132001f49Smrg/*
232001f49Smrg * Vertex program evaluators test.
332001f49Smrg * Based on book/bezmesh.c
432001f49Smrg *
532001f49Smrg * Brian Paul
632001f49Smrg * 22 June 2002
732001f49Smrg */
832001f49Smrg
932001f49Smrg#include <assert.h>
1032001f49Smrg#include <stdlib.h>
1132001f49Smrg#include <stdio.h>
1232001f49Smrg#include <string.h>
1332001f49Smrg#include <GL/glew.h>
1432001f49Smrg#include "glut_wrap.h"
1532001f49Smrg
1632001f49Smrg
1732001f49Smrg/*
1832001f49Smrg * Transform position by modelview/projection.
1932001f49Smrg * Square incoming color.
2032001f49Smrg */
2132001f49Smrgstatic const char prog[] =
2232001f49Smrg"!!VP1.0\n"
2332001f49Smrg
2432001f49Smrg"# Typical modelview/projection\n"
2532001f49Smrg"DP4   o[HPOS].x, c[0], v[OPOS] ;	# object x MVP -> clip\n"
2632001f49Smrg"DP4   o[HPOS].y, c[1], v[OPOS] ;\n"
2732001f49Smrg"DP4   o[HPOS].z, c[2], v[OPOS] ;\n"
2832001f49Smrg"DP4   o[HPOS].w, c[3], v[OPOS] ;\n"
2932001f49Smrg
3032001f49Smrg"MOV   R0, v[COL0];\n       # square the color\n"
3132001f49Smrg"MUL   R0, R0, R0;\n"
3232001f49Smrg"MOV   o[COL0], R0;\n       # store output color\n"
3332001f49Smrg
3432001f49Smrg"END";
3532001f49Smrg
3632001f49Smrg
3732001f49Smrgstatic int program = 1;
3832001f49Smrg
3932001f49Smrg
4032001f49SmrgGLfloat ctrlpoints[4][4][4] =
4132001f49Smrg{
4232001f49Smrg    {
4332001f49Smrg        {-1.5, -1.5, 4.0, 1.0},
4432001f49Smrg        {-0.5, -1.5, 2.0, 1.0},
4532001f49Smrg        {0.5, -1.5, -1.0, 1.0},
4632001f49Smrg        {1.5, -1.5, 2.0, 1.0}},
4732001f49Smrg    {
4832001f49Smrg        {-1.5, -0.5, 1.0, 1.0},
4932001f49Smrg        {-0.5, -0.5, 3.0, 1.0},
5032001f49Smrg        {0.5, -0.5, 0.0, 1.0},
5132001f49Smrg        {1.5, -0.5, -1.0, 1.0}},
5232001f49Smrg    {
5332001f49Smrg        {-1.5, 0.5, 4.0, 1.0},
5432001f49Smrg        {-0.5, 0.5, 0.0, 1.0},
5532001f49Smrg        {0.5, 0.5, 3.0, 1.0},
5632001f49Smrg        {1.5, 0.5, 4.0, 1.0}},
5732001f49Smrg    {
5832001f49Smrg        {-1.5, 1.5, -2.0, 1.0},
5932001f49Smrg        {-0.5, 1.5, -2.0, 1.0},
6032001f49Smrg        {0.5, 1.5, 0.0, 1.0},
6132001f49Smrg        {1.5, 1.5, -1.0, 1.0}}
6232001f49Smrg};
6332001f49Smrg
6432001f49Smrg/*
6532001f49Smrg * +-------------+
6632001f49Smrg * |green        |yellow
6732001f49Smrg * |             |
6832001f49Smrg * |             |
6932001f49Smrg * |black        |red
7032001f49Smrg * +-------------+
7132001f49Smrg */
7232001f49SmrgGLfloat colorPoints[4][4][4] =
7332001f49Smrg{
7432001f49Smrg    {
7532001f49Smrg        {0.0, 0.0, 0.0, 1.0},
7632001f49Smrg        {0.3, 0.0, 0.0, 1.0},
7732001f49Smrg        {0.6, 0.0, 0.0, 1.0},
7832001f49Smrg        {1.0, 0.0, 0.0, 1.0}},
7932001f49Smrg    {
8032001f49Smrg        {0.0, 0.3, 0.0, 1.0},
8132001f49Smrg        {0.3, 0.3, 0.0, 1.0},
8232001f49Smrg        {0.6, 0.3, 0.0, 1.0},
8332001f49Smrg        {1.0, 0.3, 0.0, 1.0}},
8432001f49Smrg    {
8532001f49Smrg        {0.0, 0.6, 0.0, 1.0},
8632001f49Smrg        {0.3, 0.6, 0.0, 1.0},
8732001f49Smrg        {0.6, 0.6, 0.0, 1.0},
8832001f49Smrg        {1.0, 0.6, 0.0, 1.0}},
8932001f49Smrg    {
