132001f49Smrg/** 232001f49Smrg * Draw a series of quads, each with a different texture. 332001f49Smrg */ 432001f49Smrg 532001f49Smrg#include <stdio.h> 632001f49Smrg#include <string.h> 732001f49Smrg#include <stdlib.h> 832001f49Smrg#include <GL/glew.h> 932001f49Smrg#include "glut_wrap.h" 1032001f49Smrg 1132001f49Smrg#define NUM_TEX 10 1232001f49Smrg 1332001f49Smrgstatic GLint Win = 0; 1432001f49Smrgstatic GLuint Tex[NUM_TEX]; 1532001f49Smrg 1632001f49Smrg 1732001f49Smrgstatic void Init(void) 1832001f49Smrg{ 1932001f49Smrg int i; 2032001f49Smrg 2132001f49Smrg fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 2232001f49Smrg fflush(stderr); 2332001f49Smrg 2432001f49Smrg glGenTextures(NUM_TEX, Tex); 2532001f49Smrg 2632001f49Smrg for (i = 0; i < NUM_TEX; i++) { 2732001f49Smrg glBindTexture(GL_TEXTURE_2D, Tex[i]); 2832001f49Smrg 2932001f49Smrg glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 3032001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 3132001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 3232001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 3332001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 3432001f49Smrg } 3532001f49Smrg} 3632001f49Smrg 3732001f49Smrg 3832001f49Smrgstatic void Reshape(int width, int height) 3932001f49Smrg{ 4032001f49Smrg float ar = (float) width / height; 4132001f49Smrg glViewport(0, 0, width, height); 4232001f49Smrg glMatrixMode(GL_PROJECTION); 4332001f49Smrg glLoadIdentity(); 4432001f49Smrg glOrtho(-ar, ar, -1.0, 1.0, -1.0, 1.0); 4532001f49Smrg glMatrixMode(GL_MODELVIEW); 4632001f49Smrg} 4732001f49Smrg 4832001f49Smrg 4932001f49Smrgstatic void Key(unsigned char key, int x, int y) 5032001f49Smrg{ 5132001f49Smrg if (key == 27) { 5232001f49Smrg glDeleteTextures(NUM_TEX, Tex); 5332001f49Smrg glutDestroyWindow(Win); 5432001f49Smrg exit(1); 5532001f49Smrg } 5632001f49Smrg glutPostRedisplay(); 5732001f49Smrg} 5832001f49Smrg 5932001f49Smrg 6032001f49Smrgstatic void Draw(void) 6132001f49Smrg{ 6232001f49Smrg GLubyte tex[16][16][4]; 6332001f49Smrg int t, i, j; 6432001f49Smrg 6532001f49Smrg for (t = 0; t < NUM_TEX; t++) { 6632001f49Smrg 6732001f49Smrg for (i = 0; i < 16; i++) { 6832001f49Smrg for (j = 0; j < 16; j++) { 6932001f49Smrg if (i < t) { 7032001f49Smrg /* red row */ 7132001f49Smrg tex[i][j][0] = 255; 7232001f49Smrg tex[i][j][1] = 0; 7332001f49Smrg tex[i][j][2] = 0; 7432001f49Smrg tex[i][j][3] = 255; 7532001f49Smrg } 7632001f49Smrg else if ((i + j) & 1) { 7732001f49Smrg tex[i][j][0] = 128; 7832001f49Smrg tex[i][j][1] = 128; 7932001f49Smrg tex[i][j][2] = 128; 8032001f49Smrg tex[i][j][3] = 255; 8132001f49Smrg } 8232001f49Smrg else { 8332001f49Smrg tex[i][j][0] = 255; 8432001f49Smrg tex[i][j][1] = 255; 8532001f49Smrg tex[i][j][2] = 255; 8632001f49Smrg tex[i][j][3] = 255; 8732001f49Smrg } 8832001f49Smrg } 8932001f49Smrg } 9032001f49Smrg 9132001f49Smrg glBindTexture(GL_TEXTURE_2D, Tex[t]); 9232001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, 9332001f49Smrg GL_RGBA, GL_UNSIGNED_BYTE, tex); 9432001f49Smrg } 9532001f49Smrg 9632001f49Smrg glEnable(GL_TEXTURE_2D); 9732001f49Smrg 9832001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 9932001f49Smrg 10032001f49Smrg for (i = 0; i < NUM_TEX; i++) { 10132001f49Smrg 10232001f49Smrg glBindTexture(GL_TEXTURE_2D, Tex[i]); 10332001f49Smrg 10432001f49Smrg glPushMatrix(); 10532001f49Smrg glTranslatef(-4.0 + i, 0, 0); 10632001f49Smrg glScalef(0.5, 0.5, 1.0); 10732001f49Smrg 10832001f49Smrg glBegin(GL_QUADS); 10932001f49Smrg glTexCoord2f(1,0); 11032001f49Smrg glVertex3f( 0.9, -0.9, 0.0); 11132001f49Smrg glTexCoord2f(1,1); 11232001f49Smrg glVertex3f( 0.9, 0.9, 0.0); 11332001f49Smrg glTexCoord2f(0,1); 11432001f49Smrg glVertex3f(-0.9, 0.9, 0.0); 11532001f49Smrg glTexCoord2f(0,0); 11632001f49Smrg glVertex3f(-0.9, -0.9, 0.0); 11732001f49Smrg glEnd(); 11832001f49Smrg 11932001f49Smrg glPopMatrix(); 12032001f49Smrg } 12132001f49Smrg 12232001f49Smrg 12332001f49Smrg glutSwapBuffers(); 12432001f49Smrg} 12532001f49Smrg 12632001f49Smrg 12732001f49Smrgint main(int argc, char **argv) 12832001f49Smrg{ 12932001f49Smrg glutInit(&argc, argv); 13032001f49Smrg glutInitWindowSize(900, 200); 13132001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); 13232001f49Smrg Win = glutCreateWindow(*argv); 13332001f49Smrg if (!Win) { 13432001f49Smrg exit(1); 13532001f49Smrg } 13632001f49Smrg glewInit(); 13732001f49Smrg Init(); 13832001f49Smrg glutReshapeFunc(Reshape); 13932001f49Smrg glutKeyboardFunc(Key); 14032001f49Smrg glutDisplayFunc(Draw); 14132001f49Smrg glutMainLoop(); 14232001f49Smrg return 0; 14332001f49Smrg} 144