132001f49Smrg/** 232001f49Smrg * Test Z compositing with glDrawPixels(GL_DEPTH_COMPONENT) and stencil test. 332001f49Smrg */ 432001f49Smrg 532001f49Smrg#include <stdio.h> 632001f49Smrg#include <stdlib.h> 732001f49Smrg#include <math.h> 832001f49Smrg#include <GL/glew.h> 932001f49Smrg#include "glut_wrap.h" 1032001f49Smrg 1132001f49Smrg 1232001f49Smrgstatic int Win; 1332001f49Smrgstatic GLfloat Xrot = 0, Yrot = 0, Zpos = 6; 1432001f49Smrgstatic GLboolean Anim = GL_FALSE; 1532001f49Smrg 1632001f49Smrgstatic int Width = 400, Height = 200; 1732001f49Smrgstatic GLfloat *Zimg; 1832001f49Smrgstatic GLubyte *Cimg; 1932001f49Smrgstatic GLboolean showZ = 0; 2032001f49Smrg 2132001f49Smrg 2232001f49Smrgstatic void 2332001f49SmrgIdle(void) 2432001f49Smrg{ 2532001f49Smrg Xrot += 3.0; 2632001f49Smrg Yrot += 4.0; 2732001f49Smrg glutPostRedisplay(); 2832001f49Smrg} 2932001f49Smrg 3032001f49Smrg 3132001f49Smrg/** 3232001f49Smrg * Draw first object, save color+Z images 3332001f49Smrg */ 3432001f49Smrgstatic void 3532001f49SmrgDrawFirst(void) 3632001f49Smrg{ 3732001f49Smrg static const GLfloat red[4] = { 1.0, 0.0, 0.0, 0.0 }; 3832001f49Smrg 3932001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); 4032001f49Smrg 4132001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 4232001f49Smrg 4332001f49Smrg glPushMatrix(); 4432001f49Smrg glTranslatef(-1, 0, 0); 4532001f49Smrg glRotatef(45 + Xrot, 1, 0, 0); 4632001f49Smrg 4732001f49Smrg glutSolidTorus(0.75, 2.0, 10, 20); 4832001f49Smrg 4932001f49Smrg glPopMatrix(); 5032001f49Smrg 5132001f49Smrg glReadPixels(0, 0, Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg); 5232001f49Smrg glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg); 5332001f49Smrg} 5432001f49Smrg 5532001f49Smrg 5632001f49Smrg/** 5732001f49Smrg * Draw second object. 5832001f49Smrg */ 5932001f49Smrgstatic void 6032001f49SmrgDrawSecond(void) 6132001f49Smrg{ 6232001f49Smrg static const GLfloat blue[4] = { 0.0, 0.0, 1.0, 0.0 }; 6332001f49Smrg 6432001f49Smrg glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue); 6532001f49Smrg 6632001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 6732001f49Smrg 6832001f49Smrg glPushMatrix(); 6932001f49Smrg glTranslatef(+1, 0, 0); 7032001f49Smrg glRotatef(-45 + Xrot, 1, 0, 0); 7132001f49Smrg 7232001f49Smrg glutSolidTorus(0.75, 2.0, 10, 20); 7332001f49Smrg 7432001f49Smrg glPopMatrix(); 7532001f49Smrg} 7632001f49Smrg 7732001f49Smrg 7832001f49Smrg/** 7932001f49Smrg * Composite first/saved image over second rendering. 8032001f49Smrg */ 8132001f49Smrgstatic void 8232001f49SmrgComposite(void) 8332001f49Smrg{ 8432001f49Smrg glWindowPos2i(0, 0); 8532001f49Smrg 8632001f49Smrg /* Draw Z values, set stencil where Z test passes */ 8732001f49Smrg glEnable(GL_STENCIL_TEST); 8832001f49Smrg glStencilFunc(GL_ALWAYS, 1, ~0); 8932001f49Smrg glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); 9032001f49Smrg glColorMask(0,0,0,0); 9132001f49Smrg glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg); 9232001f49Smrg glColorMask(1,1,1,1); 9332001f49Smrg 9432001f49Smrg /* Draw color where stencil==1 */ 9532001f49Smrg glStencilFunc(GL_EQUAL, 1, ~0); 9632001f49Smrg glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); 9732001f49Smrg glDisable(GL_DEPTH_TEST); 9832001f49Smrg glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg); 9932001f49Smrg glEnable(GL_DEPTH_TEST); 10032001f49Smrg 10132001f49Smrg glDisable(GL_STENCIL_TEST); 10232001f49Smrg} 10332001f49Smrg 10432001f49Smrg 10532001f49Smrgstatic void 10632001f49SmrgDraw(void) 10732001f49Smrg{ 