132001f49Smrg/* 232001f49Smrg * glRead/DrawPixels test 332001f49Smrg */ 432001f49Smrg 532001f49Smrg 632001f49Smrg#include <GL/glew.h> 732001f49Smrg#include <stdio.h> 832001f49Smrg#include <string.h> 932001f49Smrg#include <stdlib.h> 1032001f49Smrg#include "glut_wrap.h" 1132001f49Smrg 1232001f49Smrgstatic int Width = 250, Height = 250; 1332001f49Smrgstatic GLfloat Zoom = 1.0; 1432001f49Smrg 1532001f49Smrgstatic void Init(void) 1632001f49Smrg{ 1732001f49Smrg fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 1832001f49Smrg fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); 1932001f49Smrg fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); 2032001f49Smrg fflush(stderr); 2132001f49Smrg glClearColor(0.3, 0.1, 0.3, 0.0); 2232001f49Smrg} 2332001f49Smrg 2432001f49Smrgstatic void Reshape(int width, int height) 2532001f49Smrg{ 2632001f49Smrg Width = width / 2; 2732001f49Smrg Height = height; 2832001f49Smrg /* draw on left half (we'll read that area) */ 2932001f49Smrg glViewport(0, 0, Width, height); 3032001f49Smrg glMatrixMode(GL_PROJECTION); 3132001f49Smrg glLoadIdentity(); 3232001f49Smrg glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); 3332001f49Smrg glMatrixMode(GL_MODELVIEW); 3432001f49Smrg} 3532001f49Smrg 3632001f49Smrgstatic void Key(unsigned char key, int x, int y) 3732001f49Smrg{ 3832001f49Smrg switch (key) { 3932001f49Smrg case 27: 4032001f49Smrg exit(0); 4132001f49Smrg default: 4232001f49Smrg break; 4332001f49Smrg } 4432001f49Smrg glutPostRedisplay(); 4532001f49Smrg} 4632001f49Smrg 4732001f49Smrgstatic void Draw(void) 4832001f49Smrg{ 4932001f49Smrg GLfloat *image = (GLfloat *) malloc(Width * Height * 4 * sizeof(GLfloat)); 5032001f49Smrg 5132001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 5232001f49Smrg 5332001f49Smrg glBegin(GL_TRIANGLES); 5432001f49Smrg glColor3f(.8,0,0); 5532001f49Smrg glVertex3f(-0.9, -0.9, -30.0); 5632001f49Smrg glColor3f(0,.9,0); 5732001f49Smrg glVertex3f( 0.9, -0.9, -30.0); 5832001f49Smrg glColor3f(0,0,.7); 5932001f49Smrg glVertex3f( 0.0, 0.9, -30.0); 6032001f49Smrg glEnd(); 6132001f49Smrg 6232001f49Smrg glBegin(GL_QUADS); 6332001f49Smrg glColor3f(1, 1, 1); 6432001f49Smrg glVertex2f(-1.0, -1.0); 6532001f49Smrg glVertex2f(-0.9, -1.0); 6632001f49Smrg glVertex2f(-0.9, -0.9); 6732001f49Smrg glVertex2f(-1.0, -0.9); 6832001f49Smrg glEnd(); 6932001f49Smrg 7032001f49Smrg glReadPixels(0, 0, Width, Height, GL_RGBA, GL_FLOAT, image); 7132001f49Smrg printf("Pixel(0,0) = %f, %f, %f, %f\n", 7232001f49Smrg image[0], image[1], image[2], image[3]); 7332001f49Smrg /* draw to right half of window */ 7432001f49Smrg glWindowPos2iARB(Width, 0); 7532001f49Smrg glPixelZoom(Zoom, Zoom); 7632001f49Smrg glDrawPixels(Width, Height, GL_RGBA, GL_FLOAT, image); 7732001f49Smrg free(image); 7832001f49Smrg 7932001f49Smrg glutSwapBuffers(); 8032001f49Smrg} 8132001f49Smrg 8232001f49Smrgint main(int argc, char **argv) 8332001f49Smrg{ 8432001f49Smrg glutInit(&argc, argv); 8532001f49Smrg glutInitWindowPosition(0, 0); 8632001f49Smrg glutInitWindowSize(Width*2, Height); 8732001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE); 8832001f49Smrg if (glutCreateWindow(argv[0]) == GL_FALSE) { 8932001f49Smrg exit(1); 9032001f49Smrg } 9132001f49Smrg 9232001f49Smrg if (argc > 1) 9332001f49Smrg Zoom = atof(argv[1]); 9432001f49Smrg 9532001f49Smrg glewInit(); 9632001f49Smrg 9732001f49Smrg Init(); 9832001f49Smrg 9932001f49Smrg glutReshapeFunc(Reshape); 10032001f49Smrg glutKeyboardFunc(Key); 10132001f49Smrg glutDisplayFunc(Draw); 10232001f49Smrg glutMainLoop(); 10332001f49Smrg return 0; 10432001f49Smrg} 105