132001f49Smrg/* 232001f49Smrg * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. 332001f49Smrg * 432001f49Smrg * Permission to use, copy, modify, distribute, and sell this software and 532001f49Smrg * its documentation for any purpose is hereby granted without fee, provided 632001f49Smrg * that (i) the above copyright notices and this permission notice appear in 732001f49Smrg * all copies of the software and related documentation, and (ii) the name of 832001f49Smrg * Silicon Graphics may not be used in any advertising or 932001f49Smrg * publicity relating to the software without the specific, prior written 1032001f49Smrg * permission of Silicon Graphics. 1132001f49Smrg * 1232001f49Smrg * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF 1332001f49Smrg * ANY KIND, 1432001f49Smrg * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY 1532001f49Smrg * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. 1632001f49Smrg * 1732001f49Smrg * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR 1832001f49Smrg * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, 1932001f49Smrg * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, 2032001f49Smrg * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF 2132001f49Smrg * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE 2232001f49Smrg * OF THIS SOFTWARE. 2332001f49Smrg */ 2432001f49Smrg 2532001f49Smrg#include <stdio.h> 2632001f49Smrg#include <string.h> 2732001f49Smrg#include <stdlib.h> 2832001f49Smrg#include <GL/glew.h> 2932001f49Smrg#include "glut_wrap.h" 3032001f49Smrg 3132001f49Smrg#define NR_VERTS 4 3232001f49Smrg 3332001f49Smrgstruct { 3432001f49Smrg GLfloat position[NR_VERTS][4]; 3532001f49Smrg GLubyte color[NR_VERTS][4]; 3632001f49Smrg GLfloat tex0[NR_VERTS][2]; 3732001f49Smrg GLfloat tex1[NR_VERTS][2]; 3832001f49Smrg} verts = { 3932001f49Smrg 4032001f49Smrg { { 0.9, -0.9, 0.0, 1.0 }, 4132001f49Smrg { 0.9, 0.9, 0.0, 1.0 }, 4232001f49Smrg { -0.9, 0.9, 0.0, 1.0 }, 4332001f49Smrg { -0.9, -0.9, 0.0, 1.0 } }, 4432001f49Smrg 4532001f49Smrg { { 0x00, 0x00, 0xff, 0x00 }, 4632001f49Smrg { 0x00, 0xff, 0x00, 0x00 }, 4732001f49Smrg { 0xff, 0x00, 0x00, 0x00 }, 4832001f49Smrg { 0xff, 0xff, 0xff, 0x00 } 4932001f49Smrg }, 5032001f49Smrg 5132001f49Smrg { { 1, -1 }, 5232001f49Smrg { 1, 1 }, 5332001f49Smrg { -1, 1 }, 5432001f49Smrg { -1, -1 } }, 5532001f49Smrg 5632001f49Smrg { { 3, 0 }, 5732001f49Smrg { 0, 3 }, 5832001f49Smrg { -3, 0 }, 5932001f49Smrg { 0, -3} }, 6032001f49Smrg 6132001f49Smrg}; 6232001f49Smrg 6332001f49SmrgGLuint indices[] = { 0, 1, 2, 3 }; 6432001f49Smrg 6532001f49SmrgGLuint arrayObj, elementObj; 6632001f49Smrg 6732001f49Smrg 6832001f49SmrgGLenum doubleBuffer; 6932001f49Smrg 7032001f49Smrg 7132001f49Smrg#define Offset(ptr, member) (void *)((const char *)&((ptr)->member) - (const char *)(ptr)) 7232001f49Smrg 7332001f49Smrgstatic void Init(void) 7432001f49Smrg{ 7532001f49Smrg GLuint texObj[2]; 7632001f49Smrg 7732001f49Smrg fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 7832001f49Smrg fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); 7932001f49Smrg fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); 8032001f49Smrg fflush(stderr); 8132001f49Smrg 8232001f49Smrg glClearColor(0.0, 0.0, 1.0, 0.0); 8332001f49Smrg 8432001f49Smrg