unfilledclip.c revision 32001f49
132001f49Smrg/* 232001f49Smrg * Copyright © 2008 Intel Corporation 332001f49Smrg * 432001f49Smrg * Permission is hereby granted, free of charge, to any person obtaining a 532001f49Smrg * copy of this software and associated documentation files (the "Software"), 632001f49Smrg * to deal in the Software without restriction, including without limitation 732001f49Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 832001f49Smrg * and/or sell copies of the Software, and to permit persons to whom the 932001f49Smrg * Software is furnished to do so, subject to the following conditions: 1032001f49Smrg * 1132001f49Smrg * The above copyright notice and this permission notice (including the next 1232001f49Smrg * paragraph) shall be included in all copies or substantial portions of the 1332001f49Smrg * Software. 1432001f49Smrg * 1532001f49Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1632001f49Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1732001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1832001f49Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 1932001f49Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 2032001f49Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 2132001f49Smrg * IN THE SOFTWARE. 2232001f49Smrg * 2332001f49Smrg * Authors: 2432001f49Smrg * Eric Anholt <eric@anholt.net> 2532001f49Smrg * 2632001f49Smrg */ 2732001f49Smrg 2832001f49Smrg#include <stdlib.h> 2932001f49Smrg#include <GL/glew.h> 3032001f49Smrg#include "glut_wrap.h" 3132001f49Smrg 3232001f49Smrgstatic int win_width, win_height; 3332001f49Smrg 3432001f49Smrg#if 0 3532001f49Smrgstatic void 3632001f49Smrgline(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) 3732001f49Smrg{ 3832001f49Smrg glBegin(GL_LINES); 3932001f49Smrg glVertex2f(x1, y1); 4032001f49Smrg glVertex2f(x2, y2); 4132001f49Smrg glEnd(); 4232001f49Smrg} 4332001f49Smrg#endif 4432001f49Smrg 4532001f49Smrgstatic void 4632001f49Smrgline3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2) 4732001f49Smrg{ 4832001f49Smrg glBegin(GL_LINES); 4932001f49Smrg glVertex3f(x1, y1, z1); 5032001f49Smrg glVertex3f(x2, y2, z2); 5132001f49Smrg glEnd(); 5232001f49Smrg} 5332001f49Smrg 5432001f49Smrgstatic void 5532001f49Smrgdisplay(void) 5632001f49Smrg{ 5732001f49Smrg glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 5832001f49Smrg 5932001f49Smrg glClearColor(0.0, 0.0, 0.0, 0.0); 6032001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 6132001f49Smrg 6232001f49Smrg glColor3f(1.0, 0.0, 0.0); 6332001f49Smrg /* clipped along xmin */ 6432001f49Smrg glBegin(GL_TRIANGLES); 6532001f49Smrg glVertex2f(-20, win_height / 2 - 20); 6632001f49Smrg glVertex2f(20, win_height / 2); 6732001f49Smrg glVertex2f(-20, win_height / 2 + 20); 6832001f49Smrg glEnd(); 6932001f49Smrg 7032001f49Smrg glColor3f(0.0, 1.0, 0.0); 7132001f49Smrg /* clipped along ymax */ 7232001f49Smrg glBegin(GL_TRIANGLES); 7332001f49Smrg glVertex2f(win_height / 2 - 20, win_height + 20); 7432001f49Smrg glVertex2f(win_height / 2, win_height - 20); 7532001f49Smrg glVertex2f(win_height / 2 + 20, win_height + 20); 7632001f49Smrg glEnd(); 7732001f49Smrg 7832001f49Smrg glColor3f(0.0, 0.0, 1.0); 7932001f49Smrg /* clipped along xmax */ 8032001f49Smrg glBegin(GL_TRIANGLES); 8132001f49Smrg glVertex2f(win_height + 20, win_height / 2 - 20); 8232001f49Smrg glVertex2f(win_height - 20, win_height / 2); 8332001f49Smrg glVertex2f(win_height + 20, win_height / 2 + 20); 8432001f49Smrg glEnd(); 8532001f49Smrg 8632001f49Smrg glColor3f(1.0, 1.0, 1.0); 8732001f49Smrg /* clipped along ymin */ 8832001f49Smrg glBegin(GL_TRIANGLES); 8932001f49Smrg glVertex2f(win_height / 2 - 20, -20); 9032001f49Smrg glVertex2f(win_height / 2, 20); 9132001f49Smrg glVertex2f(win_height / 2 + 20, -20); 9232001f49Smrg glEnd(); 9332001f49Smrg 9432001f49Smrg /* clipped along near */ 9532001f49Smrg glColor3f(1.0, 0.0, 1.0); 9632001f49Smrg glBegin(GL_TRIANGLES); 9732001f49Smrg glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 0.5); 9832001f49Smrg glVertex3f(win_width / 2 - 40, win_height / 2, -0.5); 9932001f49Smrg glVertex3f(win_width / 2 - 20, win_height / 2 + 20, 0.5); 10032001f49Smrg glEnd(); 10132001f49Smrg 10232001f49Smrg /* clipped along far */ 10332001f49Smrg glColor3f(0.0, 1.0, 1.0); 10432001f49Smrg glBegin(GL_TRIANGLES); 10532001f49Smrg glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 0.5); 10632001f49Smrg glVertex3f(win_width / 2 + 40, win_height / 2, 1.5); 10732001f49Smrg glVertex3f(win_width / 2 + 20, win_height / 2 + 20, 0.5); 10832001f49Smrg glEnd(); 10932001f49Smrg 11032001f49Smrg /* entirely clipped along near/far */ 11132001f49Smrg glColor3f(.5, .5, .5); 11232001f49Smrg glBegin(GL_TRIANGLES); 11332001f49Smrg glVertex3f(win_width / 2 - 20, win_height / 2 + 20, -0.5); 11432001f49Smrg glVertex3f(win_width / 2, win_height / 2 + 40, -0.5); 11532001f49Smrg glVertex3f(win_width / 2 + 20, win_height / 2 + 20, -0.5); 11632001f49Smrg glEnd(); 11732001f49Smrg 11832001f49Smrg glBegin(GL_TRIANGLES); 11932001f49Smrg glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 1.5); 12032001f49Smrg glVertex3f(win_width / 2, win_height / 2 - 40, 1.5); 12132001f49Smrg glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 1.5); 12232001f49Smrg glEnd(); 12332001f49Smrg 12432001f49Smrg glColor3f(.5, .5, .5); 12532001f49Smrg line3(win_width / 2, win_height / 2 - 20, 1.5, 12632001f49Smrg win_width / 2, win_height / 2 + 20, 1.5); 12732001f49Smrg 12832001f49Smrg glColor3f(1.0, 1.0, 0.0); 12932001f49Smrg /* clipped along both x and y limits */ 13032001f49Smrg glBegin(GL_TRIANGLES); /* xmin, ymin */ 13132001f49Smrg glVertex2f(-5, 20); 13232001f49Smrg glVertex2f(20, 20); 13332001f49Smrg glVertex2f(20, -5); 13432001f49Smrg glEnd(); 13532001f49Smrg glBegin(GL_TRIANGLES); /* xmin, ymax */ 13632001f49Smrg glVertex2f(-5, win_height - 20); 13732001f49Smrg glVertex2f(20, win_height - 20); 13832001f49Smrg glVertex2f(20, win_height + 5); 13932001f49Smrg glEnd(); 14032001f49Smrg glBegin(GL_TRIANGLES); /* xmax, ymax */ 14132001f49Smrg glVertex2f(win_width - 20, win_height + 5); 14232001f49Smrg glVertex2f(win_width - 20, win_height - 20); 14332001f49Smrg glVertex2f(win_width + 5, win_height - 20); 14432001f49Smrg glEnd(); 14532001f49Smrg glBegin(GL_TRIANGLES); /* xmax, ymin */ 14632001f49Smrg glVertex2f(win_width + 5, 20); 14732001f49Smrg glVertex2f(win_width - 20, 20); 14832001f49Smrg glVertex2f(win_width - 20, -5); 14932001f49Smrg glEnd(); 15032001f49Smrg 15132001f49Smrg glutSwapBuffers(); 15232001f49Smrg} 15332001f49Smrg 15432001f49Smrgstatic void 15532001f49Smrgreshape(int width, int height) 15632001f49Smrg{ 15732001f49Smrg win_width = width; 15832001f49Smrg win_height = height; 15932001f49Smrg glViewport(0, 0, width, height); 16032001f49Smrg 16132001f49Smrg glMatrixMode(GL_PROJECTION); 16232001f49Smrg glLoadIdentity(); 16332001f49Smrg glOrtho(0, win_width, 0, win_height, 0.0, -1.0); 16432001f49Smrg 16532001f49Smrg glMatrixMode(GL_MODELVIEW); 16632001f49Smrg glLoadIdentity(); 16732001f49Smrg glTranslatef(.25, .25, 0); 16832001f49Smrg} 16932001f49Smrg 17032001f49Smrgstatic void key( unsigned char key, int x, int y ) 17132001f49Smrg{ 17232001f49Smrg (void) x; 17332001f49Smrg (void) y; 17432001f49Smrg 17532001f49Smrg switch (key) { 17632001f49Smrg case 27: /* esc */ 17732001f49Smrg exit(0); 17832001f49Smrg break; 17932001f49Smrg } 18032001f49Smrg 18132001f49Smrg glutPostRedisplay(); 18232001f49Smrg} 18332001f49Smrg 18432001f49Smrgstatic void 18532001f49Smrginit(void) 18632001f49Smrg{ 18732001f49Smrg} 18832001f49Smrg 18932001f49Smrgint 19032001f49Smrgmain(int argc, char *argv[]) 19132001f49Smrg{ 19232001f49Smrg win_width = 200; 19332001f49Smrg win_height = 200; 19432001f49Smrg 19532001f49Smrg glutInit(&argc, argv); 19632001f49Smrg glutInitWindowPosition(0, 0); 19732001f49Smrg glutInitWindowSize(win_width, win_height); 19832001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 19932001f49Smrg glutCreateWindow(argv[0]); 20032001f49Smrg glewInit(); 20132001f49Smrg glutReshapeFunc(reshape); 20232001f49Smrg glutKeyboardFunc(key); 20332001f49Smrg glutDisplayFunc(display); 20432001f49Smrg 20532001f49Smrg init(); 20632001f49Smrg 20732001f49Smrg glutMainLoop(); 20832001f49Smrg return 0; 20932001f49Smrg} 210