9032001f49Smrg        {0.0, 1.0, 0.0, 1.0},
9132001f49Smrg        {0.3, 1.0, 0.0, 1.0},
9232001f49Smrg        {0.6, 1.0, 0.0, 1.0},
9332001f49Smrg        {1.0, 1.0, 0.0, 1.0}}
9432001f49Smrg};
9532001f49Smrg
9632001f49Smrg
9732001f49Smrgstatic void
9832001f49Smrginitlights(void)
9932001f49Smrg{
10032001f49Smrg#if 0 /* no lighting for now */
10132001f49Smrg    GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
10232001f49Smrg    GLfloat position[] = {0.0, 0.0, 2.0, 1.0};
10332001f49Smrg    GLfloat mat_diffuse[] = {0.6, 0.6, 0.6, 1.0};
10432001f49Smrg    GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
10532001f49Smrg    GLfloat mat_shininess[] = {50.0};
10632001f49Smrg
10732001f49Smrg    glEnable(GL_LIGHTING);
10832001f49Smrg    glEnable(GL_LIGHT0);
10932001f49Smrg
11032001f49Smrg    glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
11132001f49Smrg    glLightfv(GL_LIGHT0, GL_POSITION, position);
11232001f49Smrg
11332001f49Smrg    glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
11432001f49Smrg    glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
11532001f49Smrg    glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
11632001f49Smrg#endif
11732001f49Smrg}
11832001f49Smrg
11932001f49Smrgstatic void
12032001f49Smrgdisplay(void)
12132001f49Smrg{
12232001f49Smrg   glClearColor(.3, .3, .3, 0);
12332001f49Smrg    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
12432001f49Smrg    glPushMatrix();
12532001f49Smrg#if 1
12632001f49Smrg    glRotatef(85.0, 1.0, 1.0, 1.0);
12732001f49Smrg#endif
12832001f49Smrg    glEvalMesh2(GL_FILL, 0, 8, 0, 8);
12932001f49Smrg    glPopMatrix();
13032001f49Smrg    glFlush();
13132001f49Smrg}
13232001f49Smrg
13332001f49Smrgstatic void
13432001f49Smrgmyinit(int argc, char *argv[])
13532001f49Smrg{
13632001f49Smrg    glClearColor(0.0, 0.0, 0.0, 1.0);
13732001f49Smrg    glEnable(GL_DEPTH_TEST);
13832001f49Smrg
13932001f49Smrg    initlights();       /* for lighted version only */
14032001f49Smrg
14132001f49Smrg    glMapGrid2f(8, 0.0, 1.0, 8, 0.0, 1.0);
14232001f49Smrg
14332001f49Smrg    if (argc > 1)
14432001f49Smrg       program = 0;
14532001f49Smrg
14632001f49Smrg    printf("Using vertex program attribs? %s\n", program ? "yes" : "no");
14732001f49Smrg
14832001f49Smrg    if (program && !glutExtensionSupported("GL_NV_vertex_program")) {
14932001f49Smrg       printf("Sorry, this requires GL_NV_vertex_program\n");
15032001f49Smrg       exit(1);
15132001f49Smrg    }
15232001f49Smrg
15332001f49Smrg    if (!program) {
15432001f49Smrg        glMap2f(GL_MAP2_VERTEX_4,
15532001f49Smrg                0.0, 1.0, 4, 4,
15632001f49Smrg                0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]);
15732001f49Smrg        glMap2f(GL_MAP2_COLOR_4,
15832001f49Smrg                0.0, 1.0, 4, 4,
15932001f49Smrg                0.0, 1.0, 16, 4, &colorPoints[0][0][0]);
16032001f49Smrg        glEnable(GL_MAP2_VERTEX_4);
16132001f49Smrg        glEnable(GL_MAP2_COLOR_4);
16232001f49Smrg        /*
16332001f49Smrg        glEnable(GL_AUTO_NORMAL);