glGenTextures(2, texObj); 8532001f49Smrg 8632001f49Smrg#define SIZE 32 8732001f49Smrg { 8832001f49Smrg GLubyte tex2d[SIZE][SIZE][3]; 8932001f49Smrg GLint s, t; 9032001f49Smrg 9132001f49Smrg for (s = 0; s < SIZE; s++) { 9232001f49Smrg for (t = 0; t < SIZE; t++) { 9332001f49Smrg tex2d[t][s][0] = s*255/(SIZE-1); 9432001f49Smrg tex2d[t][s][1] = t*255/(SIZE-1); 9532001f49Smrg tex2d[t][s][2] = 0; 9632001f49Smrg } 9732001f49Smrg } 9832001f49Smrg 9932001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 10032001f49Smrg glActiveTextureARB(GL_TEXTURE0_ARB); 10132001f49Smrg glBindTexture(GL_TEXTURE_2D, texObj[0]); 10232001f49Smrg 10332001f49Smrg 10432001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0, 10532001f49Smrg GL_RGB, GL_UNSIGNED_BYTE, tex2d); 10632001f49Smrg 10732001f49Smrg glEnable(GL_TEXTURE_2D); 10832001f49Smrg glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 10932001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); 11032001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 11132001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 11232001f49Smrg 11332001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 11432001f49Smrg } 11532001f49Smrg 11632001f49Smrg { 11732001f49Smrg GLubyte tex2d[SIZE][SIZE][3]; 11832001f49Smrg GLint s, t; 11932001f49Smrg 12032001f49Smrg for (s = 0; s < SIZE; s++) { 12132001f49Smrg for (t = 0; t < SIZE; t++) { 12232001f49Smrg GLboolean on = ((s/4) ^ (t/4)) & 1; 12332001f49Smrg tex2d[t][s][0] = on ? 128 : 0; 12432001f49Smrg tex2d[t][s][1] = on ? 128 : 0; 12532001f49Smrg tex2d[t][s][2] = on ? 128 : 0; 12632001f49Smrg } 12732001f49Smrg } 12832001f49Smrg 12932001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 13032001f49Smrg glActiveTextureARB(GL_TEXTURE1_ARB); 13132001f49Smrg glBindTexture(GL_TEXTURE_2D, texObj[1]); 13232001f49Smrg 13332001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0, 13432001f49Smrg GL_RGB, GL_UNSIGNED_BYTE, tex2d); 13532001f49Smrg 13632001f49Smrg glEnable(GL_TEXTURE_2D); 13732001f49Smrg glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); 13832001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); 13932001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 14032001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 14132001f49Smrg 14232001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 14332001f49Smrg } 14432001f49Smrg 14532001f49Smrg glActiveTextureARB( GL_TEXTURE0_ARB ); 14632001f49Smrg 14732001f49Smrg 14832001f49Smrg { 14932001f49Smrg 15032001f49Smrg glGenBuffersARB(1, &arrayObj); 15132001f49Smrg glGenBuffersARB(1, &elementObj); 15232001f49Smrg 15332001f49Smrg glBindBufferARB(GL_ARRAY_BUFFER_ARB, arrayObj); 15432001f49Smrg glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj); 15532001f49Smrg 15632001f49Smrg glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), &verts, GL_STATIC_DRAW_ARB); 15732001f49Smrg glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), indices, GL_STATIC_DRAW_ARB); 15832001f49Smrg 15932001f49Smrg glEnableClientState( GL_VERTEX_ARRAY ); 16032001f49Smrg glVertexPointer( 4, GL_FLOAT, 0, Offset(&verts, position) ); 16132001f49Smrg 16232001f49Smrg glEnableClientState( GL_COLOR_ARRAY ); 16332001f49Smrg glColorPointer( 4, GL_UNSIGNED_BYTE, 0, Offset(&verts, color) ); 