132001f49Smrg/*
232001f49Smrg * Test glRead/DrawPixels for GL_DEPTH_COMPONENT, with pixelzoom.
332001f49Smrg *
432001f49Smrg * Brian Paul
532001f49Smrg * 23 August 2003
632001f49Smrg */
732001f49Smrg
832001f49Smrg#include <stdio.h>
932001f49Smrg#include <stdlib.h>
1032001f49Smrg#include <math.h>
1132001f49Smrg#include <GL/glew.h>
1232001f49Smrg#include "glut_wrap.h"
1332001f49Smrg
1432001f49Smrg
1532001f49Smrg#define ZWIDTH 100
1632001f49Smrg#define ZHEIGHT 100
1732001f49Smrg
1832001f49Smrg#define ZOOM 4
1932001f49Smrg
2032001f49Smrg#define ZWIDTH2 (ZOOM * ZWIDTH)
2132001f49Smrg#define ZHEIGHT2 (ZOOM * ZHEIGHT)
2232001f49Smrg
2332001f49Smrgstatic GLint WinWidth = ZWIDTH + ZWIDTH2, WinHeight = ZHEIGHT + ZHEIGHT2;
2432001f49Smrgstatic GLboolean Invert = GL_FALSE;
2532001f49Smrgstatic GLboolean TestPacking = GL_FALSE;
2632001f49Smrgstatic GLboolean TestList = GL_FALSE;
2732001f49Smrg
2832001f49Smrg
2932001f49Smrgstatic void Display(void)
3032001f49Smrg{
3132001f49Smrg   GLfloat depth[ZWIDTH * ZHEIGHT * 2];
3232001f49Smrg   GLfloat depth2[ZWIDTH2 * ZHEIGHT2]; /* *2 to test pixelstore stuff */
3332001f49Smrg   GLuint list;
3432001f49Smrg   GLenum depthType = GL_FLOAT;
3532001f49Smrg
3632001f49Smrg   glClearColor(0.5, 0.5, 0.5, 1.0);
3732001f49Smrg   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
3832001f49Smrg
3932001f49Smrg   glEnable(GL_DEPTH_TEST);
4032001f49Smrg
4132001f49Smrg   /* draw a sphere */
4232001f49Smrg   glViewport(0, 0, ZWIDTH, ZHEIGHT);
4332001f49Smrg   glMatrixMode(GL_PROJECTION);
4432001f49Smrg   glLoadIdentity();
4532001f49Smrg   glOrtho(-1, 1, -1, 1, -1, 0);  /* clip away back half of sphere */
4632001f49Smrg   glMatrixMode(GL_MODELVIEW);
4732001f49Smrg   glLoadIdentity();
4832001f49Smrg   glutSolidSphere(1.0, 20, 10);
4932001f49Smrg
5032001f49Smrg   if (TestPacking) {
5132001f49Smrg      glPixelStorei(GL_PACK_ROW_LENGTH, 120);
5232001f49Smrg      glPixelStorei(GL_PACK_SKIP_PIXELS, 5);
5332001f49Smrg   }
5432001f49Smrg
5532001f49Smrg   /* read the depth image */
5632001f49Smrg   glReadPixels(0, 0, ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth);
5732001f49Smrg   if (depthType == GL_FLOAT) {
5832001f49Smrg      GLfloat min, max;
5932001f49Smrg      int i;
6032001f49Smrg      min = max = depth[0];
6132001f49Smrg      for (i = 1; i < ZWIDTH * ZHEIGHT; i++) {
6232001f49Smrg         if (depth[i] < min)
6332001f49Smrg            min = depth[i];
6432001f49Smrg         if (depth[i] > max)
6532001f49Smrg            max = depth[i];
6632001f49Smrg      }
6732001f49Smrg      printf("Depth value range: [%f, %f]\n", min, max);
6832001f49Smrg   }
6932001f49Smrg
7032001f49Smrg   /* debug */
7132001f49Smrg   if (0) {
7232001f49Smrg      int i;
7332001f49Smrg      float *z = depth + ZWIDTH * 50;
7432001f49Smrg      printf("z at y=50:\n");
7532001f49Smrg      for (i = 0; i < ZWIDTH; i++) {
7632001f49Smrg         printf("%5.3f ", z[i]);
7732001f49Smrg         if ((i + 1) % 12 == 0)
7832001f49Smrg            printf("\n");
7932001f49Smrg      }
8032001f49Smrg      printf("\n");
8132001f49Smrg   }
8232001f49Smrg
8332001f49Smrg   /* Draw the Z image as luminance above original rendering */
8432001f49Smrg   glWindowPos2i(0, ZHEIGHT);
8532001f49Smrg   glDrawPixels(ZWIDTH, ZHEIGHT, GL_LUMINANCE, depthType, depth);
8632001f49Smrg
8732001f49Smrg   if (TestPacking) {
8832001f49Smrg      glPixelStorei(GL_PACK_ROW_LENGTH, 0);
8932001f49Smrg      glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
9032001f49Smrg      glPixelStorei(GL_UNPACK_ROW_LENGTH, 120);
9132001f49Smrg      glPixelStorei(GL_UNPACK_SKIP_PIXELS, 5);
9232001f49Smrg   }
9332001f49Smrg
9432001f49Smrg   /* draw depth image with scaling (into z buffer) */
9532001f49Smrg   glPixelZoom(ZOOM, ZOOM);
9632001f49Smrg   glColor4f(1, 0, 0, 0);
9732001f49Smrg   glWindowPos2i(ZWIDTH, 0);
9832001f49Smrg   if (Invert) {
9932001f49Smrg      glPixelTransferf(GL_DEPTH_SCALE, -1.0);
10032001f49Smrg      glPixelTransferf(GL_DEPTH_BIAS, 1.0);
10132001f49Smrg   }
10232001f49Smrg   if (TestList) {
10332001f49Smrg      list = glGenLists(1);
10432001f49Smrg      glNewList(list, GL_COMPILE);
10532001f49Smrg      glDrawPixels(ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth);
10632001f49Smrg      glEndList();
10732001f49Smrg      glCallList(list);
10832001f49Smrg      glDeleteLists(list, 1);