10832001f49Smrg DrawFirst(); 10932001f49Smrg DrawSecond(); 11032001f49Smrg Composite(); 11132001f49Smrg glutSwapBuffers(); 11232001f49Smrg} 11332001f49Smrg 11432001f49Smrg 11532001f49Smrgstatic void 11632001f49SmrgReshape(int width, int height) 11732001f49Smrg{ 11832001f49Smrg GLfloat ar = (float) width / height; 11932001f49Smrg glViewport(0, 0, width, height); 12032001f49Smrg glMatrixMode(GL_PROJECTION); 12132001f49Smrg glLoadIdentity(); 12232001f49Smrg glFrustum(-ar, ar, -1.0, 1.0, 5.0, 30.0); 12332001f49Smrg glMatrixMode(GL_MODELVIEW); 12432001f49Smrg glLoadIdentity(); 12532001f49Smrg glTranslatef(0.0, 0.0, -15.0); 12632001f49Smrg 12732001f49Smrg Width = width; 12832001f49Smrg Height = height; 12932001f49Smrg 13032001f49Smrg if (Zimg) 13132001f49Smrg free(Zimg); 13232001f49Smrg if (Cimg) 13332001f49Smrg free(Cimg); 13432001f49Smrg Zimg = (float *) malloc(width * height * 4); 13532001f49Smrg Cimg = (GLubyte *) malloc(width * height * 4); 13632001f49Smrg} 13732001f49Smrg 13832001f49Smrg 13932001f49Smrgstatic void 14032001f49SmrgKey(unsigned char key, int x, int y) 14132001f49Smrg{ 14232001f49Smrg const GLfloat step = 1.0; 14332001f49Smrg (void) x; 14432001f49Smrg (void) y; 14532001f49Smrg switch (key) { 14632001f49Smrg case 'a': 14732001f49Smrg Anim = !Anim; 14832001f49Smrg if (Anim) 14932001f49Smrg glutIdleFunc(Idle); 15032001f49Smrg else 15132001f49Smrg glutIdleFunc(NULL); 15232001f49Smrg break; 15332001f49Smrg case 'd': 15432001f49Smrg showZ = !showZ; 15532001f49Smrg break; 15632001f49Smrg case 'z': 15732001f49Smrg Zpos -= step; 15832001f49Smrg break; 15932001f49Smrg case 'Z': 16032001f49Smrg Zpos += step; 16132001f49Smrg break; 16232001f49Smrg case 27: 16332001f49Smrg glutDestroyWindow(Win); 16432001f49Smrg exit(0); 16532001f49Smrg break; 16632001f49Smrg } 16732001f49Smrg glutPostRedisplay(); 16832001f49Smrg} 16932001f49Smrg 17032001f49Smrg 17132001f49Smrgstatic void 17232001f49SmrgSpecialKey(int key, int x, int y) 17332001f49Smrg{ 17432001f49Smrg const GLfloat step = 3.0; 17532001f49Smrg (void) x; 17632001f49Smrg (void) y; 17732001f49Smrg switch (key) { 17832001f49Smrg case GLUT_KEY_UP: 17932001f49Smrg Xrot -= step; 18032001f49Smrg break; 18132001f49Smrg case GLUT_KEY_DOWN: 18232001f49Smrg Xrot += step; 18332001f49Smrg break; 18432001f49Smrg case GLUT_KEY_LEFT: 18532001f49Smrg Yrot -= step; 18632001f49Smrg break; 18732001f49Smrg case GLUT_KEY_RIGHT: 18832001f49Smrg Yrot += step; 18932001f49Smrg break; 19032001f49Smrg } 19132001f49Smrg glutPostRedisplay(); 19232001f49Smrg} 19332001f49Smrg 19432001f49Smrg 19532001f49Smrgstatic void 19632001f49SmrgInit(void) 19732001f49Smrg{ 19832001f49Smrg /* setup lighting, etc */ 19932001f49Smrg glEnable(GL_DEPTH_TEST); 20032001f49Smrg glEnable(GL_LIGHTING); 20132001f49Smrg glEnable(GL_LIGHT0); 20232001f49Smrg} 20332001f49Smrg 20432001f49Smrg 20532001f49Smrgint 20632001f49Smrgmain(int argc, char *argv[]) 20732001f49Smrg{ 20832001f49Smrg glutInit(&argc, argv); 20932001f49Smrg glutInitWindowPosition(0, 0); 21032001f49Smrg glutInitWindowSize(Width, Height); 21132001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL); 21232001f49Smrg Win = glutCreateWindow(argv[0]); 21332001f49Smrg glewInit(); 21432001f49Smrg glutReshapeFunc(Reshape); 21532001f49Smrg glutKeyboardFunc(Key); 21632001f49Smrg glutSpecialFunc(SpecialKey); 21732001f49Smrg glutDisplayFunc(Draw); 21832001f49Smrg if (Anim) 21932001f49Smrg glutIdleFunc(Idle); 22032001f49Smrg Init(); 22132001f49Smrg glutMainLoop(); 22232001f49Smrg return 0; 22332001f49Smrg} 224