16432001f49Smrg 16532001f49Smrg glClientActiveTextureARB( GL_TEXTURE0_ARB ); 16632001f49Smrg glEnableClientState( GL_TEXTURE_COORD_ARRAY ); 16732001f49Smrg glTexCoordPointer( 2, GL_FLOAT, 0, Offset(&verts, tex0) ); 16832001f49Smrg 16932001f49Smrg glClientActiveTextureARB( GL_TEXTURE1_ARB ); 17032001f49Smrg glEnableClientState( GL_TEXTURE_COORD_ARRAY ); 17132001f49Smrg glTexCoordPointer( 2, GL_FLOAT, 0, Offset(&verts, tex1) ); 17232001f49Smrg 17332001f49Smrg glClientActiveTextureARB( GL_TEXTURE0_ARB ); 17432001f49Smrg } 17532001f49Smrg} 17632001f49Smrg 17732001f49Smrgstatic void Reshape(int width, int height) 17832001f49Smrg{ 17932001f49Smrg 18032001f49Smrg glViewport(0, 0, (GLint)width, (GLint)height); 18132001f49Smrg 18232001f49Smrg glMatrixMode(GL_PROJECTION); 18332001f49Smrg glLoadIdentity(); 18432001f49Smrg/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */ 18532001f49Smrg glMatrixMode(GL_MODELVIEW); 18632001f49Smrg} 18732001f49Smrg 18832001f49Smrgstatic void Key(unsigned char key, int x, int y) 18932001f49Smrg{ 19032001f49Smrg 19132001f49Smrg switch (key) { 19232001f49Smrg case 27: 19332001f49Smrg exit(1); 19432001f49Smrg default: 19532001f49Smrg break; 19632001f49Smrg } 19732001f49Smrg 19832001f49Smrg glutPostRedisplay(); 19932001f49Smrg} 20032001f49Smrg 20132001f49Smrgstatic void Draw(void) 20232001f49Smrg{ 20332001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 20432001f49Smrg 20532001f49Smrg glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, NULL ); 20632001f49Smrg 20732001f49Smrg glFlush(); 20832001f49Smrg 20932001f49Smrg if (doubleBuffer) { 21032001f49Smrg glutSwapBuffers(); 21132001f49Smrg } 21232001f49Smrg} 21332001f49Smrg 21432001f49Smrgstatic GLenum Args(int argc, char **argv) 21532001f49Smrg{ 21632001f49Smrg GLint i; 21732001f49Smrg 21832001f49Smrg doubleBuffer = GL_FALSE; 21932001f49Smrg 22032001f49Smrg for (i = 1; i < argc; i++) { 22132001f49Smrg if (strcmp(argv[i], "-sb") == 0) { 22232001f49Smrg doubleBuffer = GL_FALSE; 22332001f49Smrg } else if (strcmp(argv[i], "-db") == 0) { 22432001f49Smrg doubleBuffer = GL_TRUE; 22532001f49Smrg } else { 22632001f49Smrg fprintf(stderr, "%s (Bad option).\n", argv[i]); 22732001f49Smrg return GL_FALSE; 22832001f49Smrg } 22932001f49Smrg } 23032001f49Smrg return GL_TRUE; 23132001f49Smrg} 23232001f49Smrg 23332001f49Smrgint main(int argc, char **argv) 23432001f49Smrg{ 23532001f49Smrg GLenum type; 23632001f49Smrg 23732001f49Smrg glutInit(&argc, argv); 23832001f49Smrg 23932001f49Smrg if (Args(argc, argv) == GL_FALSE) { 24032001f49Smrg exit(1); 24132001f49Smrg } 24232001f49Smrg 24332001f49Smrg glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); 24432001f49Smrg 24532001f49Smrg type = GLUT_RGB | GLUT_ALPHA; 24632001f49Smrg type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; 24732001f49Smrg glutInitDisplayMode(type); 24832001f49Smrg 24932001f49Smrg if (glutCreateWindow(*argv) == GL_FALSE) { 25032001f49Smrg exit(1); 25132001f49Smrg } 25232001f49Smrg 25332001f49Smrg glewInit(); 25432001f49Smrg Init(); 25532001f49Smrg 25632001f49Smrg glutReshapeFunc(Reshape); 25732001f49Smrg glutKeyboardFunc(Key); 25832001f49Smrg glutDisplayFunc(Draw); 25932001f49Smrg glutMainLoop(); 26032001f49Smrg return 0; 26132001f49Smrg} 262