16432001f49Smrg        glEnable(GL_NORMALIZE);
16532001f49Smrg        */
16632001f49Smrg    }
16732001f49Smrg    else {
16832001f49Smrg        glMap2f(GL_MAP2_VERTEX_ATTRIB0_4_NV,
16932001f49Smrg                0.0, 1.0, 4, 4,
17032001f49Smrg                0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]);
17132001f49Smrg        glMap2f(GL_MAP2_VERTEX_ATTRIB3_4_NV,
17232001f49Smrg                0.0, 1.0, 4, 4,
17332001f49Smrg                0.0, 1.0, 16, 4, &colorPoints[0][0][0]);
17432001f49Smrg        glEnable(GL_MAP2_VERTEX_ATTRIB0_4_NV);
17532001f49Smrg        glEnable(GL_MAP2_VERTEX_ATTRIB3_4_NV);
17632001f49Smrg
17732001f49Smrg        /*
17832001f49Smrg        glEnable(GL_AUTO_NORMAL);
17932001f49Smrg        glEnable(GL_NORMALIZE);
18032001f49Smrg        */
18132001f49Smrg
18232001f49Smrg        /* vertex program init */
18332001f49Smrg        glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
18432001f49Smrg                        strlen(prog), (const GLubyte *) prog);
18532001f49Smrg        assert(glIsProgramNV(1));
18632001f49Smrg        glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
18732001f49Smrg
18832001f49Smrg        /* track matrices */
18932001f49Smrg        glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
19032001f49Smrg        glEnable(GL_VERTEX_PROGRAM_NV);
19132001f49Smrg    }
19232001f49Smrg}
19332001f49Smrg
19432001f49Smrgstatic void
19532001f49SmrgmyReshape(int w, int h)
19632001f49Smrg{
19732001f49Smrg    glViewport(0, 0, w, h);
19832001f49Smrg    glMatrixMode(GL_PROJECTION);
19932001f49Smrg    glLoadIdentity();
20032001f49Smrg    if (w <= h)
20132001f49Smrg        glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w,
20232001f49Smrg            4.0 * (GLfloat) h / (GLfloat) w, -4.0, 4.0);
20332001f49Smrg    else
20432001f49Smrg        glOrtho(-4.0 * (GLfloat) w / (GLfloat) h,
20532001f49Smrg            4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -4.0, 4.0);
20632001f49Smrg    glMatrixMode(GL_MODELVIEW);
20732001f49Smrg    glLoadIdentity();
20832001f49Smrg}
20932001f49Smrg
21032001f49Smrgstatic void
21132001f49Smrgkey(unsigned char k, int x, int y)
21232001f49Smrg{
21332001f49Smrg  switch (k) {
21432001f49Smrg  case 27:  /* Escape */
21532001f49Smrg    exit(0);
21632001f49Smrg    break;
21732001f49Smrg  default:
21832001f49Smrg    return;
21932001f49Smrg  }
22032001f49Smrg  glutPostRedisplay();
22132001f49Smrg}
22232001f49Smrg
22332001f49Smrgint
22432001f49Smrgmain(int argc, char **argv)
22532001f49Smrg{
22632001f49Smrg    glutInit(&argc, argv);
22732001f49Smrg    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
22832001f49Smrg    glutInitWindowPosition(0, 0);
22932001f49Smrg    glutCreateWindow(argv[0]);
23032001f49Smrg    glewInit();
23132001f49Smrg    myinit(argc, argv);
23232001f49Smrg    glutReshapeFunc(myReshape);
23332001f49Smrg    glutDisplayFunc(display);
23432001f49Smrg    glutKeyboardFunc(key);
23532001f49Smrg    glutMainLoop();
23632001f49Smrg    return 0;             /* ANSI C requires main to return int. */
23732001f49Smrg}
238