /* entirely clipped along near/far */ 111 glColor3f(.5, .5, .5); 112 glBegin(GL_TRIANGLES); 113 glVertex3f(win_width / 2 - 20, win_height / 2 + 20, -0.5); 114 glVertex3f(win_width / 2, win_height / 2 + 40, -0.5); 115 glVertex3f(win_width / 2 + 20, win_height / 2 + 20, -0.5); 116 glEnd(); 117 118 glBegin(GL_TRIANGLES); 119 glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 1.5); 120 glVertex3f(win_width / 2, win_height / 2 - 40, 1.5); 121 glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 1.5); 122 glEnd(); 123 124 glColor3f(.5, .5, .5); 125 line3(win_width / 2, win_height / 2 - 20, 1.5, 126 win_width / 2, win_height / 2 + 20, 1.5); 127 128 glColor3f(1.0, 1.0, 0.0); 129 /* clipped along both x and y limits */ 130 glBegin(GL_TRIANGLES); /* xmin, ymin */ 131 glVertex2f(-5, 20); 132 glVertex2f(20, 20); 133 glVertex2f(20, -5); 134 glEnd(); 135 glBegin(GL_TRIANGLES); /* xmin, ymax */ 136 glVertex2f(-5, win_height - 20); 137 glVertex2f(20, win_height - 20); 138 glVertex2f(20, win_height + 5); 139 glEnd(); 140 glBegin(GL_TRIANGLES); /* xmax, ymax */ 141 glVertex2f(win_width - 20, win_height + 5); 142 glVertex2f(win_width - 20, win_height - 20); 143 glVertex2f(win_width + 5, win_height - 20); 144 glEnd(); 145 glBegin(GL_TRIANGLES); /* xmax, ymin */ 146 glVertex2f(win_width + 5, 20); 147 glVertex2f(win_width - 20, 20); 148 glVertex2f(win_width - 20, -5); 149 glEnd(); 150 151 glutSwapBuffers(); 152} 153 154static void 155reshape(int width, int height) 156{ 157 win_width = width; 158 win_height = height; 159 glViewport(0, 0, width, height); 160 161 glMatrixMode(GL_PROJECTION); 162 glLoadIdentity(); 163 glOrtho(0, win_width, 0, win_height, 0.0, -1.0); 164 165 glMatrixMode(GL_MODELVIEW); 166 glLoadIdentity(); 167 glTranslatef(.25, .25, 0); 168} 169 170static void key( unsigned char key, int x, int y ) 171{ 172 (void) x; 173 (void) y; 174 175 switch (key) { 176 case 27: /* esc */ 177 exit(0); 178 break; 179 } 180 181 glutPostRedisplay(); 182} 183 184static void 185init(void) 186{ 187} 188 189int 190main(int argc, char *argv[]) 191{ 192 win_width = 200; 193 win_height = 200; 194 195 glutInit(&argc, argv); 196 glutInitWindowPosition(0, 0); 197 glutInitWindowSize(win_width, win_height); 198 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 199 glutCreateWindow(argv[0]); 200 glewInit(); 201 glutReshapeFunc(reshape); 202 glutKeyboardFunc(key); 203 glutDisplayFunc(display); 204 205 init(); 206 207 glutMainLoop(); 208 return 0; 209} 210