10932001f49Smrg   }
11032001f49Smrg   else {
11132001f49Smrg      glDrawPixels(ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth);
11232001f49Smrg   }
11332001f49Smrg   if (Invert) {
11432001f49Smrg      glPixelTransferf(GL_DEPTH_SCALE, 1.0);
11532001f49Smrg      glPixelTransferf(GL_DEPTH_BIAS, 0.0);
11632001f49Smrg   }
11732001f49Smrg
11832001f49Smrg   if (TestPacking) {
11932001f49Smrg      glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
12032001f49Smrg      glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
12132001f49Smrg   }
12232001f49Smrg
12332001f49Smrg   glDisable(GL_DEPTH_TEST);
12432001f49Smrg
12532001f49Smrg   /* read back scaled depth image */
12632001f49Smrg   glReadPixels(ZWIDTH, 0, ZWIDTH2, ZHEIGHT2, GL_DEPTH_COMPONENT, GL_FLOAT, depth2);
12732001f49Smrg
12832001f49Smrg   /* debug */
12932001f49Smrg   if (0) {
13032001f49Smrg      int i;
13132001f49Smrg      float *z = depth2 + ZWIDTH2 * 200;
13232001f49Smrg      printf("z at y=200:\n");
13332001f49Smrg      for (i = 0; i < ZWIDTH2; i++) {
13432001f49Smrg         printf("%5.3f ", z[i]);
13532001f49Smrg         if ((i + 1) % 12 == 0)
13632001f49Smrg            printf("\n");
13732001f49Smrg      }
13832001f49Smrg      printf("\n");
13932001f49Smrg   }
14032001f49Smrg
14132001f49Smrg   /* draw as luminance */
14232001f49Smrg   glPixelZoom(1.0, 1.0);
14332001f49Smrg   glWindowPos2i(ZWIDTH, 0);
14432001f49Smrg   glDrawPixels(ZWIDTH2, ZHEIGHT2, GL_LUMINANCE, GL_FLOAT, depth2);
14532001f49Smrg
14632001f49Smrg   glutSwapBuffers();
14732001f49Smrg}
14832001f49Smrg
14932001f49Smrg
15032001f49Smrgstatic void Reshape(int width, int height)
15132001f49Smrg{
15232001f49Smrg   WinWidth = width;
15332001f49Smrg   WinHeight = height;
15432001f49Smrg   glViewport(0, 0, width, height);
15532001f49Smrg}
15632001f49Smrg
15732001f49Smrg
15832001f49Smrgstatic void Key(unsigned char key, int x, int y)
15932001f49Smrg{
16032001f49Smrg   (void) x;
16132001f49Smrg   (void) y;
16232001f49Smrg   switch (key) {
16332001f49Smrg      case 'i':
16432001f49Smrg         Invert = !Invert;
16532001f49Smrg         break;
16632001f49Smrg      case 'p':
16732001f49Smrg         TestPacking = !TestPacking;
16832001f49Smrg         printf("Test pixel pack/unpack: %d\n", TestPacking);
16932001f49Smrg         break;
17032001f49Smrg      case 'l':
17132001f49Smrg         TestList = !TestList;
17232001f49Smrg         printf("Test dlist: %d\n", TestList);
17332001f49Smrg         break;
17432001f49Smrg      case 27:
17532001f49Smrg         exit(0);
17632001f49Smrg         break;
17732001f49Smrg   }
17832001f49Smrg   glutPostRedisplay();
17932001f49Smrg}
18032001f49Smrg
18132001f49Smrg
18232001f49Smrgstatic void Init(void)
18332001f49Smrg{
18432001f49Smrg   const GLfloat blue[4] = {.1, .1, 1.0, 1.0};
18532001f49Smrg   const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
18632001f49Smrg   const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
18732001f49Smrg   const GLfloat pos[4] = {0, 0, 10, 0};
18832001f49Smrg   GLint z;
18932001f49Smrg
19032001f49Smrg   glGetIntegerv(GL_DEPTH_BITS, &z);
19132001f49Smrg
19232001f49Smrg   printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
19332001f49Smrg   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
19432001f49Smrg   printf("GL_DEPTH_BITS = %d\n", z);
19532001f49Smrg
19632001f49Smrg   glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blue);
19732001f49Smrg   glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
19832001f49Smrg   glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
19932001f49Smrg   glLightfv(GL_LIGHT0, GL_POSITION, pos);
20032001f49Smrg   glEnable(GL_LIGHTING);
20132001f49Smrg   glEnable(GL_LIGHT0);
20232001f49Smrg}
20332001f49Smrg
20432001f49Smrg
20532001f49Smrgint main(int argc, char *argv[])
20632001f49Smrg{
20732001f49Smrg   glutInit(&argc, argv);
20832001f49Smrg   glutInitWindowPosition(0, 0);
20932001f49Smrg   glutInitWindowSize(WinWidth, WinHeight);
21032001f49Smrg   glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
21132001f49Smrg   glutCreateWindow(argv[0]);
21232001f49Smrg   glewInit();
21332001f49Smrg   glutReshapeFunc(Reshape);
21432001f49Smrg   glutKeyboardFunc(Key);
21532001f49Smrg   glutDisplayFunc(Display);
21632001f49Smrg   Init();
21732001f49Smrg   glutMainLoop();
21832001f49Smrg   return 0;
21932001f49Smrg}
220